What I don't get is, then why are they doing Northrend immediately after? If the QT revamp bombed among players, they would have no way to pivot. They could have told a similar story with e.g. one big revamped zone joining southwest Kalimdor and add original zones there. Unless they are testing two different approaches; with Midnight they are doing a QT revamp that is as close to the original as possible and with TLT they will do a Northrend revamp that is very much re-imagined and not that faithful to the original more like Draenor and Outland.
Last edited by Nymrohd; 2025-10-24 at 10:56 AM.
I'm confused to why people think there's new faction of Draenei's on the horizon because of the wording.
We've gone from Healing Hunters to new Draenei's.
The ancient Draenei faction Lorthraxion is referring to, is the original's belonging to Velen's Draenei, they were the first who existed on Argus and Lorthraxion being a member of the Army of the Light holds resentment for Velen's faction fleeing Argus while they stayed and fought.
Imagine on D-Day everyone's across the English Channel and Canada just decided nah fuck it, you'd be pretty upset when it's all over wouldn't you.
This is the question.
Right now there's a couple of different things it could actually be.
It is unlikely, but possible that we have under Northend as the entire zone. We have harrows deep, Azjol_nerub, presumably a titan complex under Ulduar. That's 3 of 4 zones needed for a base expansion.
I do think it's possible that they will significantly alter all of Northend, but I hope they don't take this route personally.
But without significant changes the the zone, whether its some sort of destruction of some of the zones, I don't see a way they can neatly tie all of it into the storyline without it feeling irrelevant.
I just hope Ulduar is the capital. Maybe with Odin reattachching his segment for the first raid, or second. He can really just fly in whenever.
They're adding this option in 11.2.7 to make him shut up.
Don't understand why people just don't do the questline?
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Ideally, I'd want three above ground zones, one large underground zones and the upper part of Storm Peaks reserved for later. And maybe the faction tension in Midnight leading us to have separate capitals with updated versions of Warsong Hold for the Horde and Valgarde for the Alliance.
Or for that matter. Just do the first breadcrumb one. That removes it as well.
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Sounds like many of them are less the people who stuck around to fight. And more the people that simply didnt make it back to the ships in time for the evacuation.
The world revamp dream will never die!
Not sure how unpopular of an opinion this is but I'd be more than happy with nothing but revamped zones for the next 15-20 years.
And by revamp I don't mean half-assing it as they did with Quel Thalas, but reimagining and enlarging the existing zones to bring them to modern standards while maintaining roughly the same shape, layout and roads.
Discovering new hidden places that nobody's heard of before for whatever reason has become so stale. I'd love to see the old world evolve and how the stories have progressed in those areas.
And I know this is unrealistic and it would require an insane amount of work to do, but they should make the quests in the zones of the two main continents focus on mostly local stories that are independent of any larger expansion specific overarching story so that new players can have a cohesive experience and that they can remain evergreen. With the phasing technology of today they can make the expansion specific campaigns just be at max level.
I cannot stress enough about how terrible of an addition to the game Exile's Reach is. A huge part of what used to get people invested in the game long term was the attachment to their race's specific aesthetics, starting zones and storylines. All of that is gone with Exile's Reach.
Blizzard: adds option for alts to shut up a NPC/skip a quest for alts which has been done for years
Some people on MMO-C: "this is clearly a commentary on how bad the questline is"
Never change.

Ya this is easily building up to be one of the dumbest retcons they have ever done as it doesn’t fit with any of Warcraft’s paladin or light lore.
I can still hold out hope the whole thing is a “watch Arator be a dumb ass and his mom fail to actual corruption” thing as every update along the quest line is dumber then the last. But that’s probably a false hope knowing the writing quality of the last few expansions.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Well, Turalyon still attacked his own son in blind rage. And Lothraxion is dead because of his own blind rage. The story is set in stone. Blizzard wouldn't change it just because a couple of paladin players are upset they couldn't roleplay as the good guys anymore.
The idea that the Light and the Void are two sides of the same coin has been brewing for a loooooong time now.
even with the dumb ass Arator story they have in the beta. Turalyon doesn't attack his son, Arator jumps in front of him attacking some one else, and Lothraxion dies because Arator and Alleria are dumb asses who apparently forget they were able to bind him earlier in the questline without killing him.
If this is suppose to be taken seriously then it's just awful writing, if Arator being a dumb ass was the point, it would be great writing that really gets that point across as every thing he says and does is beyond stupid.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.