1. #110081
    Quote Originally Posted by Dvalin View Post
    The devs, and Metzen himself, mentioned things shifting during pre-production, because he wanted to make a trilogy/saga as well as a return to the old world and the team was on board with this. I was not debating the facts, merely the (negative) annotations some people are making, using it as a scapegoat for their negative view. Even if that negative view isn't fully based on reality, but on the negative implications they're imagining themselves.
    Right, I get you, there is no argument there was a pivot.

    The issue is taking development changed as some kind of weird monolithicly bad concept, let alone calling it dirty laundry even if in quotations.

    It's like have some of y'all never talked to a software developer ever? Shit changes constantly.

  2. #110082
    Quote Originally Posted by Vakir View Post
    Right, I get you, there is no argument there was a pivot.

    The issue is taking development changed as some kind of weird monolithicly bad concept, let alone calling it dirty laundry even if in quotations.

    It's like have some of y'all never talked to a software developer ever? Shit changes constantly.
    I made that same point; Things change. But it doesn't seem like the game's assets, or the variety of it, suffered because of it. Asset-reuse isn't that big of a deal, either. It just depends on the way it's being done.

    But I digress. I'm happy with the preview-video (especially the visuals of Zul'Aman), even though we already knew most of it through all those scattered tidbits. I doubt Saturday will give us major new stuff, but we'll see.

  3. #110083
    Brewmaster The-Shan's Avatar
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    I think its fine to not let alliance into Silvermoon, but I do think they should let Void Elves in given the 'reunification' story beat. I think it'd be cool if Void Elves were allowed home, but the rest of the Alliance couldn't enter Silvermoon proper besides the enclave.

  4. #110084
    Quote Originally Posted by Makorus View Post
    Voidstorm doesn't even look like Karesh other than "it's purple".
    I think it's more the whole "otherwordly Void-themed zone" shtick which is quite similar, and it's got corrupted Ethereals in it among other things. It's a fairly particular theme for a zone, so it sticks out more to have them feature back to back than, say, almost every expansion having a forest zone because that's a far broader theme.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  5. #110085
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    Quote Originally Posted by The-Shan View Post
    I think its fine to not let alliance into Silvermoon, but I do think they should let Void Elves in given the 'reunification' story beat. I think it'd be cool if Void Elves were allowed home, but the rest of the Alliance couldn't enter Silvermoon proper besides the enclave.
    So, segregation based on race, not faction. Hmm ...

  6. #110086
    Quote Originally Posted by Civciv View Post
    That's not quite right.

    The first one is underground, not necessarily night.


    But more importantly this or this
    Samin
    Quote Originally Posted by Ashrana View Post
    So, what would be your reaction, if you found out, that come cata release first patch, blizzard were planning to kill everyone by sending a bear through the mail?

  7. #110087
    Quote Originally Posted by Vakir View Post
    Right, I get you, there is no argument there was a pivot.

    The issue is taking development changed as some kind of weird monolithicly bad concept, let alone calling it dirty laundry even if in quotations.

    It's like have some of y'all never talked to a software developer ever? Shit changes constantly.
    Times change and that's not always bad, but thematically Haranar really feels out of place at first glance. Maybe in-game it'll all fit perfectly, but making a detour through the underground homeland of a race we met last expansion with a strong nature theme during what's obviously a "Light vs Void + there's some elves" expansion is a pretty severe swerve. It's like if Shadowlands had Undermine as a leveling zone.

    Doesn't help that the underground expansion ended in space, but right afterwards we now get another underground zone, using themes that would have fit the last one a lot more. It almost feels like the devs thought having Voidstorm and K'aresh both in a single xpack would be weird and so shuffled things accordingly, rather than sticking with something coherent.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  8. #110088
    Quote Originally Posted by Jastall View Post
    Times change and that's not always bad, but thematically Haranar really feels out of place at first glance. Maybe in-game it'll all fit perfectly, but making a detour through the underground homeland of a race we met last expansion with a strong nature theme during what's obviously a "Light vs Void + there's some elves" expansion is a pretty severe swerve. It's like if Shadowlands had Undermine as a leveling zone.

    Doesn't help that the underground expansion ended in space, but right afterwards we now get another underground zone, using themes that would have fit the last one a lot more. It almost feels like the devs thought having Voidstorm and K'aresh both in a single xpack would be weird and so shuffled things accordingly, rather than sticking with something coherent.
    It's excused (in my opinion) with this being a more tightly-bound trilogy of expansions.

  9. #110089
    I get the feeling haranir might be less thrilling to Horde players. It's kinda more of the same. But for Alliance, they add some much needed savagery. They came close with worgen, but were still humans in the end. Haranir are the first race like this in Alliance. Even Night Elves have way more civilization.

  10. #110090
    Brewmaster The-Shan's Avatar
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    Quote Originally Posted by Merryck View Post
    So, segregation based on race, not faction. Hmm ...
    More like an exception since they are citizens and Quel'thalas is their homeland.

  11. #110091
    Dreadlord Civciv's Avatar
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    Quote Originally Posted by Samin View Post
    That's not quite right.

    The first one is underground, not necessarily night.


    But more importantly this or this
    Almost fell for the bait

  12. #110092
    Quote Originally Posted by Civciv View Post
    Almost fell for the bait
    Nah, legitimately, no Nazjatar login. He's saying you're comparing key art to in-game visuals.

  13. #110093
    Dreadlord Civciv's Avatar
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    Quote Originally Posted by Vakir View Post
    Nah, legitimately, no Nazjatar login. He's saying you're comparing key art to in-game visuals.
    I was comparing Main Character panels from last expansion and Midnight

  14. #110094
    Quote Originally Posted by Civciv View Post
    Surely they won't be corrupted this time
    Oh, they'll be Titan-corrupted this time.
    I am the one who knocks ... because I need your permission to enter.

  15. #110095
    Quote Originally Posted by FossilFree View Post
    They came close with worgen, but were still humans in the end.
    Worse, imo. Goofy Goof looking stupid characters and movement cycles. Easily the worst heritage armor and an arc about really just being human was just the icing after.

    Everyone wanted Sons of Arugal style terrors, you cowards!

    - - - Updated - - -

    Quote Originally Posted by Civciv View Post
    I was comparing Main Character panels from last expansion and Midnight
    I thought it was a complaint about the quality of the main character presentation visually.

    Yeah the slide is pretty weaksauce.

  16. #110096


    Still not topped. Never will be imo.

  17. #110097
    Dreadlord Civciv's Avatar
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    Quote Originally Posted by Vakir View Post
    I thought it was a complaint about the quality of the main character presentation visually. Yeah the slide is pretty weaksauce.
    I'm just worried that them not including Liadrin, Lor'Themar means they won't have major role. I really wanted Lor'Themar to be main character, I don't want to bring faction into this but I'm not a fan of 3 Alliance characters being the spotlight again.

  18. #110098
    Quote Originally Posted by Jastall View Post
    Times change and that's not always bad, but thematically Haranar really feels out of place at first glance. Maybe in-game it'll all fit perfectly, but making a detour through the underground homeland of a race we met last expansion with a strong nature theme during what's obviously a "Light vs Void + there's some elves" expansion is a pretty severe swerve. It's like if Shadowlands had Undermine as a leveling zone.

    Doesn't help that the underground expansion ended in space, but right afterwards we now get another underground zone, using themes that would have fit the last one a lot more. It almost feels like the devs thought having Voidstorm and K'aresh both in a single xpack would be weird and so shuffled things accordingly, rather than sticking with something coherent.
    What I could have seen happening during development, is that there was a mystery zone that would have taken the place of Harandar, where the Voidstorm would have been K'aresh proper. Maybe a zone that would be a patch zone, something more thematically relevant to the humans showing up in the portal maybe.
    That zone has issues and got scrapped, or partially scrapped. And Harandar was moved into that spot, and K'aresh was made into the 11.2 zone, with Voistorm being made into a more generic Void themed realm.
    The world revamp dream will never die!

  19. #110099
    Brewmaster The-Shan's Avatar
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    Oh man imagine if Deatholme is given to the void elves to resettle, that'd be a really cool way to end their exile, to fill in the newly cleansed land, and reconcile with their exile. (Reuniting the elves, as metzen said)

  20. #110100
    Quote Originally Posted by Vakir View Post
    Worse, imo. Goofy Goof looking stupid characters and movement cycles. Easily the worst heritage armor and an arc about really just being human was just the icing after.

    Everyone wanted Sons of Arugal style terrors, you cowards!

    - - - Updated - - -



    I thought it was a complaint about the quality of the main character presentation visually.

    Yeah the slide is pretty weaksauce.
    In my mind I have long since replaced the Worgen Heritage questline with the Gilneas reclamation one. They might both be leaning more towards the human side of the Worgen, but at least the Gilnean reclamation one has lots of callbacks to the original leveling experience, like the tunnels, and returning to the cathedral in the middle of Gilneas city.
    The world revamp dream will never die!

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