
What tragic arc, what risks? All Arthas tragedy was done in W3 and by the time WotLK hit, dude was a full evil lord of undead who ripped out his own heart to get rid of last parts of humanity. WotLK was fully capitalising on W3 story, and not very well really, with Arthas grand plan of keeping taunting us entire expansion in a hope of turning us into undead in the end.
Last edited by Makabreska; 2025-05-11 at 02:05 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

It's actually more. It actually takes the idea of "there is a mega human supremacist empire out there that will unite all Humanity and kill everyone else". No, the Arathi Empire isn't human supremacist like Red Dawn, the Arathi Empire is a Light zealot empire no matter which race.
Not at all, I choose MoP as the starting point because, at least to me, that's when it felt like they're actually taking the lore and story serious. At face value, yes, it was "lol Pandas", but it ended up being much more nuanced than that.
Vanilla and TBC didn't really have an overarching story, just bits and pieces here and there with their own conclusion.
Wrath/the Lich King was nothing more than a saturday morning cartoon villain, appearing multiple times through questing and teasing the player before his inevitable death.
Cata was just silly overall. We still remember Green Jesus, and how poorly him and Aggra were written. And we still remember how poorly Uldum was written, basically an entire zone dedicated to Indiana Jones.
The entire purpose of it is to kill any hope of faction conflict ever returning. That's it. Marran is written as the antagonist here as she believes that Arathi Highlands belongs to the humans, and it's bad if she tries to fight the orcs to achieve that goal.
Throughout WoW's history, both horde and alliance used to unite against the big bad, but there always was that palpable tension and animosity between them, and it was reflected in dialogue and often times even through action. Now, it's all about tolerance and acceptance and friendship with one another. And that just makes the entire world boring.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.



Was it a mess? Because he's one of the few characters people like and often bring up. The cinematic of Garrosh disenchanting himself in Shadowlands was very well received, probably the best out of the entire expansion, even though they allocated a $10 budget for it, considering how low quality it was.

How showing that something still exist is kill any hope?
The Legacy of Arathor questline wasn't even needed, Heartlands shortstory done it. It wasn't needed to bring it back, now adding the Arathor Empire view to the story. The fact that they decided to bring it back just shows that faction conflict will always exist in some shape or another.
That's the entire WoW lore, ensuring that the Cycle of Hatred is maintained broken. Marran Trollbane is just a supremacist, like many others that appeared in Warcraft story.
Wrath also had a banger cinematic, one of the best in gaming in my opinion, nevermind WoW, still legendary to this day, great music and art direction, Tirion was awesome, Ulduar was awesome alongside the entire Stormpeaks/Titan questlines, and the Wrathgate cinematic is still remembered to this day.
Nothing from Dragonflight or TWW gets even close to those.

Again, it just shows how little you know about WoW story development, how Garrosh was developed differently by TWO XPAC TEAMS at the exact same time. Team A wrote him as a anti-hero, Team B wrote him as a villain and Team A didn't talked with Team B at all (Team A being Alex Afrisiabi). It's well known WoW dev history.
Eh, I think that's really oversimplifying it. Because it wasn't just one quest where he was portrayed as having more honorable qualties.
From his short story :
Its clear even in MoP that Blizzard wasn't sure how to write him. One minute he goes on a lecture about how murder is wrong then next he's screaming about slaughtering Alliance children for funzies. Regardles though, he was a fun, complex character. Even if the complexity wasn't totally intentional.“An ambush on open troops waiting to fight is one thing. To attack a regiment already engaged in battle with another from behind? What would you do next?” Garrosh demanded. “Would you sneak into their camp and poison their water? Would you enslave one of their commanders with magic and force him to murder his troops while they sleep? Would you rain disease upon your enemies, like the Forsaken? Would you fight the way they do?”


It's actually factual Wow dev history:
"So Garrosh was yours, huh? From beginning to end?
Not quite from beginning to end.
Cataclysm seemed like he was going in a different direction for a while there ...
He was.
He was? Tell us about that -- why he had that shift.
Miscommunication.
So Stonetalon ...
Me.
You did Stonetalon?
I did Stonetalon.
I didn't stick to that path with Garrosh. I didn't -- not everyone was on board. Not everyone got the memo as it were, as we were designing -- and that was my fault. Because when you're doing, when you're trying -- because I was actually trying to bring Garrosh around, and Stonetalon was going to be the first of that. Cataclysm was pretty crazy time for us.
You had so much to do.
We did quite a lot of work. So I feel like there was a little bit of miscommunication on my part that kind of led to Garrosh going down another, darker path. So there's an interesting tidbit for you.
It was interesting though, in the aspect of seeing that glimmer of what he could have been.
Well he was good at the other way. He did well at that. He was a good killer and plunderer and murderer."
https://www.engadget.com/2014-11-11-...e-azeroth.html

