1. #126221
    tank shaman
    support paladin
    ranged monk

    top 3 from that survey because they fit

    maybe melee evoker because that is a class where you can arguably justify 4 specs

    - - - Updated - - -

    actually that is a spec in the survey just not expanded upon

  2. #126222
    I am Murloc! Auxis's Avatar
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    Haven't looked into it yet, but are the specs that correspond with the roles we had in SoD similar? Ive been thinking how they are gonna explain how Shamans lost their tanking capabilities and Mages could no longer use arcane/temporal magic's to heal between 2 canon game versions (SoD is canon, its been described as "found photographs", something that elaborated on the Vanilla story a bit more).
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  3. #126223
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Auxis View Post
    Haven't looked into it yet, but are the specs that correspond with the roles we had in SoD similar? Ive been thinking how they are gonna explain how Shamans lost their tanking capabilities and Mages could no longer use arcane/temporal magic's to heal between 2 canon game versions (SoD is canon, its been described as "found photographs", something that elaborated on the Vanilla story a bit more).
    Shaman tank rouge tank mage healer warlock tank and kinda paladin support are all from sod, support priest might be to not sure.

    As to the lore issue, combat rolls just flatly aren’t a thing in the lore any thing a shaman can do in Sod they have always been able to do lore wise, likely the same with mages with healing atlest being a thing for a while but I don’t know what else they got so.
    Last edited by Lorgar Aurelian; 2026-01-15 at 05:47 AM.
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  4. #126224
    I really like all of them tbh. They are concpets that have been bounced around in the community for a while.

    I doubt we would get all of them at once, but i think a priority should be giving the pure DPS classes an "off-role".

    In probably the most important news of the whole beta cycle: The "maid-looking" outfits are finally in the game.
    Last edited by Jaggler; 2026-01-15 at 06:53 AM.

  5. #126225
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    Who made this survey though? Half of the choices I am getting already do exist in the game? Why do I need to choose between melee dps rogue, melee dps paladin and ranged dps druid?

  6. #126226
    Quote Originally Posted by WeAreNotSmilesTimes View Post
    These all sound ... mostly fine. Except Healer Hunter sounds dumb as hell.
    I agree. That Hunter Healer description does sound stupid, but it's nice to have more than 1 role available to a class. So hopefully they can make it fun.

    The big question is are they asking this for The Last Titan, or could we see a few more specs drop during Midnight?
    Last edited by ro9ue; 2026-01-15 at 07:10 AM.

  7. #126227
    Quote Originally Posted by ro9ue View Post
    I agree. That Hunter Healer description does sound stupid, but it's nice to have more than 1 role available to a class. So hopefully they can make it fun.

    The big question is are they asking this for The Last Titan, or could we see a few more specs drop during Midnight?
    I doubt they could get it ready during Midnight if they are now asking to gauge the most popular ones unless they already got them prepared further than an early concept phase.

    And I don't really mind the healer hunter. It's not really a highly magical class and that concept of a combat medic sound fun and a pretty good thematic fit for races like Gnome or Dwarves imho
    Last edited by Jaggler; 2026-01-15 at 07:20 AM.

  8. #126228
    I think that most of "ideas" are just for survey number, to distract from real new specs. Support paladin or priest? They already there. Bandage hunter? Really?
    But Shaman tank, healer mage and warlock tank are awesome.
    Also ranged DK is just unholy spec? They have like 1 skill in melee, other are ranged. Looking at devo DH - with main stat intelect - its may be same way for proper unholy necromancer DK spec.
    Also - in one way its shame that we won't get any more classes in distant future. But new specs are awesome too. Maybe tinker will be not a class, but a spec for hunter/rogue/warrior?
    Maybe arcane archer for hunter? Or ever for mage?
    Witch Doctor warlocks or shamans?
    Last edited by Pyrophax; 2026-01-15 at 07:36 AM.

  9. #126229
    Rework Unholy into a proper Necromancer spec.

    TLT is the perfect expansion to do it in, as the Scourge are still active and running rampant across Northrend. Keep the plague aspect of Unholy, work it into your undead minions, but they spread diseases through their attacks.

  10. #126230
    High Overlord whoisqnx's Avatar
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    Personally i'd love a witch class that would have both a dps and a healer spec. The dps spec could lean into both Drust and Siren themed spells, the healer spec could go into Loa stuff, voodoo dolls healing your group, etc.
    The dps spec could have a maniac laughter ability that would put a debuff on enemies around the caster, a siren ability to make enemies fight eachother and such. A big cooldown could be one of those tree-looking Drust beings that you would either summon or turn into and aoe slam packs.

  11. #126231
    Quote Originally Posted by whoisqnx View Post
    Personally i'd love a witch class that would have both a dps and a healer spec. The dps spec could lean into both Drust and Siren themed spells, the healer spec could go into Loa stuff, voodoo dolls healing your group, etc.
    The dps spec could have a maniac laughter ability that would put a debuff on enemies around the caster, a siren ability to make enemies fight eachother and such. A big cooldown could be one of those tree-looking Drust beings that you would either summon or turn into and aoe slam packs.
    BFA was the perfect opportunity to introduce, at least visually, a faction-alligned class with abilities exclusive to the faction. Their specs and abilities would function the same, but with distinct visuals.

    The Alliance could have a Tidesage; wind, sea and drust, while the Horde could have a Witch Doctor; hexus, curses and blessings of the Loa.

  12. #126232
    Quote Originally Posted by Bozzoltank View Post
    Rework Unholy into a proper Necromancer spec.

    TLT is the perfect expansion to do it in, as the Scourge are still active and running rampant across Northrend. Keep the plague aspect of Unholy, work it into your undead minions, but they spread diseases through their attacks.
    I can only assume they are still too afraid after Survival got the rework. But Unholy is genuinely a perfect candidate. Nothing about it needs to be melee, and the few melee abilities it has could easily be made into equivalent ranged ones.
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  13. #126233
    Quote Originally Posted by Sondrelk View Post
    I can only assume they are still too afraid after Survival got the rework. But Unholy is genuinely a perfect candidate. Nothing about it needs to be melee, and the few melee abilities it has could easily be made into equivalent ranged ones.
    It's already a proto-Necromancer spec with Army of the Dead, the Gargoyle, the Abomination and the skeletal archer or mage. I can see why they'd be hesistant to, since Necromancers are classically garbed in robes instead of plate, but I'd rather play a Necromancer in armor than not play one at all.

    We need an alternative to Demonology Warlock, and a Necromancer spec could be just that.

  14. #126234
    Scarab Lord Enrif's Avatar
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    Quote Originally Posted by Bozzoltank View Post
    BFA was the perfect opportunity to introduce, at least visually, a faction-alligned class with abilities exclusive to the faction. Their specs and abilities would function the same, but with distinct visuals.

    The Alliance could have a Tidesage; wind, sea and drust, while the Horde could have a Witch Doctor; hexus, curses and blessings of the Loa.
    they did that in the past with paladin and shaman in tbc, but these differences quickly faded away. I don't think faction based classes, even only by visuals will return. The best one can hope is racial shaman totems, paladin mounts or druid forms
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
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  15. #126235
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Jaggler View Post
    I really like all of them tbh. They are concpets that have been bounced around in the community for a while.

    I doubt we would get all of them at once, but i think a priority should be giving the pure DPS classes an "off-role".

    In probably the most important news of the whole beta cycle: The "maid-looking" outfits are finally in the game.
    YES. They are super cute, although I would have liked a proper skirt. But maybe we will get that later with another outfit that we can combine the set with.

    - - - Updated - - -

    Quote Originally Posted by Enrif View Post
    they did that in the past with paladin and shaman in tbc, but these differences quickly faded away. I don't think faction based classes, even only by visuals will return. The best one can hope is racial shaman totems, paladin mounts or druid forms
    Speaking about paladin mounts, are the HD human and bloodelf pala mounts in yet? The scarlet one is as it's a quest reward, but not sure about the other two variants.

  16. #126236
    Quote Originally Posted by Ochinko View Post
    Who made this survey though? Half of the choices I am getting already do exist in the game? Why do I need to choose between melee dps rogue, melee dps paladin and ranged dps druid?
    I guessing these were there simply to be inclusive to all options. Like if people truly wanted a 3rd MDPS warrior spec it would be captured.

    Quote Originally Posted by Enrif View Post
    they did that in the past with paladin and shaman in tbc, but these differences quickly faded away. I don't think faction based classes, even only by visuals will return. The best one can hope is racial shaman totems, paladin mounts or druid forms
    Even if it was cosmetic-only, people would complain that they wanted to play a Drust styled witch on the Horde. Or vice versa.

  17. #126237
    Quote Originally Posted by Bozzoltank View Post
    BFA was the perfect opportunity to introduce, at least visually, a faction-alligned class with abilities exclusive to the faction. Their specs and abilities would function the same, but with distinct visuals.

    The Alliance could have a Tidesage; wind, sea and drust, while the Horde could have a Witch Doctor; hexus, curses and blessings of the Loa.


    While interesting in concept it quickly breaks apart in practicality. You would need to create double the assets, doscussion in the community would be hindered/unclear and if one side has some bug/quirk the other doesn't you quickly have a bigger problem.

  18. #126238
    What are some thoughts on new landmasses that will inevitably appear on Azeroth? Based on the updated world map, of course.



    Apart from "Avaloren" and the Arathi Empire's homeland... what other places are there that we have not been to yet? Big enough to warrant being added to the game, that is.

    The are between Kalimdor and Northrend (west of the Broken Isles) is just ripe for like 1-2 new continents.
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  19. #126239
    Quote Originally Posted by KOUNTERPARTS View Post
    What are some thoughts on new landmasses that will inevitably appear on Azeroth? Based on the updated world map, of course.

    Apart from "Avaloren" and the Arathi Empire's homeland... what other places are there that we have not been to yet? Big enough to warrant being added to the game, that is.

    The are between Kalimdor and Northrend (west of the Broken Isles) is just ripe for like 1-2 new continents.
    There aren't really any landmasses we are aware off that would be between Kalimdor and Northrend. An Island that could sit east of Kalimdort would be Kezan, but I doubt we would go there anytime soon, considering we just had Undermine There's also Tel'abim but that island is even smaller. Also the World Map in Game is wildely out of scale, Broken Isles, Kul Tiras and Zandalar are magnitudes bigger than they actually are.
    Last edited by Jaggler; 2026-01-15 at 02:19 PM.

  20. #126240
    That Ranged Monk proposal is something I never knew I needed.

    Healer Mage makes sense too. I still remember the three Timewalker NPCs introduced at the end of MoP that I felt were clearly setting up a class, and one was a healing spec much like that. So I'm all for it.

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