Hard to point to anything in TWW as being a favorite of mine when the whole expansion has been so disposable and had no staying power.
Delves are moving in the right direction for repeatable endgame PvE content, but it's not enough. What I'd like is something like Voidwatch from FF11, where you and your group can go out somewhere in the beautiful world and spawn a difficult boss monster, fight it, and then get good gear rewards from it. And you can do that over and over. Delves aren't as story heavy/scripted as rehearsing the same setpiece dungeons or climatic raids over and over, and don't have the timer, but they take place in enclosed environments rather than using the open world, and are capped at 5 players. And the open world events are scripted, are on a set schedule, are not challenging, and the rewards very quickly become worthless. I do appreciate delves existing but they are not the silver bullet they were promised to be.
The Nightfall patch was disappointing. The expansion is called the WAR Within, or in China it is called 地心之戰 "War at the Center/Core of the Earth". Bayard Wu's key art and loading screen illustration for the expansion depicts war against Nerubians. But where is the actual war in the expansion? In the levelling questline, there was 60 second segment on an airship as you used a ballista to shoot down at a lot of Nerubians. Near the end of the launch level cap questline, you flew around for 30 seconds to plop down and assassinate three Nerubian officers. And then that was it. That was all of the war "content" in the main story. No big pitched battles or frontlines to participate in, no formalized war content like battlegrounds or warfronts. The Nightfall patch added an event, but it involves just flying around a little area for 10 minutes mass pulling and zerging down mobs, and that's it. Very disappointing. I get a better war experience doing a 64 man Dynamis run in FF11 fighting armies of Beastmen.
I forgot Siren Isle even existed.
The zones in general were missed opportunities. The Ringing Deeps could have been A LOT bigger. Hallowfall could have been A LOT bigger with Boralus sized towns or Nathria sized castles. The key art for the expansion advertised Nerubian cities hanging over an abyss which looked so cool, but that isn't what you get.
