I don't really see how its taking "class fantasy" away. Especially if we have to wait more than five years for each real class.
It's only affected certain classes & it's been pretty balanced. If you really care about class fantasy more than being top of the dps meters it hasn't stopped a player from being relevant to progression. It matters to world first races, but those people don't care about class fantasy.
I’m expecting alpha to be quite short, if the expansion does release February / March time then it’ll need to move to beta by November at the latest to get enough feedback and do enough stress testing.
I’m hoping class blogs next week and the week after, then the alpha the following week
Battletag: Chris#23952 (EU)
Warlock
Loads of them don't fit. DK is the only one where you cna make an argument that the developers specifically designed them based on the Hero Talents.
There is certainly room to make the argument that the sets fit the mold of hero talents for some of them. The first warrior set could be Mountain-thane, with the remaining two being generic due to the hero talents being generic. But given there are several calsses where you have to really stretch the definition of a hero spec to make it work, I wouldnt even come close to saying it was something the designers set out to do across specs.
Again. Even assuming it was only true for the first season doesnt work. Because Evokers have the Deathwing set which doesnt fit cleanly into any of the hero talents.
Last edited by Sondrelk; 2025-08-28 at 01:51 PM.
The world revamp dream will never die!

Before DF they have said current system is not designed to last forever, they haven't solved problem of infinite progression, they just decided to do reset one in X years instead of every expac. Most likely time for talent revamp is 14.0, along with lvl squish and theme of "fresh start" in general.
Personally in next revamp I would love just one big tree for each class, with specific set of talents giving you ability to tank or heal for hybrid classes. Hero specs could just evolve into class skins, which is what most people wanted before TWW anyway.
I mean the Hero Talent trees were supposed to be evergreen and many assumed it would be something they kept adding more to over time, for extra flavour. Since they would be easier to balance when they're more like "sidegrades" instead of pushing further down the same tree.
But with Apex talents that almost seems superflous. Why not just combine the two systems and have Hero Talents/Apex talents be one small tree where you essentially pick a flavour (like Dark Ranger) and get some skill customisations for existing skills + maybe 1-3 unique talents to play with, like a signature ability for that tree.
Based on what? Process of elimination? Deathwing being Neltharion? Using deep breath like what Onyxia, daughter of Deathwing did?
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If the sets cannot be immediately assigned to a hero talent based on obvious visual elements, then I really don't buy it.
Take Monk for instance with Shado-Pan. Where is the set that is a better looking version of the Shado-Pan set from MoP? That would have been an obvious one to make if the designers were specifically making Hero Talent themed sets.
The world revamp dream will never die!

Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
For a (finally) action packed Expansion reveal CGI trailer which ALSO features the most popular WoW race, the trailer has a surprisingly low number of views, even less than DF.
