The general consequences of a world in perpetual war like Azeroth would be fun to see, but it requires worldbuilding chops that Blizzard never had and never will have. The factions should be in shambles after fighting so many wars both against each other and against whatever is descending from the sky to eat the planet this time around. Self-appointed protector entities like the Keepers or Aspects should be extraordinarily distrustful of mortals who have proven ripe for all sorts of corruption time and time again. The people who've been constantly killing anything with a red health bar for decades should be either crazed, sick of it all or so numb that they stopped caring about anything, with different races having different reactions of course. Some races like the Blood Elves should be all but extinct and incapable of simply rebuilding their majestic capitals. As you said, Azeroth herself having been both prey and prize to all kinds of disgraceful sorts should have grave effects on her personality.
By all rights the planet should be an almost post-apocalyptic hellhole with the scars of war, forbidden magic, and dangerous creatures everywhere to see. But that's not fun, nor conductive not only to the ongoing story about unity against the monster of the week, but to the cozy feeling a lot of the fanbase wants to have. Ain't no way you would be able to worry about what decor to apply to your new house when there's a giant purple sky beam making monsters of pure entropy manifest in your backyard, and it's only Tuesday.
It's something I've seen in my casual D&D playgroup; people wanting their fantasy to be more "mature" than the baseline good-versus-evil fare which I understand, but not knowing how to handle such themes when shit gets too heavy and they have to actually think about the ramifications of the world they're in, their actions within it, the consequences of the wanton slaughter a lot of campaigns feature, and how different peoples and characters might react to different events and tragedies. So the default reflex is to "just get along" after a while because it's more comforting, easier to write/experience and doesn't elicit immediate controversy. Consequences aren't fun, and it's a game that should be fun, ergo the game shouldn't have consequences. I get it from an escapist point of view but it doesn't gel with my vision of fantasy and constructed worlds writ large.
As for Sylvanas, no notes, I 100% agree. The soul split shouldn't have happened and the character should have permanently died for her misdeeds instead of having an entire book written to retcon 20 years of wildly inconsistent lore into a lame excuse for said crimes. But as I said upthread, she's too popular to kill. They'll glaze her for a while, then market the hell out of her return.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
I think the issue comes down to representing an entire faction as being on the 'bad side'. I think the WoW writers and D&D writers are afraid of the implication being that an entire people are evil, but a faction can be morally wrong overall without it reflecting on every single citizen. Germany was clearly on the wrong side in WW2, but that doesn't mean everyone was on board with it. It's okay for the Horde or the Alliance to be the bad guy in the moment without it being that faction's entire identity. Funnily enough, I think Mists of Pandaria did a great job of showing this, with development of the extremist side of Garrosh loyalists and the Vol'jin rebellion against him, while you had the hardline anti-Horde Alliance leaders, and those who saw Garrosh didn't represent them all. MoP handled a tonne of really interesting themes far more boldly than recent expansions have dared to.
Also I hope Sylvanas dies this expansion. She can have her sacrificial death to prove she's changed, but I'm real tired of her.

To be clear, I'm by no means shilling for Azeroth as a world being an aggressively dark, unforgiving place (though I'd definitely like it to be less cartoonishly twee and closer to what it was in Classic and WCIII) so much as I am for (1.) it having some level of realistic impediments and significant challenges to the "cozy" element, and (2.) for Azeroth the World-Soul herself being as I described.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.

That brings me to the weirdness of pushing Arator as a neutral character when they could have just focused on a Blood Elf, instead of the son of two alliance heroes and leaders.
It's just, odd. I really feels there's something else they want to do with him.
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Perhaps! TBH a "new guard" of Paladins/Light weilders to help carry the story forward could be it. To me, is just the overlap that Arator has with both Faerin and Anduin what gives me some structural pause. (Specially with Faerin being introduced one expansion earlier) There's a sense of redundancy to me in the whole set up, in a way that doesn't feel like an oversight, but intentional.
https://www.reddit.com/r/wow/comment...rfed_on_alpha/
can anyone check this?


It seems pretty simple to me- the story is about their family bonds, and as such, the characters aren't really interchangeable. That much is all expected and sensible- of course the family of Light/Void heroes, who have been at the heart of the Light and Void story ever since Legion, would be central to a Light vs. Void expansion.
The big problem is that the direction they seem to have chosen for said story is an inexperienced Arator redeeming his father (the scenes I've seen from the end of Arator's Journey seem pretty clear about it being that rather than Turalyon turning to a villain), which would certainly give his classic epithet meaning, but doesn't really line up with Turalyon's past characterization or Arator's experience in Legion.
Arator's side of that issue seems pretty easy to fix, actually- instead of making it about his ignorance, have a clear event that gives him a crisis of faith, and makes him question his past teachings. Maybe just place a heavier focus on the Vanguard neglecting the civilians in the intro storyline, and have that cause Arator's doubts.
Turalyon is harder, but even that could work if they make his mistakes self-contained in Midnight instead of trying to rewrite his battle with Orgrim. Have him just be too focused on the Void until he hurts Arator and realizes that civilians have been killed because of his tunnel vision, and struggle with guilt from that.
Regardless, their relationships are the focus of the story, and that has been the case for the Light/Void storyline for a long time now, so using different characters was never a real option.
To be fair, it is entire possible that the PTR test showed they cannot possibly support the budgets originally promised without the servers crashing.
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The thing is, that battle is probably in a cutscene and they are not easily going to rework a cutscene they spent time on
Of course it could be that the text is more dramatic than what actually happen; could be less and it is an even bigger retcon when it goes live. And we won't know for a long while how it actually looks.
I know, but Vereesa somehow managed to make Arator's youth tranquil. I suppose they lived in Dalaran, but even citizens of Dalaran have had their own share of many hardships.
https://warcraft.wiki.gg/wiki/The_Eleventh_HourArator says: I can't imagine what each of them has gone through. My own life has been... tranquil by comparison.
Vereesa Windrunner says: As was Alleria's wish. That you enjoy the halcyon youth that we never could.
Arator says: A wish you granted a thousand times over. She wanted to thank you for that.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Could also be a consequence of housing being balanced to accomodate the 11.2.7 early access. Leave it as bare bones as possible to allow as many upgrades as possible when Midnight proper launches. Or assuming a less vindictive view, prevent the servers from crashing during Stress Test 2.0 when the patch goes live.
The world revamp dream will never die!

While it's good to point out lore errors and poor writing, complaining about cozycore is like screaming into a hurricane. It's the only way a live service game is going to persist in today's social climate.
...also this is nowhere near as bad as Dragonflight.
Last edited by Cheezits; 2025-10-26 at 10:58 PM.
While I agree that Sylvanas has the "I sold a lot of expensive goodies" pass and that she shouldn't have a redemption because it just confirms that the whole BFA / Shadowlands lore was pointless, I disagree that it's a boobies pass. Characters such as Illidan, Malygos or even Kael'thas had either their redemption arc or their forgiveness arc. And they've already set stones for Neltharion to get his own redemption arc when the Titans will prove to be fuckers.
I mean, Illidan was the MF who almost destroyed Northrend with the Eye of Sargeras, who chickened out of the world in order to flee from Kil'jaeden (failed), who failed to kill the Lich King again, who got back in Outland and enslaved most of its population, who constantly attacked the remaining Alliance and Horde soldiers here, the draenei resistance in Shattrath and the dissidents. That guy was a tyrant, probably worse than Garrosh in term of what he did in Outland and he got his redemption arc after a retcon who said that he did this to destroy the Burning Legion. And the funniest thing about that is that draenei never had interactions with demon hunters even though they tried to kill them on Outland.
As for Malygos, the guy attempted a genocide on mages, almost allowed the Scourge to kill all mortals because of how careless he was, he destroyed quite a lot of places with his Nexus BS. And let's also not forget that the guy mindcontrolled his wife's murderer in order to make her his new wife. MF got himself a new consort without knowing about consent. And yet he was allowed a nice goodbye, with Kalecgos going in "You left a brillant legacy". Non consent, genocide and mind control is a brillant legacy I guess ?
Even Kael'thas got his redemption arc. The guy double crossed an asshole (Illidan) for an even bigger asshole (Kil'jaeden), he destroyed a whole region (Netherstorm), he attempted to corrupt the Sunwell and to doom his people / Azeroth to the Burning Legion. And yet he's been in Revendreth, allowing him to help us. And in an instant, his "THIS WORLD SHALL BURN" persona was gone and his integrity got restaured because they enphased on how poor Kael'thas did it for his people. But I honestly won't blame them that much for Kael'thas as I always thought that making him a villain was such a waste, especially when they appointed Lor'themar the nobody as the Blood Elves leader.
It's not just Sylvanas, it's their will to make things either "morally grey" or to humanize monsters because they think redemption arcs are cool or because they are afraid that their villains are going to be bland if they don't give them some kind of depth. But what's the moral behind that ? How the fuck are people supposed to find it believable that half the planet suddenly forget / forgive all of Sylvanas' warcrimes ? Let it be a damn fiction where people don't need shitloads of reasons for people to be good or evil, especially in a world where magic forces can have an impact on your reasoning with stuff such as fel magic making you mentally unstable, or void showing you visions of how fun it is to kill people (and now light making you all angry because seeing your mentor die against a people who came to eradicate your specie is apparently evil in modern lore).
The fact is most of the modern writing team don't give a fuck about the previous lore and it's been like that since at least Shadowlands where they touched most of the Scourge / Arthas lore, retconned the importance of Titans by adding the First One and brushed the community's feedback by ego. I mean, Danuser isn't hated for a reason. All of Shadowlands' lore just looks like an egotrip where the people in charge of the game's lore were just attempting to shit on anything that was made before, trying to make all the major events on Azeroth seems to be as insignificant against their big cosmic schemes. This was done through the game's history, but also with through the bestiary (goofy scourge creatures), the small flavor items (the player looting specimens of Old God as if the 4 you fought on Azeroth were just jokes) and of course with how poorly they've treated some characters.
Some of what they produces is promising. The Arathi stuff is cool even if it comes out of nowhere. The harranir are ok even if they make the night elves obsolete. But somehow, whenever they take an old character and try to give it lore they fail.
