1. #125001
    Quote Originally Posted by Dracullus View Post
    Probably it will be just Monday. 2023 Roadmap was on 21st December, 2024 on 19th.
    Ain't their holiday break soon?

  2. #125002
    Quote Originally Posted by Joshuaj View Post
    Ain't their holiday break soon?
    It's not beta build, its just single social media post bro. Tomorrow is possible, but recently Friday become "wrap up week" time and Monday "news day".

    Quote Originally Posted by Mackud View Post
    Not a good sign prepatch is soon when Devourer DH is barely functioning as a spec and that was a selling point of the expansion

    None of it will be developers fault, as said a while back deadlines are usually made by the very people and the top and the major shareholders, but it's setting the tone really for what's to come.
    That's why I really hope for 4 tier expacs and 2 year timeline - and with last tier being a breather both for story (something disconnected to main plot) and dev team. Comfortable and stable schedule would serve both players and devs.

    For example in TWW perfect material for 4th tier would be Blackrock Depths remake raid (of course it wouldn't be a thing for anniversary earlier) as a proper tier. Three zones around it would get 8.3 treatment, delves Dark Iron boss + theme, etc. Notice how 80% of this work was already done and wasted.

    Why disconnect it to main story? First, next expac reveal could happen comfortably 1 year after launch and avoid (proper) ending spoilers. Second, story finale deserve Nazjatar/Undermine treatment, not Karesh/8.3.

    It's not even about crunch, it's about giving time to breathe for fresh ideas. People expect big changes and pernament additions from each expac, 18th month schedule basically force them to make 1 extra expac every 6 years.
    Last edited by Dracullus; 2025-12-19 at 12:32 AM.

  3. #125003
    Quote Originally Posted by Sondrelk View Post
    Yeah, don't get why they stopped with the usual portals. Could have had the perfect one for mIdnight with the mountain pass between EPL and Eversong.
    It looks like the thought behind it is that the Warband screen takes that space, but I think it lacks the novelty of the expansion themed log-in screens. There should be room for both, even if we spend only a few seconds on the login screen. It's little things that keep the novelty of the game alive. It's always nice to forget to log out, come back a few hours later and see a disconnected message over the pathway to Icecrown, or the two mogu guards in the Vale.

    The new login screens aren't made any differently than old ones, they're still various plates layered on top of each other. My only assumption is that the newer one is meant to reflect the various circular symbols in the saga, whether that's the Dark Heart, the Worldcore, the Sunwell, or even the Worldcore itself.

    I dunno. Bring back the old screens plz. They're a fun detail.

  4. #125004
    Quote Originally Posted by Mackud View Post
    Not a good sign prepatch is soon when Devourer DH is barely functioning as a spec and that was a selling point of the expansion

    None of it will be developers fault, as said a while back deadlines are usually made by the very people and the top and the major shareholders, but it's setting the tone really for what's to come.
    What I don't get is how they are starting to rush their patch cycles even faster than their previously stated goal of 8 weeks between patches as we're starting to see 7 week patch timelines in TWW and really it's more like 5 weeks from 11.2.7 to 12.0 because of Christmas break. I'd even say things have gotten so out of control that 11.1.5 was a nothingburger patch so they could get caught up on the real content. IMO it feels like they have really taken for granted player appetite for buggy and sloppy content and usually both at the same time and they're going to keep pushing faster and faster patches until it reaches a literal breaking point

  5. #125005
    Pandaren Monk Scyth's Avatar
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    People are going to hate Dev DH in pre-patch, if it goes live like this. It's not much better in Midnight but at least the Apex talents make it sort of playable, but without them it just plays like ass.

    Hopefully all the inevitable complaints force them to do something but given the last few weeks I wouldn't hold my breath.

  6. #125006
    Not actually tried the new DH spec. But from what I can see, it looks like the issues are inherent to the concept the spec is pushing. Meaning that there is nothing that really can be done outside massive reworks to the core of the spec. Or in other words, scrap it and redo it from scratch.

    It requiring Apex talents to work just makes it sound similar to Devastation Evoker, which ad a similar problem of feeling like it was designed top down, starting with a full talent tree. Rather than older ones being designed bottom up, with a clear identity that the talents build on top of.

    In short: The new DH spec will probably be good in about a year. And postponing the expansion just for that probably wouldn't actually change anything but minor details.
    The world revamp dream will never die!

  7. #125007
    Devourer is...fine at cap in sustained fights. There's actually a decently high ceiling on skill expression in terms of extending out enough Collapsing Stars.

    The big problem is that leveling with it and prior to the apex talent to at least get a free Star off is a miserable experience. And also Havoc is just more fun anyway, at least to me.

  8. #125008
    Mechagnome Hearthfinder's Avatar
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    Music is meh, but I'm saying that within the context of it being presented as the main theme. If it's just part of it then it's fine.

    Classic style portal login screen in a sweeping landscape should be brought back, and then the warband camp should lean into it by offering a background set nearby.

  9. #125009
    Quote Originally Posted by Sondrelk View Post
    Yeah, don't get why they stopped with the usual portals. Could have had the perfect one for mIdnight with the mountain pass between EPL and Eversong.
    Quote Originally Posted by Cheezits View Post
    Probably deemed not worthy of excessive dev time when Battle.net skips through it fairly quickly.
    Honestly I'd rather they add more Warband Campsites were we do actually spend a lot of time.

  10. #125010
    Quote Originally Posted by Vakir View Post
    Devourer is...fine at cap in sustained fights. There's actually a decently high ceiling on skill expression in terms of extending out enough Collapsing Stars.

    The big problem is that leveling with it and prior to the apex talent to at least get a free Star off is a miserable experience. And also Havoc is just more fun anyway, at least to me.
    I tried Devourer on Beta and definitively it's not my thing.

    A pitty because thematically and visually it's a very cool spec. Although it's a crime that they're not able to wield a scythe.

    Guess that we are getting the Roadmap next week after all. There's still today but usually nothing happens on Fridays.
    Do not take life too seriously. You will never get out of it alive.


  11. #125011
    Quote Originally Posted by Darkarath View Post
    I tried Devourer on Beta and definitively it's not my thing.

    A pitty because thematically and visually it's a very cool spec. Although it's a crime that they're not able to wield a scythe.

    Guess that we are getting the Roadmap next week after all. There's still today but usually nothing happens on Fridays.
    Game play would be helped a lot if the button you have to spam a billion times wasn't some janky "cast time but you can cast while moving" shit

    Literally just having made it into weapon attacks projected through the void to be a 20 yard range spec would put the whole thing together so much more nicely

  12. #125012
    Pandaren Monk Pheraz's Avatar
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    Quote Originally Posted by Santandame View Post
    Would it be correct to assume that Housing hasn’t been quite the smoking gun everyone assumed it would be?

    Retail seems like a ghost town at the moment.
    From my impressions on social media and on the server it is very popular. But you need to remember that not everyone bought midnight already, also you need lemix for decor too
    Zorn | Vynd | Pheraz | Nuramon | Mondlicht | Eis | Blut | Astrophel - Plus 20 more...

  13. #125013
    Quote Originally Posted by milkmustache View Post
    Hey, look at that. Our first look at the music in Midnight, the log-in screen music. I like it.
    so far, both both the screen and the music feel soulless

    i'll wait for the finished product for the final judgement

  14. #125014
    Quote Originally Posted by Hearthfinder View Post
    Music is meh, but I'm saying that within the context of it being presented as the main theme. If it's just part of it then it's fine.

    Classic style portal login screen in a sweeping landscape should be brought back, and then the warband camp should lean into it by offering a background set nearby.
    The music is almost certainly a smaller part of the theme. My hopes is that we'll get a longer version of the standard music intertwined in.

    I agree about the iconic login screens coming back. Warband camps being a customizable thing should not be considered a replacement.

  15. #125015
    Imma presume the music shown is either just a small part of the login theme, or it's just generic Voidstorm music as a placeholder.

    I would genuinely be shocked if Midnight's login music didn't have the typical WoW motif.

  16. #125016
    Quote Originally Posted by Joshuaj View Post
    Imma presume the music shown is either just a small part of the login theme, or it's just generic Voidstorm music as a placeholder.

    I would genuinely be shocked if Midnight's login music didn't have the typical WoW motif.
    Wouldnt be the first time, so I could see it be the case.
    The world revamp dream will never die!

  17. #125017
    Oh, weird, it seems like all of the metal textures on gear got changed in PTR. Not sure if it's a bug or a feature. Also not sure if I like it.

  18. #125018
    Quote Originally Posted by milkmustache View Post
    Oh, weird, it seems like all of the metal textures on gear got changed in PTR. Not sure if it's a bug or a feature. Also not sure if I like it.
    Oh god. I know a lot of people complained but I liked they way they were.

  19. #125019
    Quote Originally Posted by milkmustache View Post
    Oh, weird, it seems like all of the metal textures on gear got changed in PTR. Not sure if it's a bug or a feature. Also not sure if I like it.
    Anyone got a comparison with that?

  20. #125020
    Quote Originally Posted by Ersula View Post
    Oh god. I know a lot of people complained but I liked they way they were.
    Quote Originally Posted by rainhard View Post
    Anyone got a comparison with that?
    I don't have a direct comparison, but this is how they currently look. Some look better than others. This angle makes them look like a bug.


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