1. #95081
    Quote Originally Posted by Khaza-R View Post
    I'll never understand people requesting Broken. Like Ogres at least have a whole comedic element to them most races don't. That in itself is a reason to add them.

    But Broken? They legit just devolved Draenei who have nothing special about them. Metzen really fucked them over with his TBC retcons.
    Akama's cool. Playing a Broken lets you play as a totally-not-Akama

  2. #95082
    So, apparently, it was said the Worldsoul Saga would start out slow, yeah?

    Uhm...if TWW was a slow start to the saga, we're in for a treat.

  3. #95083
    Quote Originally Posted by Mecheon View Post
    Akama's cool. Playing a Broken lets you play as a totally-not-Akama
    He's alright. I think the fallen look cooler and more distinctive if we are being honest.

    Quote Originally Posted by Joshuaj View Post
    Quick question: So...wtf are the Antaen? The files call them "Argus Dreadlords", but I don't like the idea of them being Dreadlords, and idk if I want them to be native to the Nether either. Actually, I want them to be the last remaining members of Kerxan.
    My guess would be the final stage of whatever they were doing to Varimathras maybe? Idk, they kind of look similar to me.



  4. #95084
    Quote Originally Posted by Viridiel View Post
    Pleeeeeease give me female trolls from beta as female Amani trolls. I'm so tired of female trolls all being the same while the males get unique appearances.


    Oh yess.

    Honestly I think a revamped Character Creation set op that, A) made Racials customizable to a degree (and link its major racial to the racial tag?) and B) that merged Allied Races into its core races, with different models added as "body types", would be my dream scenario.

    Human and Trolls would be the winners if they added Amani and the thin human model.

    Maybe elves also could have 3 body types per side if they allowed the Night Elf body for Horde Darkfallen and gave alliance Highborne the Nightborne model.

    The system makes sense in my mind if it's built around a "Core" Racial that gives you your player Race Tag, locks certain customizations, and classes. Would be too complex?

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    Quote Originally Posted by Viridiel View Post
    Pleeeeeease give me female trolls from beta as female Amani trolls. I'm so tired of female trolls all being the same while the males get unique appearances.


    Oh yess.

    Honestly I think a revamped Character Creation set op that, A) made Racials customizable to a degree (and link its major racial to the racial tag?) and B) that merged Allied Races into its core races, with different models added as "body types", would be my dream scenario.

    Human and Trolls would be the winners if they added Amani and the thin human model.

    Maybe elves also could have 3 body types per side if they allowed the Night Elf body for Horde Darkfallen and gave alliance Highborne the Nightborne model.

    The system makes sense in my mind if it's built around a "Core" Racial that gives you your player Race Tag, locks certain customizations, and classes. Would be too complex?

  5. #95085
    Quote Originally Posted by Khaza-R View Post
    I mean, if you're just arguing for the sheer existence of bunny elves or cat elves, sure they're entirely possible.

    We already essentially have "bird elves" and "snake elves" in the WarCraft universe. You'll notice they are more animalistic looking than their Asian MMO counterparts. Which is really my main point. Asian MMO beast races tend to me like 98% human in appearance. Even if these same concepts were inserted into WarCraft they would look wildly different.



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    For the record, I think its entirely possible that High Elves get added in Midnight. But my take is that would be just because they did the work creating customizations for NPCs and they can get value added out of making and AR from like Earthen.

    Ironically I don't think popularity plays a huge factor into what they decide to make as ARs. Or else we probably wouldn't have gotten like 1/2 of the ones they added in BfA and we would of never seen Earthen. Especially since I've never seen a single request to make them playable in all my years of playing WoW.
    But I don't want a beast race, I want specifically elves who have a similar relationship to a wild God the high mountain tauren do, them being elves is important for the moon-elf-elune connection

    Also haven't we seen malfurion grow antlers because of his connection to the wild gods? He's still very elfy despite growing the antlers

    I would be totally down for a more traditional rabbitfolk race too, I just feel like it'd be much easier to slot in an off shoot of night elves Elune took to the moon, or even another group of trolls that Elune ascended on the moon or something

    Really I want more Elune stuff and moon rabbit elves seems a good plot hook for the moon

  6. #95086
    Brewmaster The-Shan's Avatar
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    Quote Originally Posted by Limayria View Post
    But I don't want a beast race, I want specifically elves who have a similar relationship to a wild God the high mountain tauren do, them being elves is important for the moon-elf-elune connection

    Also haven't we seen malfurion grow antlers because of his connection to the wild gods? He's still very elfy despite growing the antlers

    I would be totally down for a more traditional rabbitfolk race too, I just feel like it'd be much easier to slot in an off shoot of night elves Elune took to the moon, or even another group of trolls that Elune ascended on the moon or something

    Really I want more Elune stuff and moon rabbit elves seems a good plot hook for the moon
    Something like D&D Avariel would be kinda cool!

  7. #95087
    Pandaren Monk Pheraz's Avatar
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    Bunny ears is not a race. It's a hat.

    Either they revamp the race system to have sub races which would fit into what they said about improving character creation but if still very unlikely because it could mean to somehow delete some races, or they add high elves but I don't see them adding Amani trolls for the horde because they need some local baddies to be slain for your dailies...OR (my fav) they just improve blood and void elf character customisation to a point where both can look like high elves of various types like rangers with tattoos or mages with super long hair
    Zorn | Vynd | Pheraz | Nuramon | Mondlicht | Eis | Blut | Astrophel - Plus 20 more...

  8. #95088
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    Quote Originally Posted by Merryck View Post
    Some people can't even fathom that others would like to play a "conventionally unattractive" race. These people only play Elves. And they're everywhere.
    I think the issue is not just about races being conventionally unattractive.
    Imo the bigger issue is transmog. Anything that diverges significantly from the human body types has far worse clipping and stretching. Short and/or bulky races just do not look as good in most transmogs.

  9. #95089
    Quote Originally Posted by Joshuaj View Post
    So, apparently, it was said the Worldsoul Saga would start out slow, yeah?

    Uhm...if TWW was a slow start to the saga, we're in for a treat.
    It is a slow start. Most of TWW is completely useless storywise. They could have done K'aresh as 10.3 after Emerald Dream and then went straight into midnight. I'd say having Khaz Algar and Undermine as filler could be called a slow start.
    At this point, you can very clearly see that they had to pivot the story and direction of TWW to fit the saga as a whole. Maybe they tie up the loose ends of 11.0 and 11.1 somewhere down the line, but so far it feels like left overs from their original plan.
    I will not reply to posts that are non-constructive or contain flaming and/or trolling.

  10. #95090
    hey, last night i fucking dreamed that one of the additions in midnight was playable quillboar, with hd models, and they looked SWEET.



    there is a lore reason? no, popularity? no, just the voices in my head? yes! but...

    i like them

  11. #95091
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    Quote Originally Posted by micwini View Post
    It is a slow start. Most of TWW is completely useless storywise. They could have done K'aresh as 10.3 after Emerald Dream and then went straight into midnight. I'd say having Khaz Algar and Undermine as filler could be called a slow start.
    At this point, you can very clearly see that they had to pivot the story and direction of TWW to fit the saga as a whole. Maybe they tie up the loose ends of 11.0 and 11.1 somewhere down the line, but so far it feels like left overs from their original plan.
    Honestly if I could drop something from TWW it would be the Earthen. If we are not going into the Worldcore, their story is not getting any resolution anyway. We had Earthen in Northrend anyway and we could have gotten their story there. Replace Isle of Dorn and Ringing Depths with two aboveground Kezan areas (the rebuilt area where the starting zone used to be plus a jungle area). Undermine becomes the first raid tier and the expansion capital. Instead of Siren Isle we can have a Kaja'mite mining area, dealing with the relation between Kaja'mite, Azerite and the Beledar. The goblins would have discovered Hallowfall and be at a truce with them (though in the past relationships would have been hostile, at least occasionally). Azj'kahet would have been the second season and we would go to K'aresh from Azj'kahet.

    Add tinker as a class instead of Earthen as a race for main expansion feature and it goes gold
    Last edited by Nymrohd; 2025-07-22 at 12:24 PM.

  12. #95092
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    Let's be honest TWW is pretty bland as a standalone expansion but if speak for myself, I accept it because its part of a trilogy.
    Quote Originally Posted by SAY HER NAME View Post
    This proud display of ignorance needs to be framed

  13. #95093
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    Quote Originally Posted by MCMLXXXII View Post
    Let's be honest TWW is pretty bland as a standalone expansion but if speak for myself, I accept it because its part of a trilogy.
    I accept it because the gameplay is very good so the theme being bland can be excused. That said, I have not felt a raid was excellent since Castle Nathria and raids are my favourite part of the game. Nothing since then has gotten more than a B- from me.

  14. #95094
    Imo 'bland, but good gameplay' rather fits Dragonflight.

    TWW is more unfocused and chaotic. On launch Azj'Kahet felt like Suramar, then endgame campaign was all over the place and ended in Hallowfall for some reason. Then we randomly went to Siren Isle. Then another random story shift to Undermine - as standalone it could be best patch since Nazjatar, but connection to TWW is still very forced. Then we go back to Hallowfall. Then Arathi Highlands with something that feels like leftovers from Danuser era. Only now it feels K'aresh finally continue launch story, even if it lacks proper build up.

    If Metzen didn't come, I think TWW would be less chaotic, but instead of Goblins/Ethereals we would have Avatar in Rootlands. So probably we dodged bullet in the long run, but only after Midnight we will know if this whole mess was worth it.

    And of course gameplay wise WoW improved - that doesn't tell much, since it's improving almost every patch in WoW history (with some exceptions like.. Legion launch when they throw a lot of ideas to counter "nothing to do" problem and some of them poisoned game for years). Always biggest WoW issue was content drought, but with current patch system and mountain of classic content it looks eradicated.

  15. #95095
    I wonder if Midnight will pick up the thread of the Radiant Song a bit more. It went from all of us hearing it, to just a few, to Orwenya?

  16. #95096
    Pandaren Monk doledippers's Avatar
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    Quote Originally Posted by Dracullus View Post
    And of course gameplay wise WoW improved.
    this to me is the most important thing. TWW was basically guaranteed on a baseline level to be better than DF, because all of the good stuff was evergreen. talents, dragonriding, the upgrade system, etc. same with TWW and midnight. we're getting whatever midnight has to offer basically on top of TWW. delves, warbands, and all the aforementioned DF stuff is all staying. their focus on evergreen systems was crucial because it just makes the game better and better over time

  17. #95097
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    Quote Originally Posted by doledippers View Post
    this to me is the most important thing. TWW was basically guaranteed on a baseline level to be better than DF, because all of the good stuff was evergreen. talents, dragonriding, the upgrade system, etc. same with TWW and midnight. we're getting whatever midnight has to offer basically on top of TWW. delves, warbands, and all the aforementioned DF stuff is all staying. their focus on evergreen systems was crucial because it just makes the game better and better over time
    I still hope for a better version of TW.

  18. #95098
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    Quote Originally Posted by Nymrohd View Post
    I still hope for a better version of TW.
    yeah +1 for that. i havnt thought up anything particular for timewalking improvements but im sure there are ways to do it

  19. #95099
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    Quote Originally Posted by MCMLXXXII View Post
    Let's be honest TWW is pretty bland as a standalone expansion but if speak for myself, I accept it because its part of a trilogy.
    I'm absolutely in love with TWW due to the Arathi alone - they made me fall in love with humans (well, half elves, technically) in fantasy again.

  20. #95100
    Quote Originally Posted by Nymrohd View Post
    I still hope for a better version of TW.
    Timewalking, New Player Experience and leveling all need a solid new take. I think it's good to have events that encourage people who want to level alts such as Turbulent Timeways, Winds of Mysterious Fortune, and Remix, but I think there's a bit of a missing link there. I'm not sure what it is, but it definitely needs to be addressed.

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