1. #126681
    Quote Originally Posted by Viridiel View Post
    I've had that tinfoil thought before! They had access to powerful titan artifacts and very powerful magic in general, so it's possible they up and moved the entire ogre continent from Draenor. I'd expect some time travel, likely forcing them back out several decades in the past (since the initial link was made to the past), giving them time to integrate with their surroundings. I feel like it would be on the other side of the planet, though.

    I just want them to do SOMETHING with ogres on Azeroth, and I love the Gorian Empire.
    Teleporting an entire continent? God, what an incredible idea. That'd be really, really fun, especially if it clashes with the Arathi down the line. Dueling empires.

    Quote Originally Posted by Eldryth View Post
    I definitely wouldn't believe a leak claiming that it'd only be the bottom half of Northrend at launch, given that the very first thing we've heard about TLT was that we'd be returning to Ulduar to see the Titans return. It might be a partial revamp, but Ulduar and the Storm Peaks are the safest expectations.
    In all fairness, it would make sense if it were a Broken Shore type of intro. Sure, we see them return, but we're not happy and neither are they. Ulduar and Storm Peaks do get revamped, we just can't enter until later in the expansion.

  2. #126682
    Quote Originally Posted by milkmustache View Post
    In all fairness, it would make sense if it were a Broken Shore type of intro. Sure, we see them return, but we're not happy and neither are they. Ulduar and Storm Peaks do get revamped, we just can't enter until later in the expansion.
    That's 100% how it should go. Ulduar should take a bit to break into, I hope it's not just a launch story.

  3. #126683
    Quote Originally Posted by milkmustache View Post
    In all fairness, it would make sense if it were a Broken Shore type of intro. Sure, we see them return, but we're not happy and neither are they. Ulduar and Storm Peaks do get revamped, we just can't enter until later in the expansion.
    Maybe - since return to Ulduar is confirmed - it could be like the southern part of Northrend would be updated but only in instanced form / as a scenario - then the actual launch zone is the updated Ulduar / Storm Peaks, and we later get updated southern Northrend as actual outdoor zones? That would be neat.
    I am the one who knocks ... because I need your permission to enter.

  4. #126684
    Actually, if we raise the idea of a theoretical teleportation of the Gorain Empire , the simplest explanation is that they were simply swept somewhere unintended by Ner’zhul’s portals during the destruction of Draenor/ thrown out during a rupture in the fabric of reality ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

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    Quote Originally Posted by Cheezits View Post

    Oh and I just realized Iridikron is an underground dragon just like Nidhogg (who slept in the roots of a WORLD TREE) from Norse folklore so that's fun. Maybe TLT (besides the two demon themed fellas) is generally going to be Norse themed to make up for the big Lich King absence?
    This is actually a very good idea/hypothesis, because Nidhogg lives beneath the roots of Niflheim, which we can compare to our Northrend)))))))

  5. #126685
    Quote Originally Posted by Cheezits View Post
    By the way- there are four mana wyrms that match up perfectly with the gladiator drakes (blue, green, orange, purple) and mana wyrms are the prey seasonal mount in S1. I think this doubly hints that there are plans for four seasons. Interestingly there aren't four mana golems (s1 delve mount) that match, but maybe delve mounts will change between seasons.
    Delve mounts already changed between seasons in TWW

  6. #126686
    If they actually end up deleting whole chunks of Northrend then they are already setting the wrong expectations for players with this video when Maria goes "it's not just a zone or two, it's the whole continent" That's a direct comparison to Midnight which was revamping three existing zones and Quel'danas is like Siren Isle sized if not even smaller when you realize most of the bottom half is water. They are telling you it's the whole continent so if it ends up being 2 or 3 zones getting deleted or heavily shrunk so they can fit in a portal to Orderrealm they're begging for people to cry foul from this video

  7. #126687
    Quote Originally Posted by Jaggler View Post
    Delve mounts already changed between seasons in TWW
    It was the Delvers Dirigible for three seasons. I know that it changed its parts but the core mount was the same.

  8. #126688
    Quote Originally Posted by Cheezits View Post
    It was the Delvers Dirigible for three seasons. I know that it changed its parts but the core mount was the same.
    Its 3 separate mounts. Same skeleton maybe, but 3 different mounts.
    Delver's Dirigible
    Delver's Gob-Trotter
    Delver's Mana-Skimmer
    Last edited by Pyrophax; 2026-01-21 at 06:57 AM.

  9. #126689
    Quote Originally Posted by Cheezits View Post
    It was the Delvers Dirigible for three seasons. I know that it changed its parts but the core mount was the same.
    The season 2 mount was the gob-trotter, the season 3 mount was the mana skimmer. They are three different mount in your mount collection and they have different customizagions at the rostrum.

  10. #126690
    Looks like the maps aren't any different.

  11. #126691
    Small detail, but I do appreciate that all the "unchanged" parts of Quel'Thalas are already marked as explored on your map.
    The world revamp dream will never die!

  12. #126692
    Quote Originally Posted by Jaggler View Post
    The season 2 mount was the gob-trotter, the season 3 mount was the mana skimmer. They are three different mount in your mount collection and they have different customizagions at the rostrum.
    Yeah but if you remove all the unique customizations, the base mount looks exactly the same between the 3 seasons besides the color (which could be added as a customization to a single mount).

  13. #126693
    High Overlord whoisqnx's Avatar
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    Atleast the KSM mounts were different each season, I think its a good step. I dont expect them to add a unique mount to absolutely everything every season overnight. Compared to what we had before , like KSM mounts in DF, we are miles ahead already.

  14. #126694
    About mounts, we've hit a point where we get so many new mounts, with remixes, events, trading post, seasons... and the store. The thing is, you can clearly tell the store mounts (and even transmog) have much more detail that most of the achievable ones ingame.

    It feels bad having store mounts with 0 effort that have their own unique model, effects, iddle animation and even summoning animation, when many hard to get mounts ingame are basic AF. It discourages even bothering to play the game to get them.

    Undermine had like only 4 base mounts for reputation and open world content/achievements with many, many recolors, while no mount looked cooler than the "real-money" recruit a friend goblin mech (which was used as an enemy in the raid).

  15. #126695
    Quote Originally Posted by The-Shan View Post
    Tbh its ridiculous they couldn't add a purple blindfold/glowing eyes AT LEAST. It is \literally\ swapping the hue on a couple textures.
    Inb4:

    "We try to add it where it makes sense and the story fits"

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    Quote Originally Posted by Al Gorefiend View Post
    Can we stop and think though for a sec.

    You are. Shooting people. To heal them.

    Even if they got some super soldier serum on an arrow, it's just a dumb idea to me.

    I am willing to change my mind if someone sells it for me though.
    Healer hunter is stupid. The hunter class already tries to do way to much and its hurting the class in general imo.

  16. #126696
    Quote Originally Posted by Alanar View Post
    Healer hunter is stupid. The hunter class already tries to do way to much and its hurting the class in general imo.
    If they are adamant for support role - hunter can be support. Calling beasts for buffs are almost core hunter identity. Why this buffs can't be raid-wide?

    But healer or tank? Dunno, doesn't make any sence to me.

  17. #126697
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Pyrophax View Post
    If they are adamant for support role - hunter can be support. Calling beasts for buffs are almost core hunter identity. Why this buffs can't be raid-wide?

    But healer or tank? Dunno, doesn't make any sence to me.
    I mean melee hunter exists so why not tank hunter? I don't see it any more of a stretch than Brewmaster.

    That said, if they are really considering new specs, probably for 14.0, I hope that if they keep at it with support, they add (or convert) multiple support specs at once. It will be very different for balance and the meta if we suddenly have 5-6 support specs than when it was just augmentation.
    Last edited by Nymrohd; 2026-01-21 at 11:53 AM.

  18. #126698
    Quote Originally Posted by milkmustache View Post
    And the Triumvirate, whatever happened there.
    They disbanded. Velen ran, they were arguing... I dunno... he fled.

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    Quote Originally Posted by milkmustache View Post
    Some place called Nashabor, T. They said draenei got abducted by the void or some shit after travelin' in those crystals.
    Fuckin' Sargeras. I loved that cocksucka like a brotha, and he F****D ME IN THE A**... I feel like I've been stabbed in da heart!
    Quote Originally Posted by Blur4stuff View Post
    I have it on good authority that this isn't what Jesus would do.

  19. #126699
    Quote Originally Posted by Nymrohd View Post
    I mean melee hunter exists so why not tank hunter? I don't see it any more of a stretch than Brewmaster.

    That said, if they are really considering new specs, probably for 14.0, I hope that if they keep at it with support, they add (or convert) multiple support specs at once. It will be very different for balance and the meta if we suddenly have 5-6 support specs than when it was just augmentation.
    I hardly see spec fantasy for tank hunter. tanking pet? Impossible to adjust, balance and play-out both lore-wise and gameplay. Semi-shapeshifting? Too hard to do draw models AND too similar to druid. Parry tank? Why hunter then and not rogue? DH already parrying.
    I rather see offtanking specs. Not fully tanking, but more damage. Short tanking CDs for like 30-40sec of acting tanking, while main is recharging or waot for CDs. There could be offtank rogue, offtank monk, offtank hunter, offtank warlock. For dungeons that would be enough, off-tanking in raids. High keys requite either smart play for off-tanks, or bringing full tank.

    Like come on, BrMonk could not take same amount of damage as heavyarmored warrior/druid/pala. Same as other off-tanks.

    But realistically - it would be nightmare to balance.
    Last edited by Pyrophax; 2026-01-21 at 01:11 PM.

  20. #126700
    Guess a new Beta build is today?

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