1. #92461
    Quote Originally Posted by Khaza-R View Post
    That's literally what dragons do in WarCraft? They aren't actually forced into some specific mortal form. Its entirely their choice.
    What happens in the setting =/= the reality of what players are allowed to do.

    Priests in Warcraft can literally pick up a hammer and put on plate armor and be a paladin. That doesn't somehow make it reasonable for the priest class to have an out of combat button that swaps them back and forth between priest and paladin. In Warcraft, theory-based magic users aren't forced into some specific defined class--it's entirely their choice whether they want to cast a frostbolt or a shadowbolt. That doesn't mean Mages should have access to Fire, Frost, Arcane, Affliction, Demonolgy and Destruction specs.
    Last edited by Hitei; 2025-07-01 at 05:08 AM.

  2. #92462
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Hitei View Post
    What happens in the setting =/= the reality of what players are allowed to do.

    Priests in Warcraft can literally pick up a hammer and put on plate armor and be a paladin. That doesn't somehow make it reasonable for the priest class to have an out of combat button that swaps them back and forth between priest and paladin.
    They could just let Evokers only do it as a way to open the class to all “races” like warlocks got.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  3. #92463
    Quote Originally Posted by Lorgar Aurelian View Post
    They could just let Evokers only do it as a way to open the class to all “races” like warlocks got.
    This creates a pretty significant disparity. How to do you allow Evokers to do that but then justify everyone else having to either pay real life money or level a new character to change their race? Are we permanently locking evokers to their chosen visage at creation?

  4. #92464
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Hitei View Post
    This creates a pretty significant disparity. How to do you allow Evokers to do that but then justify everyone else having to either pay real life money or level a new character to change their race? Are we permanently locking evokers to their chosen visage at creation?
    Licking them seems like the easy answer ya, that or have them pick from any two for male and female like how they have blood elf male and human female right now.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  5. #92465
    Quote Originally Posted by Khaza-R View Post
    That's literally what dragons do in WarCraft? They aren't actually forced into some specific mortal form. Its entirely their choice.

    That's what's so weird about the Dracthyr visage. There's no choice at all.
    Dragons -> geckos

    Anyway, you dont turn in exactly a blood elf or a human, but some weirdly altered humanoid that uses the model of a blood elf. Actual Dragons just do it better. Dracthyr woulsnt even able to blend it really, you pick them out of the crowd, cus of their weird faces.

    Dracthyr are a joke of a race honestly, lets not pretend otherwise. They are budget.

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    Quote Originally Posted by Timester View Post
    My speculation is they are one and the same.
    Not quite the speculation.

    We know a regular naaru can be altered to a void version vice versa.
    Last edited by Alanar; 2025-07-01 at 06:37 AM.

  6. #92466
    Quote Originally Posted by Alanar View Post
    Not quite the speculation.

    We know a regular naaru can be altered to a void version vice versa.
    Technically a fallen naaru is a void god, not a voidlord or void lord. We don't really have any information on how the three relate to each other. There are also voidwraiths, which I believe is the model Xal'atath was given in lorewalking. IIRC Dimensius' encounter journal consistently calls him a void lord but the former opponents he summons voidlords, so they seem to be maintaining that very confusing distinction.

    I've kinda been thinking the opposite direction though -- perhaps at least some of the naaru we know are former fragments of Dimensius that were crystallised and turned to the Light, consistent with Xal'atath's claim. But a lot of Xal'atath's former whispers have been called into question, so she might've just been trying to sow confusion and mistrust of naaru.

    My guess on where things stand, broadly: voidlords are aspiring Void Lords or fragments of a past one, seemingly a ranking given to a voidwalker. Voidcallers are a voidwalker variant. Void gods are fallen naaru, and voidwraiths are former mortals stripped of their flesh and made Void. Void revenants are anyone's guess -- the lore on revenants in general is conflicting. Sometimes they're elementals, sometimes they're undead, and according to WC3 they're both. Maybe void revenants are undead spirits bound to a voidwalker.

  7. #92467
    Quote Originally Posted by Viridiel View Post
    Technically a fallen naaru is a void god, not a voidlord or void lord. We don't really have any information on how the three relate to each other..
    The guy, said they are one and the same. Which makes no sense to me. I was purely talking naaru/fallen naaru. What we have seen in Legion for example, which was just a void version, being corrupted/altered. Not a void lord..

  8. #92468
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    Imagine if you can overload a Void Lord with Light and turn them into a Light lord like Velen did to Kara but on a greater scale?

  9. #92469
    Quote Originally Posted by Viridiel View Post
    Technically a fallen naaru is a void god, not a voidlord or void lord. We don't really have any information on how the three relate to each other. There are also voidwraiths, which I believe is the model Xal'atath was given in lorewalking. IIRC Dimensius' encounter journal consistently calls him a void lord but the former opponents he summons voidlords, so they seem to be maintaining that very confusing distinction.

    I've kinda been thinking the opposite direction though -- perhaps at least some of the naaru we know are former fragments of Dimensius that were crystallised and turned to the Light, consistent with Xal'atath's claim. But a lot of Xal'atath's former whispers have been called into question, so she might've just been trying to sow confusion and mistrust of naaru.

    My guess on where things stand, broadly: voidlords are aspiring Void Lords or fragments of a past one, seemingly a ranking given to a voidwalker. Voidcallers are a voidwalker variant. Void gods are fallen naaru, and voidwraiths are former mortals stripped of their flesh and made Void. Void revenants are anyone's guess -- the lore on revenants in general is conflicting. Sometimes they're elementals, sometimes they're undead, and according to WC3 they're both. Maybe void revenants are undead spirits bound to a voidwalker.
    My speculation is there is way more behind it than what we know. After all, we keep find new stuff about the cosmic entities.

    It fits with Xal calling the Naaru "beloved brethren that lost the true path".

  10. #92470
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    Quote Originally Posted by Viridiel View Post
    There were some datamined strings which suggested we might get limited special characters (including a space) in character names, but no announcement that I know of. It's possible that the strings are for something else (e.g. house names) and haven't been completely repurposed yet.
    Ah, that's what it was. Interesting.
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  11. #92471
    Eventually Drac'thyr will get expanded race options for visage. I can't explain how better it would of been if they lost 90% of the customisation they got in terms of options for their specific visage races, and instead could of chosen any playable race with the scale and horn options. Even better if they're not forced into fake-dragon form in combat.

    This has been discussed to death but the lengths and reasoning some people go to, to defend a frankly horrible design choice is astounding.

  12. #92472
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    Quote Originally Posted by Limayria View Post
    I wish they'd add new character customizations like ff14 does, it'd be awesome to have hair cuts and stuff you earn around the world

    But ig wow has too many races for that to really work as it'd be hard to make hair styles work on all of them


    At the very least I hope they add more options to character creation like allowing both a bang and hair style selector
    A slong as hair is just a block of plastic that doesn't remotely behave like hair, and there aren't many instances when the camera shows our head in a closeup, it hardly matters. But I won't refuse new stuff.

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    Quote Originally Posted by Nibelheimy View Post
    Eventually Drac'thyr will get expanded race options for visage. I can't explain how better it would of been if they lost 90% of the customisation they got in terms of options for their specific visage races, and instead could of chosen any playable race with the scale and horn options. Even better if they're not forced into fake-dragon form in combat.

    This has been discussed to death but the lengths and reasoning some people go to, to defend a frankly horrible design choice is astounding.
    I mean, every other race has access to monk, and therefor the fire breath of Brewmaster. So it is not like they need to do the animations from scratch.

  13. #92473
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    Quote Originally Posted by Wangming View Post
    I mean, every other race has access to monk, and therefor the fire breath of Brewmaster. So it is not like they need to do the animations from scratch.
    It's more about the different abilities that utilize flight. Though if you could stay in your visage form for most casts and just transform to Dracthyr for flight based abilities (and back to visage after), that would probably work well for most.

  14. #92474
    Quote Originally Posted by Wangming View Post
    A slong as hair is just a block of plastic that doesn't remotely behave like hair, and there aren't many instances when the camera shows our head in a closeup, it hardly matters. But I won't refuse new stuff.

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    I mean, every other race has access to monk, and therefor the fire breath of Brewmaster. So it is not like they need to do the animations from scratch.
    the fire breath of brewmaster is alcohol expelled with fire, not fire lungs based

  15. #92475
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    Quote Originally Posted by Xeladriel View Post
    the fire breath of brewmaster is alcohol expelled with fire, not fire lungs based
    Does that change the animation?

  16. #92476
    Quote Originally Posted by Wangming View Post
    I mean, every other race has access to monk, and therefor the fire breath of Brewmaster. So it is not like they need to do the animations from scratch.
    Quote Originally Posted by Xeladriel View Post
    the fire breath of brewmaster is alcohol expelled with fire, not fire lungs based
    Quote Originally Posted by MCMLXXXII View Post
    Does that change the animation?
    The actual problem here is that they are not really comparable animations. To begin with, Fire Breath isn't a single animation it's three (technically four) different animations that chain together: the initial wind up for charging the empower, the idle animation while the empower is building and then the actual breathing fire animation (and a looped continued breathing animation that is used for disintegrate).

    I suspect you'd also run into timing issues. Breath of Fire is significantly less punchy and not as fast an animation because it is intended to be a stream of fire, not Fire Breath's quick blast of it.
    Last edited by Hitei; 2025-07-01 at 01:24 PM.

  17. #92477
    Quote Originally Posted by Khaza-R View Post
    That's literally what dragons do in WarCraft? They aren't actually forced into some specific mortal form. Its entirely their choice.

    That's what's so weird about the Dracthyr visage. There's no choice at all.
    Tbf here, Dracthyr aren't traditional Dragons. Their visages are unique in nature.

    - - - Updated - - -

    Heck, their visages seem to have been made with ESO or FFXIV influence in mind.

  18. #92478
    Quote Originally Posted by Joshuaj View Post
    Tbf here, Dracthyr aren't traditional Dragons. Their visages are unique in nature.

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    Heck, their visages seem to have been made with ESO or FFXIV influence in mind.
    I aware. Wrathion even says as much and then its a plot point they never bother to follow up with. Because its not like it makes any sense they look like humans or high elves who didn't even exist for thousands of years after they were created.

    Its just another example of them forcing some arbitrary limitation like transmog options.

  19. #92479
    All I want for my dracthyr is to be able to choose any race with just the dragon eyes option.

    I think it's silly that my humanoid form, which is normally made to go unnoticed by mortal races, looks more like an aberration from a threesome gone wrong than a normal human/elven being.

    Blizzard really does like to complicate its life for nothing with stupid arbitrary decisions. A dragon race is an idea that has everything to please players, and Blizzard has ruined it.

  20. #92480
    Quote Originally Posted by Joshuaj View Post
    Tbf here, Dracthyr aren't traditional Dragons. Their visages are unique in nature.
    Yeah but blizzard just kind of... Made that up and never elaborated why its the case. Giving them visages for every race, not even requiring special dragony customization would have gone a long way to make Evoker feel a bit more versatile fantasywise for me.

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