1. #107221
    Quote Originally Posted by Xilurm View Post
    https://www.gamespot.com/articles/in.../1100-6534043/







    Ok this kinda stuff has me excited for the future too. Basically Eversong Woods and Ghostlands are one zone, almost the same size as before and you can enter it seamlessly from any part of Eastern Kingdoms, which honestly is fucking AMAZING.

    It sounds to me that they took the place where Zul'Aman was, and made a path through the mountains for a proper zone.

    Silvermoon is not a fully neutral city which is GREAT. I don't care what anyone says, this is immersion done right.

    Anyway back to the first point, the fact that you can seamlessly go to the new zones from the older zones gives me more hope for world revamp. Now I actually believe that patch zones could be some of the old zones revamped.
    Yeah, that is the silver lining on the zones so far. None of that instanced Quel'thalas making it feel as separate from the rest of the world as it always has.
    The world revamp dream will never die!

  2. #107222
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    Quote Originally Posted by Merryck View Post
    She wants to eat it.
    With fava beans and a nice Chianti?

    - - - Updated - - -

    Quote Originally Posted by Vakir View Post
    See, these are the valid questions, not "WHERE'S MY SLIDE SAYING NEW ABILITIES???"

    The smart thing would be to add maybe 2-3 gameplay enhancing capstones extending for each and re-assessing it every expansion if they need to consolidate them.

    Hopefully it won't just be a new swappable one that potentially won't get used if it's undertuned each expac.

    I also would prefer regular talents added, but it's an absolute nightmare eventually. The alternative to avoid insanity would be to limit the number of points you can put in a row so you can't take more higher-end capstones with your new points, and that would feel kinda unenjoyable.
    They could split it. Like, add 2 points to base class, 2 to spec and 6 to Hero talents. Or 3/3/4
    I expect to find out when we get the dev panel

  3. #107223
    Quote Originally Posted by Lahis View Post
    DF and TWW don't have AP grinds either.
    Talent Trees & Hero Talents. Those are progression systems. I'm not asking for pointless grinding, obviously. I wanted something other than "number go up" out of leveling to 90.

  4. #107224
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    Quote Originally Posted by Sondrelk View Post
    Yeah, that is the silver lining on the zones so far. None of that instanced Quel'thalas making it feel as separate from the rest of the world as it always has.
    It necessitates a visual revamp of Strat which is the main issue when flying over EPL now for sure.

  5. #107225
    Quote Originally Posted by Wyrt View Post
    So, are they just going to make hero talents fatter or are they going to add alternative hero talents?

    Because if they just make them fatter they're just going to run into the same problem they were trying to avoid by making them in the first place.
    They can add 10 Hero Talents in Midnight and another 10 in TLT. Then we will be level 100, with 31 Class Talents, 30 Spec talents and 30 Hero Talents.

    In the expansion after TLT, they can cut our levels down to 50 (with new cap being 60 again) and revamp the talents, giving them room to expand for few expansions again.

  6. #107226
    Quote Originally Posted by Nymrohd View Post
    Why? That means one more optional throughput talent with a utility and a defensive optional. I would dearly hope they use them to flesh out the Hero Talent fantasy more and maybe add more unique SFX tied to them.
    I would like my MM hunter to not have to choose between Forsaken Dark Ranger and Night Elf Sentinel as the only flavor options.
    Last edited by Wyrt; 2025-08-19 at 11:22 PM.

  7. #107227
    Quote Originally Posted by Ersula View Post
    Talent Trees & Hero Talents. Those are progression systems. I'm not asking for pointless grinding, obviously. I wanted something other than "number go up" out of leveling to 90.
    Well then you are in luck, they are not removing talent trees & hero talents in Midnight. They are still core part of your class. Hero talents are the pressure valve for new talents points untill the end TLT and lvl 100 with 31/30/30 talent trees.

  8. #107228
    Horde mains cry a bit after being focused on for all of wow except 1-2 expansions and they get a fully horde cgi cinematic and full belf+troll expansion and city remake after getting one full goblin patch+city in the alleged "alliance biased" expansion.

    I hope they stop whining after this.

  9. #107229
    Quote Originally Posted by Nymrohd View Post
    Btw what is wrong with WoWHead? I have never seen them so slow to add articles after an expansion reveal.
    Usually they have some actual data to go on. Everything right now is...vague.

    Also they're UK based so its after midnight, pun unintended.
    Quote Originally Posted by Lahis View Post
    Well then you are in luck, they are not removing talent trees & hero talents in Midnight. They are still core part of your class. Hero talents are the pressure valve for new talents points untill the end TLT and lvl 100 with 31/30/30 talent trees.
    But I already have all those things at 80. Literally all you have to look forward to leveling 81 to 90 is the game's inherent item scaling to make you weaker. They've always given your spec some sort of new ability while leveling into the new expansion content, until Midnight, apparently.
    Last edited by Ersula; 2025-08-19 at 11:22 PM.

  10. #107230
    Quote Originally Posted by Nymrohd View Post
    It necessitates a visual revamp of Strat which is the main issue when flying over EPL now for sure.
    And we still have no idea what happens with the empty zone that lies just to the north of Stratholme. I think they will join it to Quel'thalas and maybe make it a Blood Elf port or something like that.

  11. #107231
    Quote Originally Posted by Nymrohd View Post
    They could split it. Like, add 2 points to base class, 2 to spec and 6 to Hero talents. Or 3/3/4
    I expect to find out when we get the dev panel
    I've thought about that too. The "class" tree vs. the spec one also has a lot more flexibility to add a ton of new stuff including class flavor/utility that doesn't crack the game open and let you go wild with points in that.

  12. #107232
    Quote Originally Posted by Xilurm View Post
    https://www.gamespot.com/articles/in.../1100-6534043/







    Ok this kinda stuff has me excited for the future too. Basically Eversong Woods and Ghostlands are one zone, almost the same size as before and you can enter it seamlessly from any part of Eastern Kingdoms, which honestly is fucking AMAZING.

    It sounds to me that they took the place where Zul'Aman was, and made a path through the mountains for a proper zone.

    Silvermoon is not a fully neutral city which is GREAT. I don't care what anyone says, this is immersion done right.

    Anyway back to the first point, the fact that you can seamlessly go to the new zones from the older zones gives me more hope for world revamp. Now I actually believe that patch zones could be some of the old zones revamped.
    Part of Sunfury Spire is floating though. Hopefully much of Sunfury is still intact, and it's only floating cause the city got expanded on and it's more magical now lol.

  13. #107233
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    Quote Originally Posted by Wyrt View Post
    I would like my MM hunter to not have to choose between Forsaken Dark Ranger and Night Elf Sentinel as the only to flavor options.
    I was really hoping we might get at least 1 more Hero Talent per class or that some existing Hero Talents would get cross class. But I think either of those two would be on a feature list? Not sure. We'll have to wait and see, it is just two more days. But yeah, my hunter also hates it. And the Pack Leader is fully Rexxar themed as well. I wish we could somehow PICK the beasts that spawn from our own stable

  14. #107234
    Quote Originally Posted by Ersula View Post
    Usually they have some actual data to go on. Everything right now is...vague.

    Also they're UK based so its after midnight, pun unintended.
    Wowhead is definitely not UK based. They have people all over the world.

  15. #107235
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    Quote Originally Posted by FossilFree View Post
    And we still have no idea what happens with the empty zone that lies just to the north of Stratholme. I think they will join it to Quel'thalas and maybe make it a Blood Elf port or something like that.
    I think it entirely depends on Stratholme. Otherwise it can just stay a featureless cliff, tons of border areas in EK and Kalimdor are just featureless cliffs

  16. #107236
    We got the Void DH spec finally. You will no longer have me spamming about getting a new Void class/spec, it's here for real!

  17. #107237
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    Quote Originally Posted by Vakir View Post
    I've thought about that too. The "class" tree vs. the spec one also has a lot more flexibility to add a ton of new stuff including class flavor/utility that doesn't crack the game open and let you go wild with points in that.
    Giving 2 points to class trees usually means nothing thb. Just less having to choose utility depending on what you do. But 2 or 3 points on the spec tree definitely changes a ton. And that is fine by me. It is still not so many that you can just grab everything after all.

  18. #107238
    Quote Originally Posted by Ersula View Post
    Usually they have some actual data to go on. Everything right now is...vague.

    Also they're UK based so its after midnight, pun unintended.But I already have all those things at 80. Literally all you have to look forward to leveling 81 to 90 is the game's inherent item scaling to make you weaker. They've always given your spec some sort of new ability while leveling into the new expansion content, until Midnight, apparently.
    10 new hero talent points. That is 10 chances to introduce new passive and active abilities.

  19. #107239
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    Quote Originally Posted by deviantcultist View Post
    We got the Void DH spec finally. You will no longer have me spamming about getting a new Void class/spec, it's here for real!
    It is nice we have a Void melee together with Void range (Shadow) and semi-Void healer (Disc)

    - - - Updated - - -

    Quote Originally Posted by Lahis View Post
    10 new hero talent points. That is 10 chances to introduce new passive and active abilities.
    And hopefully a few extra visuals!

  20. #107240
    People who wanted Quelthalas scaled up get the Maw 2.0

    People who wanted Silvermoon to be neutral get relegated to a non-horde reservation.

    People who wanted Alliance Elves get weird sexy umberhulks.

    People who didn't like the way their class feels in TWW have no new abilities to look forward to.

    Awesome, everyone is equally unhappy.

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