1. #112041
    Quote Originally Posted by Nerovar View Post
    This is the same company that made updated Banshee models and forgot to give them elf ears.
    ??? They didn't forget. They updated them when they added drust (human) banshees. New elf banshee variations were added at the same time.

  2. #112042
    Quote Originally Posted by huth View Post
    I guess you didn't play beyond the first two patches? Because it definitely did. And complexity isn't relevant to the concept being known.
    Arathi and Darkshore are warfronts first and foremost. Glorified scenarios. They have virtually no story or meaningful interaction outside of the warfronts other than some rare mobs and a sprinkle of world quests. Its a completely asinine comparison to what they are doing to update the TBC Quel'thalas zones.
    Last edited by Khaza-R; 2025-08-25 at 01:10 PM.

  3. #112043
    Quote Originally Posted by Ersula View Post
    ??? They didn't forget. They updated them when they added drust (human) banshees. New elf banshee variations were added at the same time.
    Go to any Classic zone with banshees in them. Look at their ears. The default Banshee model has human ears.

    edit: I was actually wrong. It's not just Classic zones. The banshees in WotLK and Legion also have human ears including named characters like Naisha.
    Last edited by Nerovar; 2025-08-25 at 01:33 PM.
    The absolute state of Warcraft lore in 2021:
    Kyrians: We need to keep chucking people into the Maw because it's our job.
    Also Kyrians: Why is the Maw growing stronger despite all our efforts?

  4. #112044
    Quote Originally Posted by Nerovar View Post
    If you want to sit in Horde exclusive Silvermoon, sorry but… Zidormi is there waiting for you.
    The burden of being constantly right in predictions is very difficult. I feel more in tune with Blizzard's storytelling and understand why Prophet Velen spent most of his 25k year lifespan drunk driving and going to exotic biomes until the locals crash and burn.
    Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.

    Tinkers will be the next Class confirmed.
    Quote Originally Posted by A Young Super Dickmann
    [9.2] won't be [DF's] last major patch, I have seen it... If it is I'll write pro-Calia fanfiction.

  5. #112045
    Quote Originally Posted by Super Dickmann View Post
    The burden of being constantly right in predictions is very difficult. I feel more in tune with Blizzard's storytelling and understand why Prophet Velen spent most of his 25k year lifespan drunk driving and going to exotic biomes until the locals crash and burn.
    If your prediction is entirely correct (meaning the red guards thing in particular) instead of being a Dalaran like situation where you merely get teleported outside for trespassing, it could end up creating a hilarious situation where Alliance players sit in the "sanctuary city" part of Silvermoon from which they can then lead PvP raids into the red parts of the city.
    The absolute state of Warcraft lore in 2021:
    Kyrians: We need to keep chucking people into the Maw because it's our job.
    Also Kyrians: Why is the Maw growing stronger despite all our efforts?

  6. #112046
    Still waiting for Taliesin to upload his housing interview video

  7. #112047
    Quote Originally Posted by Nerovar View Post
    If your prediction is entirely correct (meaning the red guards thing in particular) instead of being a Dalaran like situation where you merely get teleported outside for trespassing, it could end up creating a hilarious situation where Alliance players sit in the "sanctuary city" part of Silvermoon from which they can then lead PvP raids into the red parts of the city.
    The golden goose is in whether the war bear achievement is updated or if you have to use Zidormi. If it is, we're looking at the scenario wherein Alliance raid groups gather next to the sanctum where the local, domesticated Bob is sitting around with Turalyon and company and then rev up their cars to go to the Horde section and kill the foreign, wild Bob. The crime done, they'd flee to the sanctuary area to resume doing laps around the sanctum.
    Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.

    Tinkers will be the next Class confirmed.
    Quote Originally Posted by A Young Super Dickmann
    [9.2] won't be [DF's] last major patch, I have seen it... If it is I'll write pro-Calia fanfiction.

  8. #112048
    Quote Originally Posted by Joshuaj View Post
    Still waiting for Taliesin to upload his housing interview video
    It was going to be the second thing they do when they come home, I assume it is the same for MrGM. Guessing they got the footage really late.

  9. #112049
    Quote Originally Posted by Lady Atia View Post
    Wait, using the Haranir to actually heal Teldrassil would be cool (although it would make Amirdrassil kinda redundant?).
    Not at all. Amirdrassil was created with all the souls of the Night Elves that died in the burning of Teldrassil. There wasn't any reason to plant it other than that. It doesn't actually do anything. Azeroth gave the aspects new powers through it yes, but it didn't give the Night Elves anything. Originally Teldrassil was created with the intention of the Night Elves getting their immortality back, and that didn't happen. It didn't happen with Amirdrassil either. At this point they're both just really big trees. But at least Teldrassil is much closer to their actual home, Kalimdor.
    Last edited by Xilurm; 2025-08-25 at 02:23 PM.

  10. #112050
    Quote Originally Posted by Xilurm View Post
    Not at all. Amirdrassil was created with all the souls of the Night Elves that died in the burning of Teldrassil. There wasn't any reason to plant it other than that. It doesn't actually do anything. Azeroth gave the aspects new powers through it yes, but it didn't give the Night Elves anything. Originally Teldrassil was created with the intention of the Night Elves getting their immortality back, and that didn't happen. It didn't happen with Amirdrassil either. At this point they're both just really big trees. But at least Teldrassil is much closer to their actual home, Kalimdor.
    Main reason i don't want Teldrassil back is... well, go to past Darkshore and look at it. With todays draw distance, it's just f-ing ugly.

  11. #112051
    Quote Originally Posted by huth View Post
    Main reason i don't want Teldrassil back is... well, go to past Darkshore and look at it. With todays draw distance, it's just f-ing ugly.
    Yeah. It was actually a plateau of dirt and rock reminiscent of an old Sims city game where you use the terrain raise tool in the same spot until you reach height limit. Then they plopped trees on top, colored the ground texture to look like bark and added random branch objects sticking out. It didnt look like a tree, it didnt look like a Baobob tree as some people try to explain it as. It was an ugly abomination of mid-2000s world building tech.

  12. #112052
    Quote Originally Posted by Al Gorefiend View Post
    Yeah. It was actually a plateau of dirt and rock reminiscent of an old Sims city game where you use the terrain raise tool in the same spot until you reach height limit. Then they plopped trees on top, colored the ground texture to look like bark and added random branch objects sticking out. It didnt look like a tree, it didnt look like a Baobob tree as some people try to explain it as. It was an ugly abomination of mid-2000s world building tech.
    Yeah. It was acceptable in vanilla since the limitations of the engine made a real tree impossible and also hid the ugliness, but today, it just doesn't work anymore.

  13. #112053
    Funny how placement change everything. If Dragon Isles would be placed west of Kalimdor and Amirdrassil planted on exact same spot as Teldrassil, not only it would shut up this "bring back Nelf capital" discussion but also make DF ending more meaningful (or rather closer to what Danuser probably wanted to achieve).

  14. #112054
    It would be cool if for 12.1, a raid was some kind of collection of angry spirits in Teldrassil's ruins, tied to the Harandar story and was flyable from Darkshore and a new Azuremyst.

    I can't see the megadungeon (I think this expac will have one) being anything but Stratholme or possibly Scholomance. I think the Arator questline will make it very obvious which we will go to.

    I'm still hoping Darkhan is a surprise villain they chose not to spoil.
    Last edited by Cheezits; 2025-08-25 at 03:18 PM.

  15. #112055
    Quote Originally Posted by Cheezits View Post
    It would be cool if for 11.1, a raid was some kind of collection of angry spirits in Teldrassil's ruins, tied to the Harandar story and was flyable from Darkshore and a new Azuremyst.

    I can't see the megadungeon (I think this expac will have one) being anything but Stratholme or possibly Scholomance. I run the Arator questline will make it very obvious which we will go to.
    Bit late to do that for the Undermine patch. But i suppose they could do that in 12.1. Though whether that fits their plans is a different question.

  16. #112056
    Quote Originally Posted by huth View Post
    Bit late to do that for the Undermine patch. But i suppose they could do that in 12.1. Though whether that fits their plans is a different question.
    Numbers are hard. But speaking of which we still don't know the purpose of the mystery rocket tram.

  17. #112057
    Quote Originally Posted by Cheezits View Post
    Numbers are hard. But speaking of which we still don't know the purpose of the mystery rocket tram.
    Kinda convinced it's for future Goblin neighborhood. If I remember correctly even NPC say it leads to less important part of Undermine.

  18. #112058
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    Quote Originally Posted by Dracullus View Post
    Kinda convinced it's for future Goblin neighborhood. If I remember correctly even NPC say it leads to less important part of Undermine.
    That would make little sense to me. I think neighborhoods should try to fit as many themes as they can at once. If I'd do one for goblins it would be in the island proper so you can have jungle and coastal areas as well.

  19. #112059
    Quote Originally Posted by Cheezits View Post
    If 12.1 is Azuremyst and they want the raid or megadungeon close by, it could be Teldrassil with the Harandar being involved.
    can't wait to head there with my ethereal MC that will get announced in 11.2.7. it’s gonna be a blast man, so excited.

  20. #112060
    Quote Originally Posted by Cheezits View Post
    If 12.1 is Azuremyst and they want the raid or megadungeon close by, it could be Teldrassil with the Harandar being involved.
    And how do they tie it into the Quel'Thalas story... Sylvanas returns with the soul wisps of the dead night elves to regenerate the tree.

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