1. #105421
    Quote Originally Posted by Scaleface View Post
    that is next level piece of s..t seriously.
    Something to share before the Voidstorm, Scaleface?
    Do not take life too seriously. You will never get out of it alive.


  2. #105422
    Quote Originally Posted by Xalea View Post
    Class Synergies: Redefining Teamwork
    Instead of introducing a new class, Midnight will focus on deepening the existing class identities through the "Class Synergies" system. This feature is designed to move beyond simple group buffs and create powerful, active ability combinations between different classes, rewarding coordinated team play in both PvE and PvP content.

    How It Works:
    This system will allow certain abilities to interact directly with abilities cast by other players. While a comprehensive list of synergies is not yet available, a few examples are provided to illustrate the concept:

    Elemental Fusion: A Mage casting Frost Nova to freeze a group of enemies could create a "Brittle" debuff. If a Warrior then uses Shattering Throw on a Brittle target, it would not only deal significantly increased damage but also trigger an area-of-effect explosion of icy shards.

    Shadowlight Concord: A Priest who shields an ally with Power Word: Shield could enable a Paladin's Hammer of Wrath to be used on any target for a short duration, regardless of their health percentage, and have its damage converted to a mix of Holy and Shadow damage.

    Nature's Bond: A Hunter's Tar Trap could be ignited by a Druid's Sunfire, creating a larger, more intense burning ground that also heals allies standing within it.

    The goal of this system is to make group composition more dynamic and strategic, encouraging players to experiment with different class combinations to unlock devastating new tactical possibilities.

    The Vigil: An Evolving Endgame
    "The Vigil" is introduced as a new, dynamic endgame progression system that will serve as a central pillar of the player's activities in Midnight. It represents the ongoing, organized effort by the heroes of Azeroth to stand guard against the encroaching forces of the Void.

    Key Features:

    Seasonal, Narrative-Driven Content: The Vigil will evolve with the expansion's main story. Rather than a static daily quest hub, it will be a system that presents new challenges, objectives, and rewards that directly reflect the current state of the war. For example, one season might focus on defending key locations in Quel'Thalas, while another could involve venturing into Void-corrupted zones on K'aresh.

    Repeatable, Scalable Challenges: At its core, The Vigil will offer a variety of repeatable content that scales in difficulty. This includes new solo challenges, small group scenarios, and larger world objectives. The intent is to provide a compelling alternative or supplement to the existing endgame pillars of Mythic+ dungeons, raiding, and PvP.

    Progression and Rewards: Participating in Vigil activities will earn players a new form of reputation or standing. As their standing increases, they will unlock access to powerful gear, unique cosmetic items, new chapters in the expansion's story, and enhancements for their Player Housing. This will be a primary method for earning powerful equipment outside of traditional raiding or high-level Mythic+ dungeons.

    The Vigil system aims to create a more integrated and thematically consistent endgame, where players feel their efforts are directly contributing to the overarching narrative of fighting back against the Void.
    Also really fucking terrible. Please not be it.. its really awfull especially that synergy between other classes.

  3. #105423
    tbf The Vigil system sounds pretty good? But the way is written sounds pretty uh? for blizz team, sounds pretty fake.

  4. #105424
    Class synergies stuff and other things mentioned in the same quote is the first leak i hope is really fake.

    At least on paper it sounds meh, but we'll see soon enough i guess..
    Last edited by ImTheMizAwesome; 2025-08-19 at 05:38 PM.

  5. #105425
    Quote Originally Posted by Haruhime View Post
    I hate everything about this.

    Class Synergies would be a even worse minmax nightmare that we already have but I doubt it's real. No Idea who would be excited about this.
    They removed Druid Symbiosis after one expansion because it was complicated mess. This synergy thign would be that but thousand times more complicated.

    Not real or happening.

  6. #105426
    Pit Lord Merryck's Avatar
    7+ Year Old Account
    Join Date
    Oct 2017
    Location
    Seat of the Pantheon
    Posts
    2,315
    Ethereal bros, how are we feeling?

  7. #105427
    Are people really trying to get their fakes in literally half an hour before the actual real stuff is revealed? Honestly

  8. #105428
    Quote Originally Posted by CD76 View Post
    No new playable class
    3rd dh spec shown but not detailed
    2 new paladins
    Learn languages and dances
    Cross faction content expanded
    Housing further along than you think
    No new race at launch
    This is what I expect. The Legion expansion was the huge exception they blew all our expectations. Dragonflights had a race and class and dynamic flight feature called dragonriding.

  9. #105429
    Quote Originally Posted by Darkarath View Post
    Something to share before the Voidstorm, Scaleface?
    not really this time, only pure hopes. As I mentioned - I hope for my lovest dh to get 3rd spec void themed, and for fethereals, forest trolls + high elves. Just hopes

    ppl who shared inside info were debunked a lot and fired.. Of course i am opened to anonymous talk to make a riddles :>

  10. #105430
    Mechagnome Hearthfinder's Avatar
    Join Date
    Jul 2025
    Location
    Azeroth (by the hearth)
    Posts
    671
    Pre-show starting.

  11. #105431
    The Patient
    10+ Year Old Account
    Join Date
    May 2011
    Location
    Rapture
    Posts
    342
    Quote Originally Posted by Merryck View Post
    Ethereal bros, how are we feeling?
    Hoping for everything, expecting nothing

  12. #105432
    The Patient johnny download's Avatar
    10+ Year Old Account
    Join Date
    Aug 2015
    Location
    crying in the club
    Posts
    313
    The absolute chaos prior to the reveal is my favorite part of this season besides the reveal itself.


  13. #105433
    Quote Originally Posted by Merryck View Post
    Ethereal bros, how are we feeling?
    Not ... good.

  14. #105434
    Quote Originally Posted by Alanar View Post
    Also really fucking terrible. Please not be it.. its really awfull especially that synergy between other classes.
    This isn't real, but if it was, it'd make comps even more strait-jacketed than they already are, as some combinations will be blatantly better than others. Bad!
    Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.

    Tinkers will be the next Class confirmed.
    Quote Originally Posted by A Young Super Dickmann
    [9.2] won't be [DF's] last major patch, I have seen it... If it is I'll write pro-Calia fanfiction.

  15. #105435
    Knight of the Astral Star Local Ardenweald Faerie's Avatar
    3+ Year Old Account
    Join Date
    Mar 2022
    Location
    Tìrna Rionnagan
    Posts
    516
    This poor man looks and sounds like he's being held at gunpoint.

    I've been there. Poor dude. Show anxiety.

  16. #105436
    Quote Originally Posted by Darkarath View Post
    Yep. Very weak.

    But the mounts are cool !!

    And I hope that the Vigil leak is fake because holy shit it sounds terrible.
    Ye the mount (holy one) look alright, but not to pay 90 bucks for. I would gladly pass tbh.

  17. #105437
    Quote Originally Posted by deviantcultist View Post
    I hope you are trolling and this is not legit.
    I seriously doubt it is. The latter is just Delves and the former sounds cool but would make groupbuilding way worse as everbody would insist on the "perfect" group to support them despite not playing at anything remotely approaching a level where it matters or they could take advantage of it nor it making any sense for what they're actually doing.

    This sounds more like the product of AI or somebody who has a passing knowledge of WoW but not actually played it in the last year.

  18. #105438
    The Insane Nymrohd's Avatar
    3+ Year Old Account
    Join Date
    Mar 2022
    Location
    Greece
    Posts
    16,586
    Lol Bubsy, nostalgia hit I had the SNES game

  19. #105439
    The Insane Aeula's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    Nearby, preventing you from fast traveling.
    Posts
    17,467
    Quote Originally Posted by Xalea View Post
    Class Synergies: Redefining Teamwork
    Instead of introducing a new class, Midnight will focus on deepening the existing class identities through the "Class Synergies" system. This feature is designed to move beyond simple group buffs and create powerful, active ability combinations between different classes, rewarding coordinated team play in both PvE and PvP content.

    How It Works:
    This system will allow certain abilities to interact directly with abilities cast by other players. While a comprehensive list of synergies is not yet available, a few examples are provided to illustrate the concept:

    Elemental Fusion: A Mage casting Frost Nova to freeze a group of enemies could create a "Brittle" debuff. If a Warrior then uses Shattering Throw on a Brittle target, it would not only deal significantly increased damage but also trigger an area-of-effect explosion of icy shards.

    Shadowlight Concord: A Priest who shields an ally with Power Word: Shield could enable a Paladin's Hammer of Wrath to be used on any target for a short duration, regardless of their health percentage, and have its damage converted to a mix of Holy and Shadow damage.

    Nature's Bond: A Hunter's Tar Trap could be ignited by a Druid's Sunfire, creating a larger, more intense burning ground that also heals allies standing within it.

    The goal of this system is to make group composition more dynamic and strategic, encouraging players to experiment with different class combinations to unlock devastating new tactical possibilities.

    The Vigil: An Evolving Endgame
    "The Vigil" is introduced as a new, dynamic endgame progression system that will serve as a central pillar of the player's activities in Midnight. It represents the ongoing, organized effort by the heroes of Azeroth to stand guard against the encroaching forces of the Void.

    Key Features:

    Seasonal, Narrative-Driven Content: The Vigil will evolve with the expansion's main story. Rather than a static daily quest hub, it will be a system that presents new challenges, objectives, and rewards that directly reflect the current state of the war. For example, one season might focus on defending key locations in Quel'Thalas, while another could involve venturing into Void-corrupted zones on K'aresh.

    Repeatable, Scalable Challenges: At its core, The Vigil will offer a variety of repeatable content that scales in difficulty. This includes new solo challenges, small group scenarios, and larger world objectives. The intent is to provide a compelling alternative or supplement to the existing endgame pillars of Mythic+ dungeons, raiding, and PvP.

    Progression and Rewards: Participating in Vigil activities will earn players a new form of reputation or standing. As their standing increases, they will unlock access to powerful gear, unique cosmetic items, new chapters in the expansion's story, and enhancements for their Player Housing. This will be a primary method for earning powerful equipment outside of traditional raiding or high-level Mythic+ dungeons.

    The Vigil system aims to create a more integrated and thematically consistent endgame, where players feel their efforts are directly contributing to the overarching narrative of fighting back against the Void.
    This sounds awful enough that it could be true lmao.

  20. #105440
    Quote Originally Posted by Rhlor View Post
    Maybe Ethereans for the Alliance and Naga for the Horde?

    In my opinion, this is the best time to bring back Azshra and make the Naga a playable race. It's an expansion that touches on the key themes of Naga and Azshara, which are the Elves and Void.
    Do you think Naga would be better for the horde than Ethereals? I guess you get more night elves on the horde and more connection to ancient Kaldorei this way, but you lose a highly advance techno magical race but one that is void based instead.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •