Last edited by Auxis; 2026-01-13 at 06:54 AM.
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.

Which ..... is kinda weird. Especially as their kids are also already green, and they didn't do stuff like blue skin showing through similiar to warpaint. And the surface of their textures doesn't look like that at all haha. So honestly, it would be an example of an actual good retcon again (like most stuff we got after shitty BfA tbf).
It’s pretty wild that the pre patch goes live in 1 week and we haven’t had a beta patch for like 4 weeks, even accounting for the Christmas break. I really hope they push a new build within the next few days with some improvements to the UI and some class tuning.
The damage meter is nowhere near ready for live, it needs so many updates - DPS and damage on the same window, breakdown of spells damage, crits etc. it’s so basic currently that it’ll be a disaster if it goes live like this. We have details working but it’s only a skin, it doesn’t seem to show any extra data, just displays it better.
Battletag: Chris#23952 (EU)
Warlock

I could see us eventually heading to a place blending south east asia, Australia and Japan, in between the Arathi homeland and pandaria is where I'd expect this to be but idk why
I also think the Arathi homeland is going to be very north American inspired, with a lot of wild West era vibes as well as farms and homesteads and a "frontier" of Arathi moving in to the heartland from the coast and interacting with green dragons and a new group of elves descended from Haranir who went to the surface as a form of convergent evolution leading to similar but different elves
Maybe Blizzard doesn't want you to see that stuff in the first place?
The basic ui is fine on the beta rn, everything else is people crying about stuff that tbf, shouldn't be in the game in the first place anyways.
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That said, classes feel kinda unpolished right now with many bugs, but it's better they fix them during pre patch than s1.

Random question, but has another Raid Renown been datamined for Midnight yet? I couldn't find anything myself, but I might've overlooked it. I quite liked getting to earn the portals through reputation, and I'd hate for that to go away.
It seems like a simple implementation as well, given that the rewards mostly consist if recolors or models introduced in the patch themselves.
I haven't found anything regarding a raid skip questline, so there's hope they add it in the upcoming build!

Portals, purely to navigate three raids in three different zones, would be great, particularly if they keep the raid renown at 15.
I do see the difficulties in how they'll operate three raids, but I reckon it'll be just the same as it is now: every boss gives x amount of rep, they have x amount of Lieutenants across the raids, culminating in a single renown track: Champions of the Light, or w/e.

Is Devourer actually bugged, or just not fun to play until 90?
Why wouldn't they want me to see what each spell hit or crit for? That's hardly a secret when the numbers display on screen, it's just sometimes hard to associate each number with each spell, that's why details displaying that was good. It's intersecting, not game breaking, so no reason to hide it, or want to keep it a secret.
Battletag: Chris#23952 (EU)
Warlock
It's very hard to not get the feeling they are nowhere ready for launch and this content cadence is finally derailing. Even when we do get a beta build they're probably at the point now where they say it's too close to release to make any big changes so in practice Midnight will have had just 3 months of public testing for some of the biggest changes in the game's history. Some specs are getting fixes but then you have entire classes like mages being bricked like everyone talks about how fire mage has been totally gutted but frost mage both lost most of its complexity and is also clunkier and less intuitive to play now they got rid of the skill expression but it's a more awkward and less fun rotation even for casuals. This has to be one of the biggest self-forced errors they've done yet and the more they divert all expansion advertising to housing housing housing the more it seems they know it too but it's too late to change course now
I feel this way, also with Ny'alotha and the Emerald Dream.
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In my (limited) experience on the beta since it launched, the spec comes together at 90. It felt sluggish and wonky during leveling but when max level servers opened (with better gear and higher secondary stats) and flowed much smoother. It was way easier to get a handle at max level and understand.
It feels bad currently, literally tank damage when outside of meta, bugged if you lose your cast of collapsing star due to movement, mob dying, stun etc (lose all your souls), it’s squishy as hell, and isn’t fun in open world due to how bad the damage is and how squishy it is. Obviously that’s just my opinion, others will enjoy it I’m sure. What I mentioned is easy to fix - balance it’s in and out of meta damage better, fix CS bug and make it less squishy, this could be done easily … if they wanted to …
Battletag: Chris#23952 (EU)
Warlock

The vibe I get from the class cuts is that they think the game is not able to continue with the current combat as there is either a perception or data showing that casuals do not enjoy WoW combat outside of the easiest and dumbest classes (Ret, Guardian, BM). Or it's able to continue, but not worth it, so in order to justify continued development of WoW and its many classes they have to try and get new players any way they can. Even at the expense of old players.
Like it's either maintenance mode or simpler (dumber) combat. Or they just drop support for several classes with lower player numbers which would be an interesting turn of events.
Last edited by Cheezits; 2026-01-13 at 02:23 PM.
I imagine it's more so that a pivot towards the Midnight gameplay has been in the cards since the plan to remove add-ons become reality.
How it pans out in Midnight is kinda what had to happen when the devs decided to go for the quick and painful route, rather than the slow and annoying one.
It would always get worse before it got better. The question was always just on whether it was worth spending potentially several expansions slowly removing add-ons one by one. And given the removal of combat add-ons had to come all at once, I think this was probably the better option.
The world revamp dream will never die!
The problem right now is that most stuff *can* be done via addons again, fucking boss "weakauras" are back just via northern sky tools instead and you can do most plater manipulating stuff again ....
I mean even wowhead just posted about the issue rn haha.
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https://www.wowhead.com/news/addons-...izzards-379870