
Originally Posted by
Vakir
WoW has absolutely had prior metal influences, especially with Samwise's art.
I wouldn't say edgy, it's extremely toned down from Warhammer Fantasy and especially 40K despite its attempted pedigree. The darkest you're gonna see is the concept of abominations with very goofy designs, the upside-down sinners, and some of the Horrific Visions environmental storytelling.
That being said, the visions also aren't exactly old and were brought back with no changes.
Even Dragonflight had the description of spears that hooked into dragon scales for maximum damage and outright torture. They cut the Alex quest, but it was in response to negative feedback - it was still written and approved to some extent.
No, I don't think a return to metal and some pulp influences on a surface level will fix things completely. It's still not gonna save whatever the actual fuck those item plaques are. Trying to go back probably wouldn't do anymore as returning to dark fantasy failed to make Diablo 4 any less soulless feeling.
Like the girlboss brigade, it's a symptom of a bigger problem. There's a clear lack of creative direction, a very obvious outcome of AAA games becoming more of a pipeline of product than ever, several contradicting echo chambers fighting over the future of the game, and god only knows what is going on behind the scenes between layoffs and company selling.
That crazy expose that elaborated on the weirdness around Blizzard culture after the initial wave of accusations feels like something similar to what we'll get in 5-10 years about whatever is at work now.