TL;DR:
- Midnight may reference time travel as well as Hour of Twilight.
- Death magic > Void, Sylvanas & Windrunner sisters central, N’Zoth returns via the Black Blade.
- Neutral Silvermoon hub with instanced player housing.
- Possible neutral Amani trolls, Paladin undead/night elves, Void spec Demon Hunter.
Full thoughts and predictions for Midnight before the announcement:
- Overall Aesthetic – Purple and Gold, Shadow and Light. Think Netherlight Crucible x100.
- Story Themes
- Midnight = Time Travel? – Subtle reference beyond Hour of Twilight. Maybe we lose → have to “redo” events. Replay End Time, Cataclysm dungeons come true, setting up The Last Titan.
- Death > Void – Death magic repels Void encroachment. Runestones fail, but Death halts it. Sylvanas returns to counter N’Zoth. Black Blade resurfaces with his essence. Patch 12.2: Vol’jin, Bwonsamdi, and Windrunner sisters retrieve Sylvanas from the Maw to fight N’Zoth.
- Burying the Hatchet – Elves unite, forest trolls join fight vs Void.
- Light – Arator as Child of Light and Shadow. Undead & Night Elves become Paladins. AU Yrel & Hallowfall Arathi tie-in, Exodar repositioned as bastion.
- Withered Elves – Sunwell corruption echoes Legion; mana hunger returns. Thalyssra proposes planting Arcan’dor.
- Draenei – Exodar repaired, supercharged, moved closer to conflict.
- N’Zoth – “Pokeball dagger” resurfaces. Only Sylvanas can stop him, Tyrande must be convinced.
- Races – Neutral Blood Elves and Void Elves. Amani trolls possible.
- Classes – Void Elves & Nightborne get Demon Hunter. New void-themed 3rd DH spec. Night Elves & Undead as Paladins. Maybe new druid forms (Claws of Shirvallah return, Zul’Aman inspired). Spellbreaker fits perfectly, but likely saved for TLT (Tinker).
- Professions – New woodworking/logging for housing furniture, bows, and staves.
- Capital City – Silvermoon reworked as neutral capital. Dead Scar divides Horde/Alliance zones, central neutral trade area. First instanced player housing here.

havoc and vengence suggest things about the fighting styles of the two other specs in a way, havoc's got a lot of damage over time effects and the whole "randomly hitting harder" thing and lots of chance gambling like the immo aura resets as well as the desperate scramble to spend fury with the meta extension talents we've had over the years or the increasingly desprate scramble to generate fury from fel barrage (tho this has been criminally undertuned for a while)
where as vengence used to use "pain" as a resource and is a tank, with a lot of focus on parrying or effects based off enemies hitting you or even stuff like the shield after fiery brand expires increased based off damage done, as well as lots of effects that scale with target numbers or stacks built on enemies like frailty and their focus on offensive leech with one of the biggest weaknesses being enviormental damage with no target to attack; thematically "what is the hunter with out the hunt" as a game play mechanic
I also thought Mania could be the void spec name but I feel that its too close to havoc and also not quite related enough to any other grounding in the story for void demon hunters because in my eyes at least it seems clear that k'aresh stuff is gonna play a role and Ky'vessa's nemsis mobs have an enemy type that is a warglaive wielding wastelander
so I think deception would fit very well pulling from ky'vessa and would allow moving some of the more awkward pieces of havoc to find a new home in a spec built for them, like the momentum talents which is very aligned with ky'vessa's shadow clone dash fighting style (and could even have a choice node where you sacrfice mobility to replace your dash with an attack sending out a dashing shadow for fights were you literally cant dash for fear of dying/wiping the raid with out it becoming a default option in all content) also the "blade dance throws a glaive" talent makes sense to me thematically in a "deception" spec as a "hidden glaive" vibe and just in general the idea of having the "after image" effect as a way to make it hard for enemies to tell which is the real you so you can focus on inflicting the most damage possible with your attacks. Also the idea of the void allowing you to see potential futures and these demon hunters training themselves to see what possible outcomes of the next like 3-5 seconds are best instead of trying to see far off points in the future to play into the semi jedi/sith psychic swordsman troupe would be incredibly cool. and then of course stuff like "glaive tempest" reworked into a shadow clone attacking and stuff, also tying defenses to the blade dance dodge which would open up havoc to get a more traditional defense and allow a ton of skill expression in terms of survivability if you give the spec multiple blade dance charges so you can sit on them to blade dance during damage events to avoid damage
but I also think that a void spec should be more or less entirely focused on martial prowess to help differentiate it from existing dh specs (sigil of flame/immo aura) and from shadow priest and to help it fullfill the missing DH fantasy we had in legion where you could play a very low meta uptime build with momentum instead of demonic and meta on a 4 min cd
because at their very core demon hunters are sci-fantasy cyberninjas and both havoc and vengence focus a lot on the "cyber" (fel in this case) and very little on the "ninja" (glaive attacks/mobility)
though at the end of the day a lot of this is based off "I think ky'vessa could be positioned as a justification for ethereal demon hunters, and I think ethreal demon hunters kick ass" but i also have been spending the last 2 years writing my own wow fanfic which already had one of the characters ending up as a void aspected demon hunter adjacent character with the help of some ethreals she met on outland, including an untethered Ethreal she "consumed" to help stabilize him in exchange for him saving her life from a demon ambush in outland; eventually culminating in her meeting other ethreals and being trained as a "k'areshi skydancer" and getting Ethreal wraps as armor LMAO
I really wish i finished a draft of that before 11.2i would have actually looked like the lisan al gaib
Save the time travel stuff for when we're fighting Aman'Thul. And no that's not an invitation to reintroduce Yrel into the story.

I saw Chris Metzen at McDonalds he was talking on the phone to someone about "Dwarf Elves".


I've occasionally seen speculation about Paladins getting more race options, and I've been thinking-
Does anyone else think that the current Paladin set's LFR colors feel like they're blatantly designed for Night Elves? Just like the Normal version obviously uses Stormwind colors and the Heroic one looks like a Blood Knight?
Have there been any other past sets that look so much like they're meant for a race that can't use them? I can't think of any myself, and it feels like a weird choice to me. Maybe Night Elf Paladins- or even Paladins of all races- will finally happen soon? We'll be revisiting one of the most notable Night Elf Paladin NPCs in Legion Remix soon, too.
If we hadn't already gotten the leaked preorder info, I'd probably be speculating that they'd add the remaining Paladin races immediately as a preorder bonus on Tuesday, much like the DK races in Shadowlands... but a long early access period like that would have probably been listed in the bonuses. I could still see it happening as a normal patch or expansion feature though.
Yeah I can't imagine typing all of that out and settling on the name War Caster as the new class.

War Caster...lol. I feel like there was some equally meme-able fake class during DF we all forgot about that I wish I could remember
Anyways. Being real I think most leaks haven't taken into account the Arathi lore they been seeding this expansion
- Craishae and the First Flame
- The mysterious Scion
- Renilash
- Red Dawn emerging
- Ancient curse
Pretty much all of that is probably relevant to Midnight.