In the pyramid thing in Zandalar: https://marlam.in/u/WowB_icsTP53z4e.jpg
https://beta.wowdb.com/npcs/252326-tlama
Last edited by Marlamin; 2025-10-16 at 11:07 PM.


You know we’ve seen this happen for multiple expansions right?
In mop a ton of the jade forest was redone last minute.
In Wod Gorgrond was redone during beta testing.
In legion beta Wrathion was taken out and replaced with Huln.
In BFA PTR the loyalist split in the horde campaign was added.
These all range from new voice acted dialog to reshaping whole zones and completely changing questlines. It’s ignoring actual reality to act like blizzard is incapable of changing story lines when they managed to do it in atlest the 4 prior expansions to shadowlands.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

Oh yeah, I made the perfect house

Big lore bomb in the random books you find about the Haranir this build.
Seems to suggest they were once the Shadowtooth Clan Trolls, the original Trolls who desecended from Night Elves - Would very highly explain why they have access to the Emerald Nightmare and the 2nd raid being located in there.
Once that hint is given, and when you look at their half Troll/Half Elvish appearance, the penny suddenly drops.
- All the main Silvermoon characters are added.
- Everyone predicted this one, Isle of Quel'Danas now has its separate zone and been moved closer in-land
- Harandar is alot different than you expect. Being the epicentre of the root of each World Tree, whatever suffering a World Tree had in the story is still occuring - Teldrassil roots still on fire, which means Vordrassil root must have an Old God problem still, Bel'ameth's roots could explain the Djarri models seen.
Last edited by Mackud; 2025-10-17 at 12:55 AM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." - Ghostcrawler
The thing I most appreciate about the "Zul'Aman" map is that it gives us updated biomes which make mega-zones a lot clearer. The grouping seems something like this:
Although the shape of the WPL-Hinterlands-Highlands zone is a bit awkward, so I could see EPL actually being a split biome zone like Azure Span with either the Red Dawn or some undead/nathrezim occupying the top half, including an extension up to include the Bay of Stratholme and potentially more of Northern Lordaeron that should exist just north of WPL. It looks like there's also a new mountain in the east, which would make the zone roughly the same size as the other two. I think Andorhal and Scholomance will stay with the Hinterlands and Arathi Highlands, though. That creates a zone where the Alliance owns the entire western half and the Horde the eastern. Something like this (still not quite right until we have the new shape of Quel'Thalas to use as a guide, EPL should be bigger yet):
I don't really see it for Midnight, though. Three full-sized zones including two capital cities as patch content is unprecedented and incredibly unlikely at this point. As its own expansion, I could see either Capital City and Gilneas City made into full-sized cities, or Capital City made equivalent to Gilneas City (e.g., adding a few hub NPCs and calling it a day) and Andorhal/Scholomance made into the main hub. I think I'd prefer the former, with Scholomance as a raid.
With the introduction of the Isle of Fangs, there's going to be a neat gap between it and the Twilight Highlands, perfect for a fourth zone. I see either:
- The REAL Northeron. Split off from Twilight Highlands during the Shattering and now an island. Trolls vs. dwarves, or much weirder: trolls and dwarves living in a combined society with shared reverence for gryphons.
- The Arathi fleet. An experimental "zone" set between several ships and small islands.
Or that spot could stay empty and the final "zone" could be like the Arator campaign, being a story set in several locations across the world.
Yesterday, we had a conversation about the Haranir, and whose idea they were. And just now, I saw on Groxi’s post that a concept with a similar name(Hironar) appeared in a game Danuser had worked on…
Groxi Post: https://x.com/that_kind_oforc/status...74110438035630
https://amalur.fandom.com/wiki/Hironar
What an absolute pathetic guy — everything he writes is just CTRL + C, CTRL + V. Just copy, borrow, or steal, and rework it.
If you mean djaradin, they're actually called gnarldin and live in Zul'Aman (but are apparently nomadic). They're called "grovemen" in the files, I believe. No real information on them yet, but clearly some sort of relative of the djaradin. Hopefully we'll finally get the lore that connects the djaradin to the giant statues in the Emerald Dream that clearly resemble them.

I'm not sure "kinda elfin race that has something to do with world trees" is really a major conceptual innovation of Amalur.
Especially when that is basically their entire lore. Haranir are already more developed than that for the simple fact that they actually showed up ingame.


To be fair an almost exact parallel is that writers blaming Alex Afrasiabi for things they could not change when he left 2 years prior to the Sanctum of Domination cinematic with the terrible cutscene. I don't think that is the case here though using a simple creature design is harmless enough.
Thoughts on the Founder's Point neighbourhood?
+ Looks nice
+ Lots of variety
+ Housing exteriors look great
+ The little town centers seem nice
+ Appreciate the effort to add little nooks and crannies, like caves and ponds
- Feels a smidge themeparkey the way everything's crammed together on an island
- I wish there was more empty space around your house; "farmland" assets (particularly Westfall) kind of require open space to feel right
- Skybox is oddly low-res
- Hills feel oddly low res and simple, kinda Vanilla; Kul Tiras zones felt way more polished by comparison
- The quality of assets is a bit inconsistent, for example the dead tree textures look like something out of 2010
I think the addition of music will go a long way once that gets added later on in the alpha. I'm sure the "Founder's Point Soundtrack" will be excellent, in fact.
But I do hope they're not finished polishing the landscape.
Let's say cautiously optimistic.
Last edited by Hearthfinder; 2025-10-17 at 05:04 AM.