1. #118201
    Quote Originally Posted by Reive View Post
    idk if we'll get more than renown five but the current limit seems to be

    25 rooms, 850 interior budget and 200 exterior budget
    Early access is probably 5, Overall renown i remember was 25+, 10k interior budget at max.

  2. #118202
    Quote Originally Posted by extasy View Post
    Early access is probably 5, Overall renown i remember was 25+, 10k interior budget at max.
    It's 5k unless the last couple builds have changed it.

  3. #118203
    Quote Originally Posted by Garrac View Post
    Trying to find all the vendorss. Seems like theres one that sells the BfA goodies called T'Lama, but I can't find her neither on Zandalar, nor on the main housing hub. This place needs guards telling you where each vendor is...
    In the pyramid thing in Zandalar: https://marlam.in/u/WowB_icsTP53z4e.jpg

    https://beta.wowdb.com/npcs/252326-tlama
    Last edited by Marlamin; 2025-10-16 at 11:07 PM.

  4. #118204
    Quote Originally Posted by Murlocos View Post
    It's from his PC Gamer interview.
    Oh thankfully he’s gone. I always found him just an overbearing amateur - especially for what the lore turned into before he left. Since Metzen’s return it’s like night and day.

  5. #118205
    Quote Originally Posted by THEORACLE64 View Post
    Oh thankfully he’s gone. I always found him just an overbearing amateur - especially for what the lore turned into before he left. Since Metzen’s return it’s like night and day.
    lol, lmao even.

  6. #118206
    Quote Originally Posted by Hitei View Post
    lol, lmao even.
    Ah yes, because SL and The Simp Stories were top tier writing.

  7. #118207
    Merely a Setback Lorgar Aurelian's Avatar
    10+ Year Old Account
    Join Date
    Dec 2015
    Location
    Land of moose and goose.
    Posts
    29,213
    Quote Originally Posted by Eurhetemec View Post
    Yup. People can totally ignore reality and say "But they could alter dialogue!!!" and stuff as much as they like, but it's never as simple as that when we're talking about a huge character arc which involves a ton of quests and content and cutscenes and so on. This isn't the same as editing a few non-voice-acted lines in a quest or two, it would be a much more major undertaking.
    You know we’ve seen this happen for multiple expansions right?

    In mop a ton of the jade forest was redone last minute.

    In Wod Gorgrond was redone during beta testing.

    In legion beta Wrathion was taken out and replaced with Huln.

    In BFA PTR the loyalist split in the horde campaign was added.

    These all range from new voice acted dialog to reshaping whole zones and completely changing questlines. It’s ignoring actual reality to act like blizzard is incapable of changing story lines when they managed to do it in atlest the 4 prior expansions to shadowlands.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  8. #118208
    Quote Originally Posted by THEORACLE64 View Post
    Ah yes, because SL and The Simp Stories were top tier writing.
    Who said they were? It's just hilarious you think there's been some """night and day""" shift in storytelling simply because you heard the name Metzen, while we've been getting exactly the same things continued from the exact same stories.

  9. #118209
    Quote Originally Posted by THEORACLE64 View Post
    Ah yes, because SL and The Simp Stories were top tier writing.
    So Aggra? And Cata Thrall?

  10. #118210
    Oh yeah, I made the perfect house

  11. #118211
    Big lore bomb in the random books you find about the Haranir this build.

    Seems to suggest they were once the Shadowtooth Clan Trolls, the original Trolls who desecended from Night Elves - Would very highly explain why they have access to the Emerald Nightmare and the 2nd raid being located in there.

    Once that hint is given, and when you look at their half Troll/Half Elvish appearance, the penny suddenly drops.

    - All the main Silvermoon characters are added.
    - Everyone predicted this one, Isle of Quel'Danas now has its separate zone and been moved closer in-land
    - Harandar is alot different than you expect. Being the epicentre of the root of each World Tree, whatever suffering a World Tree had in the story is still occuring - Teldrassil roots still on fire, which means Vordrassil root must have an Old God problem still, Bel'ameth's roots could explain the Djarri models seen.
    Last edited by Mackud; 2025-10-17 at 12:55 AM.

  12. #118212
    Quote Originally Posted by THEORACLE64 View Post
    Oh thankfully he’s gone. I always found him just an overbearing amateur - especially for what the lore turned into before he left. Since Metzen’s return it’s like night and day.
    I agree! I'm glad he's back, although he had his share of mistakes in the past; nothing comes close to the IP attempt of murder that happened in Shadowlands, and the incredibly boring lore of Dragonflight.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." - Ghostcrawler

  13. #118213
    The thing I most appreciate about the "Zul'Aman" map is that it gives us updated biomes which make mega-zones a lot clearer. The grouping seems something like this:


    Although the shape of the WPL-Hinterlands-Highlands zone is a bit awkward, so I could see EPL actually being a split biome zone like Azure Span with either the Red Dawn or some undead/nathrezim occupying the top half, including an extension up to include the Bay of Stratholme and potentially more of Northern Lordaeron that should exist just north of WPL. It looks like there's also a new mountain in the east, which would make the zone roughly the same size as the other two. I think Andorhal and Scholomance will stay with the Hinterlands and Arathi Highlands, though. That creates a zone where the Alliance owns the entire western half and the Horde the eastern. Something like this (still not quite right until we have the new shape of Quel'Thalas to use as a guide, EPL should be bigger yet):


    I don't really see it for Midnight, though. Three full-sized zones including two capital cities as patch content is unprecedented and incredibly unlikely at this point. As its own expansion, I could see either Capital City and Gilneas City made into full-sized cities, or Capital City made equivalent to Gilneas City (e.g., adding a few hub NPCs and calling it a day) and Andorhal/Scholomance made into the main hub. I think I'd prefer the former, with Scholomance as a raid.

    With the introduction of the Isle of Fangs, there's going to be a neat gap between it and the Twilight Highlands, perfect for a fourth zone. I see either:
    1. The REAL Northeron. Split off from Twilight Highlands during the Shattering and now an island. Trolls vs. dwarves, or much weirder: trolls and dwarves living in a combined society with shared reverence for gryphons.
    2. The Arathi fleet. An experimental "zone" set between several ships and small islands.

    Or that spot could stay empty and the final "zone" could be like the Arator campaign, being a story set in several locations across the world.

  14. #118214
    Yesterday, we had a conversation about the Haranir, and whose idea they were. And just now, I saw on Groxi’s post that a concept with a similar name(Hironar) appeared in a game Danuser had worked on…

    Groxi Post: https://x.com/that_kind_oforc/status...74110438035630

    https://amalur.fandom.com/wiki/Hironar

    What an absolute pathetic guy — everything he writes is just CTRL + C, CTRL + V. Just copy, borrow, or steal, and rework it.

  15. #118215
    Quote Originally Posted by Mackud View Post
    - Harandar is alot different than you expect. Being the epicentre of the root of each World Tree, whatever suffering a World Tree had in the story is still occuring - Teldrassil roots still on fire, which means Vordrassil root must have an Old God problem still, Bel'ameth's roots could explain the Djarri models seen.
    If you mean djaradin, they're actually called gnarldin and live in Zul'Aman (but are apparently nomadic). They're called "grovemen" in the files, I believe. No real information on them yet, but clearly some sort of relative of the djaradin. Hopefully we'll finally get the lore that connects the djaradin to the giant statues in the Emerald Dream that clearly resemble them.

  16. #118216
    Quote Originally Posted by DenPhoenix View Post
    Yesterday, we had a conversation about the Haranir, and whose idea they were. And just now, I saw on Groxi’s post that a concept with a similar name(Hironar) appeared in a game Danuser had worked on…

    Groxi Post: https://x.com/that_kind_oforc/status...74110438035630

    https://amalur.fandom.com/wiki/Hironar

    What an absolute pathetic guy — everything he writes is just CTRL + C, CTRL + V. Just copy, borrow, or steal, and rework it.
    I'm not sure "kinda elfin race that has something to do with world trees" is really a major conceptual innovation of Amalur.

    Especially when that is basically their entire lore. Haranir are already more developed than that for the simple fact that they actually showed up ingame.

  17. #118217
    Quote Originally Posted by DenPhoenix View Post
    Yesterday, we had a conversation about the Haranir, and whose idea they were. And just now, I saw on Groxi’s post that a concept with a similar name(Hironar) appeared in a game Danuser had worked on…

    Groxi Post: https://x.com/that_kind_oforc/status...74110438035630

    https://amalur.fandom.com/wiki/Hironar

    What an absolute pathetic guy — everything he writes is just CTRL + C, CTRL + V. Just copy, borrow, or steal, and rework it.
    Not to be that guy, but y'all sound VERY lame shitting on this dude, even tho he quit Blizzard almost 2 years ago.

    - - - Updated - - -

    We get it, some of y'all didn't like his stuff. Move on.

  18. #118218
    Quote Originally Posted by Joshuaj View Post
    Not to be that guy, but y'all sound VERY lame shitting on this dude, even tho he quit Blizzard almost 2 years ago.

    - - - Updated - - -

    We get it, some of y'all didn't like his stuff. Move on.
    To be fair an almost exact parallel is that writers blaming Alex Afrasiabi for things they could not change when he left 2 years prior to the Sanctum of Domination cinematic with the terrible cutscene. I don't think that is the case here though using a simple creature design is harmless enough.
    Quote Originally Posted by Varx View Post
    But if they read the terrain like I do instead of going off of personal desires then they'd understand and wouldn't get their jimmies rustled. Again, I have no intention of maining a tinker, I just know with 100% certainty that they're wow's next playable class. It's so God damn obvious all things considered.
    If that triggers people then oh well.

  19. #118219
    Quote Originally Posted by Marlamin View Post
    Thank you very much, man

    Seems like the ptr was taken down. Didnt even last 6 hours.

  20. #118220
    Dreadlord Hearthfinder's Avatar
    Join Date
    Jul 2025
    Location
    Azeroth (by the hearth)
    Posts
    916
    Thoughts on the Founder's Point neighbourhood?

    + Looks nice
    + Lots of variety
    + Housing exteriors look great
    + The little town centers seem nice
    + Appreciate the effort to add little nooks and crannies, like caves and ponds
    - Feels a smidge themeparkey the way everything's crammed together on an island
    - I wish there was more empty space around your house; "farmland" assets (particularly Westfall) kind of require open space to feel right
    - Skybox is oddly low-res
    - Hills feel oddly low res and simple, kinda Vanilla; Kul Tiras zones felt way more polished by comparison
    - The quality of assets is a bit inconsistent, for example the dead tree textures look like something out of 2010

    I think the addition of music will go a long way once that gets added later on in the alpha. I'm sure the "Founder's Point Soundtrack" will be excellent, in fact.
    But I do hope they're not finished polishing the landscape.

    Let's say cautiously optimistic.
    Last edited by Hearthfinder; 2025-10-17 at 05:04 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •