

You are currently banned, but answering to this. Before there was no such thing as social media and writers presented what they wanted without outside input of any sort. "Writer small echo chamber" is a complete oxymoron when you are creator, we aren't supposed to give them any type of creative feedback. It's common knowledge that writers isolate themselves from society to have creative process.
You just have clearly no idea and heck, see the Shinning (ignore the ghost possession part).
At the end of the day, you don't like it? Don't consume it. Just like good old days, internet didn't gave you the power over creative brainstorm. I hate Shadowlands cosmic development, but it's not my right to demand any input on the writing of it.
Yeah, correct. As if Vanilla-Cata was this epitome of storytelling and narrative.
I'd argue the pace and way of storytelling is actually quite good in TWW. We get in-game epilogues/prologues, fully voice-acted and optional dialogue options as well. I'd even argue that storytelling has never been this important in-game since DF. As earlier expansions had lots of lore outside of the game.
Oh and people seem to have forgotten Go'el's Cata questline. Or 'the Age of Mortals'. My God. The Lich King was a parody of its WC3 version, as well. And don't get me started on the depth of a puddle BC's lore was, with every (semi-)famous WC2/3 villain getting the villain-bat and killed in a raid as some kind of faceless mook.
Last edited by Dvalin; 2025-05-18 at 02:32 PM.
When it comes to currencies, reputation or stuff like that the answer has usually something to do with the limitations they are working with when using those ancient systems. Maybe you need a bigger patch to uncap a formerly capped currency.
Or whats more likely is that some metric tells them that players spend more time in game when valorstones are capped and theres a penalty when sending them around.

Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

Clair Obscur and especially BG3 are not edgy. DMC5 is not liked because of the edgyness (and in fact, the whole Qlipoth aesthetic was probably one of the most disliked parts of DMC5).
Just because there's "edgy" content in BG3 and Clair Obscur doesn't mean the games themselves are edgy. Most of the games you mentioned are actually good because they aren't just edgy, or wacky, or hopeful, but they are all of it. Exactly what WoW is doing.

Also, consider that what is acceptable for a 12-year-old is different in 2004 compared to 2025. Society changes. People's values change.
People swear up and down that NOBODY new plays WoW (which is a huge cope) but the changes made have 100% been made with appealing to the most people possible, as opposed to appealing to a core fan group. For better, or for worse, and people clearly pick one or the other as an opinion- but that's why these changes happen.
It may not be the best for art, but if execs think the world demands comfort and kindness, they are going to see it in WoW. Though clearly, CLEARLY there has been a pushback from how carebear DF, as people whined about it enough to enact change in TWW where things actually happen.
The main trait of this type of modern writing is the inability to write any person or group we're meant to like as having incompatible interests beyond just being good or bad. Anyone who's 'good' must be able to get along with anyone else who we should like. This is the result of two positions - a) that there's precisely one correct worldview that can be applied universally across any and all entities and b) that people and groups are all basically identical except for social factors. The combination of these two starting points mean that anyone 'good' who disagrees with anyone else good does so because they're misled, whereas anyone who's 'bad' is so because they wilfully choose to steer clear of the only right course despite being able to follow it. There is no situation where two 'good' people both want a mutually exclusive result because there's only one correct result and that result is universally positive for anyone who's nice. Only bad people can oppose that one result.
Applying this approach on an in-story level to fantasy, which is based inherently on some level of racial and cultural essentialism and the different interests of groups means that everyone eventually congeals into an identical blob, differing only on cosmetics, as implying they're irrevocably different and can't actually all come to one conclusion is regressive and implying that a conclusion might please one group but not another implies there's not an ideal endpoint of perfect equilibrium. Applying it on an out of story level means that providing the player with any kind of option except to be and be a part of these kinds of cosmetically different nice groups is a moral failing and shouldn't be allowed.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Originally Posted by A Young Super Dickmann
That's why I hope Odyn survives the Worldsoul Saga. He's an asshole and has done some very questionable stuff in the past, as well as more recently. But he still defended Azeroth alongside us, against a myriad of world-ending threats.
He's a pretty grey character.

i think they will announce 11.2 at their xbox games showcase june 8
I'm not expecting news this week but something might be coming.
I just watched the last Poddy C (Max, Dratnos and Dorky podcast, for those unaware), and Max said that ''There will be a lot to talk about next week'', and then Dorky said, ''Especially if you are into RWF''.
So... thoughts? Seems too soon for a 11.2 reveal, but other than the announcement of the new raid in the 11.2 reveal, what is there for RWF fans?
Do not take life too seriously. You will never get out of it alive.
Could be a change in the mythic raid format? Blizzard actually doing something like a tournament realm? Mythic 10man? Not saying any of that would happen (I know I'd love Mythic 10man but let's face it, it would be a disaster for guilds).
Or maybe they took all the feedback for the dinar system and are giving us some announcement on Mythic raiding rewards, maybe a new bad luck protection system (that is actually about bad luck)
I doubt very much that any of those changes would happen mid-expansion. Even if they were to happen, they would likely be announced within the 11.2 reveal, right? Except the tournament realm thing, but RWF has always been a community thing and I doubt that Blizzard wants to step in there.
Do not take life too seriously. You will never get out of it alive.