I mean, delves and M+ is fine. Mythic raiding really would benefit from flexible id's like on nh/hc but they are prolly too afraid of "hurting" guilds even though a set schedule is the biggest issue with organized raiding right now. (and imo, doesn't fit very well with modern gameplay anyways)
PvP got a lot better with TWW thanks to blitz, but they really either need to rework the rewards to be from all brackets, or introduce a seasonal pvp renown that offers rewards independently of actual CR for rated games only if they want people to play it. 2,3k for gladiator is a step in the right direction on paper but it's to be seen how it works in reality with blizzard being able to just adjust inflation rate if either too many or noth enough player get it - also imo the 50 wins on top is still a bit too much to ask for as long as we don't have only positive rating. Oh, and also prevent and bann q syncers ...
At the end of the day, people play for rewards, people are happy when they actually can get the rewards, and people won't play if the chance to obtain said rewards is 0,1%. The fun thing is that Blizzard already does it correctly with Mythic raiding - if you are good you get hall of fame, a title (and even that is actually rewarded to your guild, not a few characters who did the first kill), while everything else can still be obtained by everyone.

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