Actually changing textures is probably the harder part of a visual update. World objects, from minor doodads like bushes and fences to world map objects like housing and caves have largely been getting revamped so that the new versions or spatially identical and thus they could be replaced far faster. Meanwhile I doubt you can simply apply HD textures to the existing structure and get good results, largely because transitions will be even more jarring than they currently are.
I maintain that the most important part if they opt to do a visual update over a revamp (which I find vastly more likely) would be to find a way to improve zone transitions by changing the horrible "hills" that establish the borders of most zones (which let's face it, most were just a dev using the Cliff Level tool on an expanded version of the WC3 map editor compared to anything crafted from MoP onward). The good thing is, those areas have no quests and no mobs on them which means that changing their geography will not change any coordinates that would affect quest object placement or NPC pathing etc.

Recent Blue Posts
Recent Forum Posts
Encounter Design Developer Interview - Race to World First: Midnight Season 1
Profession KP from treasures
MMO-Champion


Reply With Quote






