1. #102601
    Quote Originally Posted by Nymrohd View Post
    I think the expectation is that they would be more buff than the jungle trolls. Somewhere between Zul'jin and Kazra'jin. I think at least here people would prefer if the females also had a unique model and did not just look like jungle trolls.
    Yeah, Kazra'jin feels like a bit too much (imo). In my case, I just love how Zul'jin looks in HoS. And I agree, it would be nice to have the females look buffer to, maybe they can use the Dracthyr technology for the different body sizes.

    I also like to think that they didn't add the green color when they added the Sand troll and Dark troll colors because they were saving it for an eventual addition of a proper Forest Troll model as a separate thing. So if it is going to happen, it is now or never.

    - - - Updated - - -

    Quote Originally Posted by Mecheon View Post
    Big and buff on the Darkspear skeleton I'd imagine.

    Though someone had a shot of them on a modified Zandy rig with orc animations and it looked -fine-
    I know that being hunched over is characteristic of Trolls, but most of the transmogs look so bad on them because of that... that's why I ended changing most of mine to Zandalari. I think Orcs benefited A LOT from being able to have the stand straight option too.
    Last edited by Lorca; 2025-08-17 at 09:15 AM.

  2. #102602
    I would much prefer new body types and customizations than new ARs at this point

    Human - Slim model (not the BFA one)
    Undead - Nathanos type model
    Troll - Zul'jin from HotS

    Add those and we are really cooking.

  3. #102603
    It would be clever if they do an Upright Undead posture and then reuse that body shape for a Skinny Human model.

  4. #102604
    Quote Originally Posted by Cheezits View Post
    It would be clever if they do an Upright Undead posture and then reuse that body shape for a Skinny Human model.
    ??? That is already what "skinny human model" is.

  5. #102605
    The playerbase saying the game needs more monster races and less pretty races just to demand stuff like upright Trolls or upright Undead, i.e. removing a feature that isn't conventionally attractive and makes them more monster-like will never not be funny.

  6. #102606
    Quote Originally Posted by Windran View Post
    Premise
    By the time the expansion starts the world is already taken by the Void and the worldsoul is lost to Xal’atath. We have to go back in time to old Quel’thalas to use the power of the Sunwell at the height of its glory to help save the future. This past Quel’thalas is not an alternative timeline. This is our timeline, and we’re forced to make changes to fend off and defeat the Void. You’re flipping back and forth between historic and modern zones. Both are new maps/instances and are not attached to the classic Eastern Kingdoms map. Parts of other worlds have been summoned to Quel’thalas to help fend off the Void, drawing in heroes of the elven people to fight side by side (including the Windrunner Sisters and the Sunstrider Dynasty).

    Zones
    (Modern)
    A Doomed World - Modern Quel’thalas, completely taken by the Void. Void Elf focus.
    Bloodhowl - An island that was a part of Revendreath. It has since been taken over by Kael’thas and is a part of A Doom World’s time/map. San’layn/Venthyr focus. There is a neighborhood here.
    Sin’thalas - A secret part of Netherstorm where Kael’thas was building a new Blood Elven kingdom. It’s now floating above modern Zul’Aman. Blood Elf/Felblood Elf focus.

    (Historic)
    Quel’thalas - Historic Quel’thalas at its height, the capital of our expansion. High Elf/Highborne focus. There is a neighborhood here.
    Zul’Aman - The historic Amani Empire that has made a temporary alliance with the High Elves. Troll focus.
    Eastweald - The nascent human kingdom of Lordaeron. Human/Wildhammer focus.

    The Sunwell
    The Sunwell raid can be entered from either A Doomed World or Quel’thalas. One half of the instance is in the modern world and one in the historic. The entrance just decides which half you start from, sort of like Dazar’alor. The final boss (regardless of where you enter from) is Xal’atath. Don’t worry, she doesn’t die.

    Felblood Elves
    The first new elven allied race at launch are the Felblood Elves of Outland, finally coming to join the forces of Azeroth against the Void as the elves are brought together under one banner. They, like all elves as of Midnight, can be any class (yes, this includes Evokers - though non-Dracthyr Evokers have different spell animations and are canonically Dragonsworn). They are led by Rommath.

    Woodworking and Timbering
    New primary professions based on the cutting down of trees to create furniture, staves, and bows primarily. Even some ‘wood-mechanical’ mounts and pets, like life-sized rocking horses.

    Incursion System
    A Void incursion system begins in the prepatch, where creatures from the Void come down from the sky to invade. Dark gloomy void weather effects. They’ll happen on a timer initially in Eastern Plaguelands, Ashenvale, Suramar, and Nazmir. By the end of the initial 10.0 patch, they will have spread to 20 zones. By the end of the expansion the goal is to have them active in all zones with Azeroth engulfed in darkness.
    this is something

  7. #102607
    Quote Originally Posted by klaussf View Post
    this is something
    Putting the expansion zones in Quel'thalas/Revendreth/Netherstorm is certainly... something.

    "Sin'thalas" is so fucking funny though

  8. #102608
    Quote Originally Posted by klaussf View Post
    this is something
    This take on time travel is creative, at least, but it's obviously fake given that we've already been told that they're adding housing stuff to existing professions instead of making a new one. One of the examples was even a wooden coffin made using Inscription, which would fit cleanly into this new Woodworking if it existed.


  9. #102609
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Makorus View Post
    The playerbase saying the game needs more monster races and less pretty races just to demand stuff like upright Trolls or upright Undead, i.e. removing a feature that isn't conventionally attractive and makes them more monster-like will never not be funny.
    The issue with them being crouched is more about mog distortion than making them more attractive.

  10. #102610
    Quote Originally Posted by Hitei View Post
    ??? That is already what "skinny human model" is.
    But they are hunched and not upright posture.

  11. #102611
    I am Murloc! Nightshade711's Avatar
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    Quote Originally Posted by klaussf View Post
    this is something
    Fake no voidstorm mentioned.
    Quote Originally Posted by Teriz View Post
    The point is that what Paladins are doing can rather easily be considered hi-tech artificing.
    Dreadlord Class Concept (Blood/Anguish themed) Lightborne/Guardian of Ancient Kings race concept

  12. #102612
    Quote Originally Posted by Nymrohd View Post
    The issue with them being crouched is more about mog distortion than making them more attractive.
    Kind of the same thing, isn't it?

    At that point, give everyone with a slightly different body shape an upright/tall/skinny model if it's only about mogging.

  13. #102613
    Quote Originally Posted by Makorus View Post
    Kind of the same thing, isn't it?

    At that point, give everyone the exact human posture if it's only about mogging.
    They unironically -should- give Forsaken and Trolls an optional straight posture option.

  14. #102614
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Makorus View Post
    Kind of the same thing, isn't it?

    At that point, give everyone with a slightly different body shape an upright/tall/skinny model if it's only about mogging.
    It is a fairly important part of the game. People like to look good and good does not mean attractive. Much of the game's reward structure is around cosmetics. The clipping and distortion on chests, shoulders and especially helms for crouching models is crazy. Fixing that would be a massive undertaking.

  15. #102615
    Quote Originally Posted by Nymrohd View Post
    It is a fairly important part of the game. People like to look good and good does not mean attractive. Much of the game's reward structure is around cosmetics. The clipping and distortion on chests, shoulders and especially helms for crouching models is crazy. Fixing that would be a massive undertaking.
    idk, silhouettes are insanely important, and having upright Undead would essentially be a human, especially because pretty much everyone hides the bones anyway.

    It's the same thing with upright trolls. We already have upright Trolls, they are called Zandalari.

    It is no different to saying "Yeah, Pandaren being fat ruins most old chestpieces, therefore they should add skinny ones that are insanely human-like so mogs look better".

    You act like it is impossible to mog a Troll or an Undead, when it's really not. It is 100% a case of people wanting the monster race without it being a monster.

  16. #102616
    The Lightbringer Kilpi's Avatar
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    Quote Originally Posted by Hearthfinder View Post
    I'm not sure people grasp how important Turalyon is. Killing him off just to build Alleria or further the plot would be insane.

    1. One of the five original Azerothian Paladins (the Knights of the Silver Hand) alongside Uther, Tirion, Gavindrad and Saidan. He's the last among them still living.

    2. He was instrumental in the formation of the Alliance of Lordaeron, at the Council of Seven Nations. With basically all those old fellows who took part now dead (except for Genn Greymane), Turalyon is basically the father of the Alliance.

    3. Rallied the Alliance to victory against the Horde after Lothar fell. So basically he saved the human kingdoms of Azeroth, as prior to this Stormwind had fallen to the Horde.

    4. Then there's the whole Beyond the Dark Portal bit with the Sons of Lothar, and the Thousand Years of War. He and Alleria already sacrificed themselves and their family's happiness for Azeroth. Let them win.

    Taking out Turalyon is basically like killing Thrall, Tyrande, or Malfurion, except Turalyon has been in the lore even longer than any of them.

    What they should be doing is involve him more in the story and offer younger players a chance to get to know this guy. Because right now his problem is that a lot of people respect his legacy but feel nothing for him.

    To somebody who played Warcraft 2 back in the day, he's legendary. But even then, he was just a 2D sprite we ordered around the map as he said things like "For Lorhar!" and "Of course, my King!".
    Considering the game was doing fine for a long time before he returned, I think it'll be fine if he's dead again.

  17. #102617
    Saw the leaked cinematic; the context for the Lor'themar scene is him revealing that his real name is Nor, then proceeds to transform into the continent of Nor Theron.

  18. #102618
    Quote Originally Posted by Melorandor View Post
    Yeah, I don't get the whole Northeron thing, unless Blizzard retcons it from it being the northern part of the Twilight Highlands for Midnight.
    Yeah.. I feel like people forget it was already a thing and happened. Going off of old maps (of which so much has changed) is a little restarted of them.

  19. #102619
    Quote Originally Posted by Vakir View Post
    Missed opportunity for Blizzard to call it Explosion of Northeron instead.

    For anyone expecting better because of AI...why? It's negative creativity slop.
    Anybody expecting AI to improve anything hasn't paid any attention to what it actually is.

  20. #102620
    Quote Originally Posted by THEORACLE64 View Post
    Yeah.. I feel like people forget it was already a thing and happened. Going off of old maps (of which so much has changed) is a little restarted of them.
    AFAIK the only way you would ever learn about Northeron ingame is if you went to Wowpedia, as the only source is a singular dev interview.

    The new Northeron Gryphon seemed to be the only thing pulled up in the database when I searched it on Wowhead.

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