
Originally Posted by
Vakir
In terms of the actual intent and messaging, yeah, this has been going on.
But I mean that the actual tone and weight of it is another story. It feels so sucked out, DF excluded because, yeah, DF already was an expansion-length ad for Ambien. The voiceover, the writing of said dialogue, the pacing of the individual story beats, etc. are so vapid and seem, like I said, "off" in a way I can't really place.
Sadfang's story was bad, the direction of the character was bad, the outcome and fallout was especially bad, but the execution of it was good, and I don't mean the expensive CGI. Everyone is trying so damn hard to make this bad decision work. Running in with Thrall's axe they keep trying to make us care about and Shalamayne, splitting the latter to get a hit in, is heresy with context, but cool in isolation. The performances are pretty good. There's time given to it that's more than 2 minutes long, and the dialogue...pauses...are at the very least scaled back a bit when they don't have a reason. It's character assassination - albeit I'd argue him fucking off in Wrath after what he said to Garrosh was the original assassination - but Saurfang walking out at the start to known literal suicide is dark as hell. Honestly, I can't see a character, even a supporting one like Saurfang, dying convincingly in the current way it's handled.
"Boring?" would maybe be the word I'd use, but it's not fundamentally that as the primary factor, either. I don't know what it is, but it feels deeply phoned in of the same material, almost as if they realize it was a bad choice in BFA in the long run to embrace this direction, but they don't know how to pivot beyond surface level bullshit we know won't matter (Bob and Turalyon and the rest) so they are barely trying.
I always return back to WC3 - you can tell a story that generally ends a similar way without it sucking, and you can make the follow-up at least interesting enough to create tension, even if Vanilla was inconsistent and meandering in retrospect.