
Originally Posted by
Super Dickmann
Discourse on colonialism in a fantasy game exclusively about race wars, despite being far less relevant, somehow manage to beat the already subterranean levels of discussion on actual colonialism, which boils down to how my group's conquest is good, whereas yours is bad. As to why the Blood Elf-Amani feud got this treatment instead of any of the others? I can tell you one reason I definitely don't think plays a part, though really it should - the Amani are the original Warcraft trolls and Zul'jin the original Warcraft troll. All others spawned from his loins, to the point where Darkspear still mention him on-click like they did in WC3. TBC's approach to the Amani was complete ass, and much like with Kargath, it contributed to the situation we have now, where all prominent WC2 Alliance characters are alive and in main roles, while the only one who was even alive at that stage Horde-side, Eitrigg, is an aged later addition to the franchise, who's only purpose since his conception is to disavow that incarnation of his faction and help humans.
As for why it took off? One, it's actually in the MMO and was there in its most popular years, so everyone is aware of it. Humans took more of the Amani and Gurubashi empire holdings than elves did, but all this is historical fluff that the game barely brings up, so they're home free, whereas orcs and night elves did clash in the RTS, but those are both more recognized as a territorial dispute and both races are too far removed from any easy real life analogy, despite tortured attempts to do so. On the other hand, the high/blood elves despite a hookah here and there and a few recent recolors, can obviously be equated to whichever European you don't like, whereas the Amani can in turn be conceptualized as pretty much any established native american empire. This also makes it salient given what's ongoing in the Middle East and the general treatment on twitter. Something to be said about how different discourse would be if the Blood Elves were more obviously an Ottoman analogy, but I digress. Making your fantasy game a vessel for how things might be nicer is tempting to the writers, who are older liberals and generally not interested in penning the racial revenge fantasy their younger counterparts definitely would.
This is also why the story is doomed. The Amani, even if far toned down from the Aztecs, still tortured and ate their prisoners and made blood sacrifices to their gods, they didn't just operate dance studios and chill. They were engaged in a zero-sum war of conquest/extermination as well. They can't do so if your goal is to cast them as put-upon victims, nor can you have the sort of inter-tribal conflicts that contributed to the fall of their real world analogues. This means that for them to feature and for the story to turn out about world peace they have to disavow the very same characterization and prominence that introduced them to the franchise and made them popular enough to even get this treatment - i.e Zul'jin and everything pre-Midnight. The elves in turn have to be cast as merely ignorant, but ultimately well-meaning, rather than actively and existentially at odds with the Amani. Liadrin is a therapist to Zul'jarra and is just unaware of the tribes instead of say, doing like her assumed real world analogue and using tribal feuds to advance her aims.
The basic facts of irreconcilable group interests and war, that even in much more simpler terms the franchise understood in WC2 are inaccessible to the writing staff due to the out of story cultural purpose of the story, and thus so is the extremely obvious solution - both amani and elves are playable on opposite sides and kill each other alongside their respective allies. This same culture war point mean that people take positions like this to own the writers, despite it being counterproductive to their interests:
Which was your favorite part, when Horde killed the OG troll character and his race on behalf of a meme human redneck character and a race that would be indistnguishable from high elves by expansion's end for the next twenty years? Or when Blizzard copy and pasted their own dungeon to skimp on costs?