1. #112361
    The Insane Nymrohd's Avatar
    3+ Year Old Account
    Join Date
    Mar 2022
    Location
    Greece
    Posts
    17,435
    Quote Originally Posted by Samin View Post
    The 35 fairly hardcore RPers create a charter neighborhood
    Yup, transfering is easy. You talk with those people and make a new hood. And WoW learns about gentrification.

  2. #112362
    @Enrif Yeah, that tree was also visible in one of the preview videos! It looks interesting; It's not something that's in the game yet, is it? I'm Alliance so I can't get too close to some places in Silvermoon.

  3. #112363
    High Overlord Romanz's Avatar
    7+ Year Old Account
    Join Date
    Oct 2017
    Location
    Azeroth
    Posts
    143
    idk if this has been pointed out in the thread yet but portergauge on twitter showed a screenshot of a questlog from the panels that showed a botanica quest with the only Blood Elf Druid, also at the top of the questlog are Midnight specific quests, Lothraxion is mentioned in those quest objectives, cool stuff

  4. #112364
    Quote Originally Posted by Samin View Post
    The 35 fairly hardcore RPers create a charter neighborhood
    Yup, transfering is easy. You talk with those people and make a new hood. And WoW learns about gentrification.
    Again, this is a poor solution. Potentially because they have to somehow organize and find additional players to even have the ability to make the charter but also because if some of them stop playing halfway through an expansion, suddenly the neighborhood no longer meets the minimum player requirement and presumably just dissolves. Also the farther past 12.0 launch it gets, the worse and worse this proposed solution functions, because increasingly everyone is already in a neighborhood. There are fewer and fewer free people to be able to organize and create a new neighborhood with.

    Public ones solve all these problems by being dynamic and slotting in new players as needed, they just need a way to be flagged as what sort of neighborhood they are.

  5. #112365
    Quote Originally Posted by Lady Atia View Post
    Not, might, you can, and that's good.
    The way it was worded made me say that. But yeah, that's basically the case. Really happy to see that!

  6. #112366
    Quote Originally Posted by Hitei View Post
    I imagine they will not be, since they are persistent. It would probably be awkward keeping a bunch of realms for any given neighborhood specifically phased to each other for that one neighborhood instance.
    Was there any indication the neighbourhood physically exists in the open world?

  7. #112367
    Quote Originally Posted by Romanz View Post
    idk if this has been pointed out in the thread yet but portergauge on twitter showed a screenshot of a questlog from the panels that showed a botanica quest with the only Blood Elf Druid, also at the top of the questlog are Midnight specific quests, Lothraxion is mentioned in those quest objectives, cool stuff
    Yeah the Belf druid thing is super on the nose. It also looks like Lothraxion is a boss.

  8. #112368
    The Insane Nymrohd's Avatar
    3+ Year Old Account
    Join Date
    Mar 2022
    Location
    Greece
    Posts
    17,435
    Quote Originally Posted by Hitei View Post
    Again, this is a poor solution. Potentially because they have to somehow organize and find additional players to even have the ability to make the charter but also because if some of them stop playing halfway through an expansion, suddenly the neighborhood no longer meets the minimum player requirement and presumably just dissolves. Also the farther past 12.0 launch it gets, the worse and worse this proposed solution functions, because increasingly everyone is already in a neighborhood. There are fewer and fewer free people to be able to organize and create a new neighborhood with.

    Public ones solve all these problems by being dynamic and slotting in new players as needed, they just need a way to be flagged as what sort of neighborhood they are.
    I sincerely doubt they will not let guilds with 15-20 active players make their own neighborhood. That is a huge chunk of guilds.

    Look public neighborhoods should absolutely have a flag system. The issue is, how is that system enforced if at all? At the end of the day, this will work on the honour system at best and anonymous online communities are not known for honour.
    Last edited by Nymrohd; 2025-08-26 at 09:21 PM.

  9. #112369
    Quote Originally Posted by huth View Post
    Was there any indication the neighbourhood physically exists in the open world?
    They do not. They don't even spatially fit as far as I've seen, the Alliance one is (entirely an estimation based on what we've seen) probably 40-60% of the size of Elwynn Forest itself. Perhaps "phased" was a poor choice of words here. I just meantI imagine it would probably be problematic to have like 7 different realms permanently connected together for Neighborhood 1 instance while a different 8 realms are together for Neighborhood 2 instance, across y'know, two hundreds persistent neighborhoods.

    - - - Updated - - -

    Quote Originally Posted by Nymrohd View Post
    I sincerely doubt they will not let guilds with 15-20 active players make their own neighborhood. That is a huge chunk of guilds.
    It remains to be seen, but guild neighborhoods and charter neighborhoods aren't really the same thing, even on a system level. I am talking about the idea of "those people should just make a charter neighborhood". As presented, charter neighborhoods are finnicky. They are more complicated and require active management, they do not automatically regain lost players and can reach a level of inactivity where they are presumably discontinued and the players are forced to re-organize, find more members and start a new charter and new neighborhood.

    They're, as pointed out at the start, a suboptimal solution to the gap between full random neighborhoods and completely organized guild groups or firm community groups.
    Last edited by Hitei; 2025-08-26 at 09:21 PM.

  10. #112370
    Quote Originally Posted by Raetary View Post
    you can add multiple floors, so essentially yes.
    Yep. From what I saw, the current cap from the demo was 4 floors. Could grow bigger in the future? Idk.

    From one of the housing posts WoW made on Twitter, we can see that lvl 7 for the housing renown thingy upgrades you to 40 floors (up from 35), and a 1.4k decor limit (up from 1.2k).

    - - - Updated - - -

    Gonna assume the starting limit is this then: 5 Rooms and a 200 decor limit.

  11. #112371
    Herald of the Titans shade3891's Avatar
    15+ Year Old Account
    Join Date
    Oct 2008
    Location
    Boat to the Dragon Ilses
    Posts
    2,501
    Anything known about functionality in your self designed house? Like a transmog mirror or closet? Can we place a working mailbox outside? Workbenches for professions, can Mage design his or her own portal room?

  12. #112372
    The Insane Nymrohd's Avatar
    3+ Year Old Account
    Join Date
    Mar 2022
    Location
    Greece
    Posts
    17,435
    Quote Originally Posted by Hitei View Post
    They do not. They don't even spatially fit as far as I've seen, the Alliance one is (entirely an estimation based on what we've seen) probably 40-60% of the size of Elwynn Forest itself. Perhaps "phased" was a poor choice of words here. I just meantI imagine it would probably be problematic to have like 7 different realms permanently connected together for Neighborhood 1 instance while a different 8 realms are together for Neighborhood 2 instance, across y'know, two hundreds persistent neighborhoods.

    - - - Updated - - -



    It remains to be seen, but guild neighborhoods and charter neighborhoods aren't really the same thing, even on a system level. I am talking about the idea of "those people should just make a charter neighborhood". As presented, charter neighborhoods are finnicky. They are more complicated and require active management, they do not automatically regain lost players and can reach a level of inactivity where they are presumably discontinued and the players are forced to re-organize, find more members and start a new charter and new neighborhood.

    They're, as pointed out at the start, a suboptimal solution to the gap between full random neighborhoods and completely organized guild groups or firm community groups.
    I think the Elwynn Neighborhood will actually be fairly larger than Elwynn. Elwynn is tiny. This place will have 50 plots including a significant number of plots that are further away.

  13. #112373
    Quote Originally Posted by Nymrohd View Post
    I think the Elwynn Neighborhood will actually be fairly larger than Elwynn. Elwynn is tiny. This place will have 50 plots including a significant number of plots that are further away.
    There's not any good views from a reasonable height across the width of the zone, but it looks like from the low end to the mountains it's similar in scale to Elwynn North/South, and none of the expansive shots include the across the river Westfall section of indeterminate size. So it is large. Too large to fit anywhere in the actual continent space.

  14. #112374
    The Insane Nymrohd's Avatar
    3+ Year Old Account
    Join Date
    Mar 2022
    Location
    Greece
    Posts
    17,435
    Btw do we know officially if you will be able to do pvp achievements on training grounds? I know you can do Arathi ones in comp stomp. I can see spending some time in them if true.

    - - - Updated - - -

    Quote Originally Posted by Hitei View Post
    There's not any good views from a reasonable height across the width of the zone, but it looks like from the low end to the mountains it's similar in scale to Elwynn North/South, and none of the expansive shots include the across the river Westfall section of indeterminate size. So it is large. Too large to fit anywhere in the actual continent space.
    Oh absolutely it would not fit. Though tbh, I think that was always a given.

  15. #112375
    Brewmaster The-Shan's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    Somewhere in the Badlands
    Posts
    1,392
    Quote Originally Posted by Hitei View Post
    The damage it did to the brand is almost entirely artificial and I'm not gonna tier stuff based on what genuine sheep are baying about at any given moment. Those're the same people who 10 years ago were insisting that Legion was the worst expansion ever and the death of wow, and five years before that were insisting that MoP was Disney-Pixar shit and wow died with Arthas.

    The covenant system was sort of the perfect example of this, because the reality was that a literal 99% of the playerbase could have just picked whatever covenant they wanted. It being bad was perpetuated by a sort of upper middle player that clings ignorantly to the idea of meta despite their own inability to play optimally holding them back more than any given player choice. There are maybe 300 guilds in the entire world that really had the justification to bench people over something like that, and unless you were pushing bragging rights keys, it was not hard to get into M+ with an "off-meta" covenant. The fact that the the community had difficulty even actually reaching a consensus on what was good (see the month or so of people insisting Venthyr was required because "skipping packs", or the eventual realization that Necrolord shield, long thought pointless, was in fact extremely strong as a personal defensive) is more evidence to this.

    I enjoyed the Maw, and Korthia, though it was a bit disappointing that it was less city and more ruins. I recognize why other people don't like it, in the same way I recognize why people endlessly bitched about mob density in Suramar and Argus being "unfun" but the Maw is a aesthetically and atmospherically fantastic zone of high quality that actually managed to feel different and that I enjoyed dropping down into to do stuff now and then.


    Vanilla and BC were praised because people's standards were so completely non-existent that copy pasting a whole bunch of mobs and adding spikes and wacky colors to them could fly as cool and neato, and abhorrent lore choices and a premise that didn't even make much sense worked in an era where people weren't looking for clickbait rage content to make youtube videos about.

    I started playing in 1.8. I enjoyed vanilla, BC and WotLK. I just also won't let that color an examination of them, or obfuscate their many, many flaws. That the bar was infinitely lower then doesn't mean that they have to be put on a pedestal when doing comparisons.
    I think you're forgetting 9.0 where if you chose the wrong covenant as a balance druid you lost 10-15% of your damage output, of arms/fury where you'd lose ~10% if you didn't choose Kyrian. Covenants were a nightmare for that, and sugar coating it and saying you won't get removed from your guild is partially true, but you're going to be seriously under-performing, which created an extremely toxic environment where you HAD to choose the right covenant or you'd face the implication of what it means to be a low-performing DPS. It wasn't an option. It was a terrible system. If you liked the maw/torghast then that's up to you, its your tier-list, but glorifying covenants and claiming it "wasn't that bad" is just patently false.

    It also DID do serious damage to the brand, if you ask anyone what their least favorite recent WoW expansion is, nobody is going to say legion, or dragonflight, or the war within, they are probably going to say BFA, or far more likely Shadowlands. Its lore remains a laughing stock in the community in a way no other expansion is treated besides perhaps Mists of Pandaria before people forgave it because it had good gameplay. (And warmed up to pandaren as a whole)
    Last edited by The-Shan; 2025-08-26 at 09:58 PM.

  16. #112376
    Quote Originally Posted by Hitei View Post
    They do not. They don't even spatially fit as far as I've seen, the Alliance one is (entirely an estimation based on what we've seen) probably 40-60% of the size of Elwynn Forest itself. Perhaps "phased" was a poor choice of words here. I just meantI imagine it would probably be problematic to have like 7 different realms permanently connected together for Neighborhood 1 instance while a different 8 realms are together for Neighborhood 2 instance, across y'know, two hundreds persistent neighborhoods.
    But it wouldn't be if each neighbourhood is fully independent and the realms of origin don't matter.

  17. #112377
    Hmmm... both the Reshii Wrap prog and Ecological Succession end this week. We are more than a month before 11.2.5. Why did they do that?

  18. #112378
    Will people be able to enter your home if you're not logged in?

  19. #112379
    The Insane Nymrohd's Avatar
    3+ Year Old Account
    Join Date
    Mar 2022
    Location
    Greece
    Posts
    17,435
    Quote Originally Posted by Cheezits View Post
    Hmmm... both the Reshii Wrap prog and Ecological Succession end this week. We are more than a month before 11.2.5. Why did they do that?
    And by next reset we will have finished with the Renown as well; maybe this week for people who used every rep boost and cleared all world quests with a contract
    No pet battles, no reason to farm herbs or ore in K'aresh, rares have very few toys or mounts. The zone itself is gorgeous but it is half-baked. Might as well go back to Undermine for more mechanica farming.
    Last edited by Nymrohd; 2025-08-26 at 11:20 PM.

  20. #112380
    Quote Originally Posted by Nymrohd View Post
    And by next reset we will have finished with the Renown as well; maybe this week for people who used every rep boost and cleared all world quests with a contract
    No pet battles, no reason to farm herbs or ore in K'aresh, rares have very few toys or mounts. The zone itself is gorgeous but it is half-baked. Might as well go back to Undermine for more mechanica farming.
    I'm really uncertain that it's truly over, there is a decent chance there is an Ethereal themed chunk of content coming. Otherwise TWW really finishes very soon.

    It's so sus to me that the glider, armor and weapons are all themed after Ethereals when they are about 20% of the characters there.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •