Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

We still don't know the end of campaign "surprise", do we? I doubt it's Xal as it's tied to the dungeon.

https://www.wowhead.com/npc=126010/sargeras
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His model is used for when he's deceiving the Triumvirate.
It would be cool if K'aresh chooses to talk to the player instead of the Soul Scribe. A World Soul already has chosen us as her champions, maybe K'aresh senses that and trusts us more than the locals.

No, but I think that the one drop from the final dungeon boss with flavor text is probably a big hint. It's called "Whispers of K'aresh" and reads "Though her weakened words reached only one, her message reached across the stars." Clearly not talking about K'aresh's voice since he's male, so I'm expecting K'aresh to receive- and pass on somehow- a message from Azeroth. And possibly send his followers to aid her (and us) leading to playable Ethereals/K'areshi.

Aha well we have another 20 years of warcraft so anything is possible.
Yah I'm the same with the netherstorm and ethereals. I liked TBC aestheics a lot.
I reread the other 3 housing blogs and they mentioned in one of them that they initially want to keep the areas to one per faction so it doesn't feel like an empty community if we have to many. But it'd be nice to see more variety for sure.
More variety is always really cool, just have to figure out a way to deal with the empty community feeling if we're to spread out(Blizzards words). Maybe they could try to make the different zones merge together into a megahub or something.
Last edited by 13last; 2025-07-11 at 03:51 AM. Reason: Added paragraph

That's possible too, but I just don't see that fitting as well with her appearing to stand down and survive at the end of the fight. [I]Something[/I] needs to convince her to change her mind- which isn't easy given the new lore on K'aresh oaths. Maybe it can be something else, but a message from a Worldsoul seems like the most obvious fit.
Last edited by Eldryth; 2025-07-11 at 04:05 AM.

I think it's telling that they make sure to tell us Karesh is a he, and it's "her" words.
Then again, it's extraordinarily rare that item description or items in general are actually lore relevant.
Like, looking at the Worldkiller Iris out of context can bring up a lot of really interesting theories and implications, and it was just an item.
Last edited by Makorus; 2025-07-11 at 05:11 AM.
Man I remember being just a kid in high school. Spent one summer sprucing up one of my friends gardens for his parents for pocket change and spending days coming up with how the Nazjatar expansion would look (we imagined a spiral map that descended into the depths slowly through levelling zones), how we could have a raid at sea against a ghost fleet led by Davy Jones old god style admiral proudmoore, how Elune was actually Mimirons moonbase E.L.U.N.E (can't remember what we came up with for those letters to make it make sense), how we'd go to Ogrezonia and make Ogre warriors called tweedledee and tweedledum.
Crazy how time flies.
Last edited by Nibelheimy; 2025-07-11 at 06:59 AM.
Nobody reasonable expected more than one house per neighbourhood with this level of complexity.
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I'm most interested in how will tehy incorporate teh updated Quel'Thalas into rest of the EK? Will there finally be seamless transition, or will we still need to go through the instance portal?
I'm in camp that Midnight zones will not be part of the rest of the EK map. It will stay separated as it currently is. We will likely have a reason why we cant fly over to the EK from QT, be it a arcane dome, a void wall or the freezing peaks. At best, and that is quite unlikely, they can use the airlock tech to load from QT into EK while we fly over. But that is unlikely.
It is new render, but uses her red eyed and purple cloacked model from BfA cinematics. If it was a new model for new post-Shadowlands cinematic, it would have her blue eyes and blue-er gear:
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The Airlock tech wouldn't really work when there is no airlock to load in. Zaralek had long enough winding tunnels and the zone itself was small enough that is always loaded in time. I have flown down the Coreway several times and ended up in unloaded void at the end of it because the three underground zones didn't load in time. With the border between Plaguelands and Quel'thalas being simply an open mountain range, there wouldn't be time for Airlock tech to work. It is either gonna be direct update on EK map itself, or separate instance with portal gate or really, really convoluted excuse for long tunnel between the zones.
I think it's both, there's a bunch of models for housing specifically given it is going to be an evergreen feature, but as with most model kits they've made in recent expansions, a lot of other models are made in a way where they are easily reusable in the future as well. They started doing this a bit in WoD, a bit more in Legion, way more in BfA, (kinda skipped SL) and then did it A LOT in Dragonflight and TWW. There is a good amount of asset reuse in everything they do now (which is a good thing) and I expect that to be the case going forward as well. e.g. we'll likely be seeing a lot of the DF Reliquary kit in Midnight, DF Tuskarr kit in TLT, etc, etc. The reuse also goes further than just models with the terrain itself also being built in a modular way where they can easily copy paste and recolor it for elsewhere without it looking copied over unless you have a trained eye.
It is also worth noting that as of the last few expansions, an increasing amount of models for WoW are no longer being made in-house but are outsourced (with art direction still from Blizzard), so they're likely to be more strategic with what they make in-house and what they have made externally which fits with how they've changed their strategy on asset reuse more and more.
And yes, I do feel like this will all be mass-used in a major revamp in the future, but I'm not quite sure if it's going to be a gradual thing or a mass one after TLT. I'm leaning more towards the latter with the exception of more and more generic model kits being added that will get used in it.
I've experimented with making airlocks in the open world, it is doable with the current tech provided the transition point is in the ocean and far enough from land to be the generic-ocean color, or with a fog of war type situation where you fly through fog for a bit while being ported back and forth until the map is loaded. The latter is likely not to work well with the current system as it still fails every now and then (notably, it has a bunch of new issues with Delve airlocks specifically in 11.2.0, suspicious...), but I feel like a natural next level of the system would be what I described.
I don't know if they can manage to get over the issues the system currently has though and there's also the whole "locking people out of zones if you don't have the expansion/it hasn't launched" which might becoming a bit weird when airlocks are involved.
Last edited by Marlamin; 2025-07-11 at 07:41 AM.
Last edited by Lahis; 2025-07-11 at 10:57 AM.
Cursed timeline prediction: Silvermoon is built upon sacred amani ruins, is actually Uldaz.
We launch all of quel'thalas into the sky for reasons. We get our sacred flying sun city/ continent.