Agreed, but it goes even more basic than that. For a story, especially a pulp violent fantasy story for WoW, to work, the people involved need to want something, anything, and act to achieve it. The better their motive puts them into clashes with other people the better. There's nothing fundamentally different about Anduin concept-wise to say, WC3 Jaina or Thrall, but the latter, due to the mission format, always put something between them and their goal and had them act to get it. Thrall wanted to get to Kalimdor, make a new home, defeat his enemies and redeem his people. Jaina chose to abandon her kingdom and risk it all on a refuge fleet, then turn against her dad.
Anduin, left to his own devices, with the exception of Mists and some bare flashes regarding his dad in Legion and TWW doesn't want anything. He's a passive, omnibenevolent sock, who would just as well sit around in world peace if baddies didn't keep ruining his day and due to the fact that the whole narrative works in his favor even then he's never challenged. This is a character who's arc in TWW and his short story is about how much he should love himself the way everyone else not slated to have a raid marker over his head already loves him. But he at least has those flashes. Calia, Tess, and every allied or main race leader not called Talanji, doesn't even have that. They all want to live in vegetative peace, which they already have, and only stir when some prick tries to mess with them. There's a lot to be said about Before the Storm, but the Calia there, notwithstanding the context she's in, is a massively superior character to any of them, because she does actually want something, she has visions, a sense of destiny, she wants to assert herself and rule, to help people, sure, but she also has a genuine desire to lead in a field of reluctant bums. That's something.

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