
While I'm a big fan of experimental game modes and remixes as it allows for more creative freedom, currently, these are still more FOMO features, and I think that most people prefer features with staying power
Timewalking and remix features alongside some other changes or additions could be a great way at keeping old content relevant and replayable, as one of the main problems WoW has is that you basically play the patches, not the game, and even the game is designed to push you to the latest patch or expansion as fast as possible
Wouldn't it be great if you could go back and do Throne of Thunder on a reasonable difficulty, I would say, I don't think anyone is looking for top end Mythic challenges, for some useful or cool rewards?
Last edited by COBRAstriker; 2025-07-26 at 01:41 PM.
The best way to do a revamp is to create a new version of whatever continent they're revamping, recreating the general shape of it but larger with with modern design.
Add support for evergreen world content (world quests, gathering, etc.).
No quest chains are needed, nor any of the old scripted events and such.
Just let it be a canvas for future storytelling.
In 15.0 they might need a quest taking place in the cellars of some building in modern Gilneas, or in 16.0 a temporary event in Hillsbrad.
The revamped continent is always there to support it.
They can also add things not specific to the overarching main story. A campaign for humans, or Rogues? It's all possible and way easier to do in a revamped world.
Not to mention delves and dungeons with a modern design, which could feature in M+ pools or just be there for leveling players to give the world more depth.
That is a very significant amount of resource allocation for "maybe we'll eventually put a quest in a cellar in Gilneas". Resources that could otherwise go towards actually new and novel stuff.
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That is what MoP Classic is.

Guys, don't expect any EK revamp, it wont going to happen anytime soon as they are planning Quel'thalas AND Northrend revamp. Resources will be focused on what they already mentioned.
Don't get yourselves high-hopes and then dissapointed. Quel'thalas is easy because it's already instanced and still stuck in TBC, and then resources will move to Northrend revamp.
But it shouldn't be just classic. MoP content didn't vanish from retail. Aa of now, the only reason to revisit it is to one shot everything for some item you're missing
There is much more potential there. At the end of the day, it's supposed to be WORLD of Warcraft, not patch of Warcraft
There's not really much more potential though, because the devs already made what you are asking for. They made an entire gamemode so you can experience not just Throne of Thunder but every raid, dungeon, quest repgrind, scenario, etc. of MoP at not only "a reasonable difficulty" but nearly exactly the difficulty it was originally created at and balanced for.
Throne of Thunder timewalking/update and slapping a few transmog rewards on it is a pale imitation of a thing that already exists and can be played right now. And also an idea that only works a single time because as soon as you have the rewards from that scaled up ToT, it is just as useless and dead to players as the current retail ToT. It's not really making it "world of warcraft" it's just a patch where everyone goes and runs Throne of Thunder once and then is just as done with it.
Classic is separate from retail, whatever you earn in either version does not translate in the other. Why shouldn't I be able to take my level 80 in retail, the character I'm actively playing and I'm attached to, and have a go at some old raid with a small group of players for some cool title, crests, chance at a cool mount, or what have you?
Plenty of other MMOs do a decent job at keeping their old content relevant and replayable through various mechanisms, I see no reason why retail shouldn't strive to do the same
Do you realize that you are comparing a small area to a large continent? Don't you think Quel'thalas would have to be enlarged enormously to be the size of a continent, or is it more reasonable to think that they would make northern EK, which is more in line with the size of a current continent?
Seeing your list made me realize that revamping the north EK might be a little too much for a single expansion. Quel'Thalas should be a huge part of the expansion, having Quel'danas, Sunwell City, Amani empire/city, Ghostland and obviously Silvermoon/Eversong Forest fitting more real scale to the lore.
I could not wish more for a whole North EK revamp, but I cannot see Blizzard make all the zone I said above huge and detailed AND also making the same thing for Loarderon, Eastweald, Arathi, Hillsbrad etc... But they could definitely fit in patch zones to transition toward TLT and shenanigans with Arathi/Red Dawn/Scarlet Crusade/Calia and forsakens
So 4 zones : Eversong Forest, Ghostlands (renamed?), Amani Lands and Quel'Danas (which would be put closer to Silvermoon so Silvermoon+Sunwell City feel like Suramar in terms of scope, if not larger) could be more realistic for launch
Maybe the peninsula above startholme would be a patch zone story-heavy for 12.0.7, leading to an Eastweald zone for 12.1.0 covering Easter plaguelands with Scholomance/Stratholme/Light's hope
But then I am out of guesses for what would be next, because if we have a Loarderon revamp at some point, I wish it would be done properly from Whispering forest to Thandol Span, but it seems not to be expected since we go to Northrend.
The thing is, it would be a missed opportunity if they introduce the Amani Lands with Midnight, and the with TLT we go in Northrend without having any interactions with other trolls in Eastweald, The Hinterlands Arathi Highlands.

Well tbf, they already asked in a survey if people would like to have classic characters end up on retail. While I doubt they will do it with the current classic ones (since it would be a slap in the face for everyone who didnt play classic because they stated that they wont be connected), I still think a "season of legacy" that is clearly marked as "play through classic-wotlk and end up on retail once all is done" would work a lot better than just "vanilla remix but some things are available and some things arent because .... reasons". I could imagine the chinese event realms are possible a test for that, since the whole fated style system that grinds you through raids would be something that remix players would prolly enjoy a lot.

Surely they would have said they are doing more than Quel'thalas if they were doing more than Quel'thalas. It would generate so much more hype in the moment, and it's not like anyone is going to lose their shit about a revamped Eastern Plaguelands or Hillsbrad at Gamescom. It's big enough to not reveal but also not big enough to be a hype moment.
I think that classic and retail should stay strictly separated. People that play either version have pretty strong reasons for their preference, and even Holly said that the overlap between the versions is much smaller than people are assuming
Then, this opens a whole new can of worms. What exactly can you transfer? Classic is using old tech, most features like reputations and so on are character bound. How do those convert to the warbands system? A polearm in MoP classic will have signficantly Iower stats in retail, for sure some items will slip through and I can already see Blizzard being stuck in a long game of whack a mole here. A lot of other issues that could be popping up
Rather, they should start treating the world (of Warcraft) as an entire unit, and not place all the focus on the latest expansion, or latest patch zone. One, it's become too formulaic, and two, it's not really sustainable. There's only so many mysterious islands on a single world
What I would like to see, is more focus on the world. Give me a delve in Fargodeep Mine in Elwynn Forest with Goldtooth as the final boss. Let me get a small group of friends and tackle an old raid for some cool rewards. Give me some world quests in Outland. Not every new addition has to tie into the current/latest expansion or patch theme
Last edited by COBRAstriker; 2025-07-26 at 12:52 PM.
I don't know, taking a part of the old world that's already the size of a continent seems more reasonable to me than taking one of the smaller zones and expanding it to the size of an entire continent for an entire expansion, especially since Blizzard likes to diversify its zones to avoid any form of fatigue.
They'd have to significantly expand Quel'thalas to include something other than elves and trolls, so that means new zones, which again isn't impossible (I'm boring everyone with my icy zone), but is still much less likely than simply focusing on existing zones to be honest.
I'm definitely on the #OnlyQuel'thalas team, but I honestly have some doubts. This situation is exciting; it's our first revamp expansion ! Midnight promises to be crazy in many ways. I can't wait to see what Blizzard has in store for us.