1. #126681
    Actually, if we raise the idea of a theoretical teleportation of the Gorain Empire , the simplest explanation is that they were simply swept somewhere unintended by Ner’zhul’s portals during the destruction of Draenor/ thrown out during a rupture in the fabric of reality ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

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    Quote Originally Posted by Cheezits View Post

    Oh and I just realized Iridikron is an underground dragon just like Nidhogg (who slept in the roots of a WORLD TREE) from Norse folklore so that's fun. Maybe TLT (besides the two demon themed fellas) is generally going to be Norse themed to make up for the big Lich King absence?
    This is actually a very good idea/hypothesis, because Nidhogg lives beneath the roots of Niflheim, which we can compare to our Northrend)))))))

  2. #126682
    Quote Originally Posted by Cheezits View Post
    By the way- there are four mana wyrms that match up perfectly with the gladiator drakes (blue, green, orange, purple) and mana wyrms are the prey seasonal mount in S1. I think this doubly hints that there are plans for four seasons. Interestingly there aren't four mana golems (s1 delve mount) that match, but maybe delve mounts will change between seasons.
    Delve mounts already changed between seasons in TWW

  3. #126683
    If they actually end up deleting whole chunks of Northrend then they are already setting the wrong expectations for players with this video when Maria goes "it's not just a zone or two, it's the whole continent" That's a direct comparison to Midnight which was revamping three existing zones and Quel'danas is like Siren Isle sized if not even smaller when you realize most of the bottom half is water. They are telling you it's the whole continent so if it ends up being 2 or 3 zones getting deleted or heavily shrunk so they can fit in a portal to Orderrealm they're begging for people to cry foul from this video

  4. #126684
    Quote Originally Posted by Jaggler View Post
    Delve mounts already changed between seasons in TWW
    It was the Delvers Dirigible for three seasons. I know that it changed its parts but the core mount was the same.

  5. #126685
    Quote Originally Posted by Cheezits View Post
    It was the Delvers Dirigible for three seasons. I know that it changed its parts but the core mount was the same.
    Its 3 separate mounts. Same skeleton maybe, but 3 different mounts.
    Delver's Dirigible
    Delver's Gob-Trotter
    Delver's Mana-Skimmer
    Last edited by Pyrophax; 2026-01-21 at 06:57 AM.

  6. #126686
    Quote Originally Posted by Cheezits View Post
    It was the Delvers Dirigible for three seasons. I know that it changed its parts but the core mount was the same.
    The season 2 mount was the gob-trotter, the season 3 mount was the mana skimmer. They are three different mount in your mount collection and they have different customizagions at the rostrum.

  7. #126687
    Looks like the maps aren't any different.

  8. #126688
    Small detail, but I do appreciate that all the "unchanged" parts of Quel'Thalas are already marked as explored on your map.
    The world revamp dream will never die!

  9. #126689
    Quote Originally Posted by Jaggler View Post
    The season 2 mount was the gob-trotter, the season 3 mount was the mana skimmer. They are three different mount in your mount collection and they have different customizagions at the rostrum.
    Yeah but if you remove all the unique customizations, the base mount looks exactly the same between the 3 seasons besides the color (which could be added as a customization to a single mount).

  10. #126690
    The Patient whoisqnx's Avatar
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    Atleast the KSM mounts were different each season, I think its a good step. I dont expect them to add a unique mount to absolutely everything every season overnight. Compared to what we had before , like KSM mounts in DF, we are miles ahead already.

  11. #126691
    About mounts, we've hit a point where we get so many new mounts, with remixes, events, trading post, seasons... and the store. The thing is, you can clearly tell the store mounts (and even transmog) have much more detail that most of the achievable ones ingame.

    It feels bad having store mounts with 0 effort that have their own unique model, effects, iddle animation and even summoning animation, when many hard to get mounts ingame are basic AF. It discourages even bothering to play the game to get them.

    Undermine had like only 4 base mounts for reputation and open world content/achievements with many, many recolors, while no mount looked cooler than the "real-money" recruit a friend goblin mech (which was used as an enemy in the raid).

  12. #126692
    Quote Originally Posted by The-Shan View Post
    Tbh its ridiculous they couldn't add a purple blindfold/glowing eyes AT LEAST. It is \literally\ swapping the hue on a couple textures.
    Inb4:

    "We try to add it where it makes sense and the story fits"

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    Quote Originally Posted by Al Gorefiend View Post
    Can we stop and think though for a sec.

    You are. Shooting people. To heal them.

    Even if they got some super soldier serum on an arrow, it's just a dumb idea to me.

    I am willing to change my mind if someone sells it for me though.
    Healer hunter is stupid. The hunter class already tries to do way to much and its hurting the class in general imo.

  13. #126693
    Quote Originally Posted by Alanar View Post
    Healer hunter is stupid. The hunter class already tries to do way to much and its hurting the class in general imo.
    If they are adamant for support role - hunter can be support. Calling beasts for buffs are almost core hunter identity. Why this buffs can't be raid-wide?

    But healer or tank? Dunno, doesn't make any sence to me.

  14. #126694
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Pyrophax View Post
    If they are adamant for support role - hunter can be support. Calling beasts for buffs are almost core hunter identity. Why this buffs can't be raid-wide?

    But healer or tank? Dunno, doesn't make any sence to me.
    I mean melee hunter exists so why not tank hunter? I don't see it any more of a stretch than Brewmaster.

    That said, if they are really considering new specs, probably for 14.0, I hope that if they keep at it with support, they add (or convert) multiple support specs at once. It will be very different for balance and the meta if we suddenly have 5-6 support specs than when it was just augmentation.
    Last edited by Nymrohd; 2026-01-21 at 11:53 AM.

  15. #126695
    Quote Originally Posted by milkmustache View Post
    And the Triumvirate, whatever happened there.
    They disbanded. Velen ran, they were arguing... I dunno... he fled.

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    Quote Originally Posted by milkmustache View Post
    Some place called Nashabor, T. They said draenei got abducted by the void or some shit after travelin' in those crystals.
    Fuckin' Sargeras. I loved that cocksucka like a brotha, and he F****D ME IN THE A**... I feel like I've been stabbed in da heart!
    Quote Originally Posted by Blur4stuff View Post
    I have it on good authority that this isn't what Jesus would do.

  16. #126696
    Quote Originally Posted by Nymrohd View Post
    I mean melee hunter exists so why not tank hunter? I don't see it any more of a stretch than Brewmaster.

    That said, if they are really considering new specs, probably for 14.0, I hope that if they keep at it with support, they add (or convert) multiple support specs at once. It will be very different for balance and the meta if we suddenly have 5-6 support specs than when it was just augmentation.
    I hardly see spec fantasy for tank hunter. tanking pet? Impossible to adjust, balance and play-out both lore-wise and gameplay. Semi-shapeshifting? Too hard to do draw models AND too similar to druid. Parry tank? Why hunter then and not rogue? DH already parrying.
    I rather see offtanking specs. Not fully tanking, but more damage. Short tanking CDs for like 30-40sec of acting tanking, while main is recharging or waot for CDs. There could be offtank rogue, offtank monk, offtank hunter, offtank warlock. For dungeons that would be enough, off-tanking in raids. High keys requite either smart play for off-tanks, or bringing full tank.

    Like come on, BrMonk could not take same amount of damage as heavyarmored warrior/druid/pala. Same as other off-tanks.

    But realistically - it would be nightmare to balance.
    Last edited by Pyrophax; 2026-01-21 at 01:11 PM.

  17. #126697
    Guess a new Beta build is today?

  18. #126698
    Quote Originally Posted by Pyrophax View Post
    If they are adamant for support role - hunter can be support. Calling beasts for buffs are almost core hunter identity. Why this buffs can't be raid-wide?

    But healer or tank? Dunno, doesn't make any sence to me.
    I mean, you are calling pets in and out for buffs? What are you doing in between? Seems silly to me or just boring in general. I think to be fair, the hunter class needs to get its prios right it just tries to be all these things and none feel satisfying.

  19. #126699
    Quote Originally Posted by Alanar View Post
    I mean, you are calling pets in and out for buffs? What are you doing in between? Seems silly to me or just boring in general. I think to be fair, the hunter class needs to get its prios right it just tries to be all these things and none feel satisfying.
    Same as Aug - doing some damage, bringing debuffs also for enemies. Melee or ranged matter not, actually.

    Stampede for haste buff for allies, debuff for enemies. Wyvern bring damage buff for a short time. Scorpions - poisons with additional effects. Bears for income damage reduction or even short tanking. Bats for AoE damage reductions - all of that. And after buffing/debuffing - pets attack for duration of their buff.

    That just first thing from my head. But how bring tanking/healing - I have 0 ideas, aside stupid darts with heal potions.

  20. #126700
    Quote Originally Posted by Pyrophax View Post
    Same as Aug - doing some damage, bringing debuffs also for enemies. Melee or ranged matter not, actually.

    Stampede for haste buff for allies, debuff for enemies. Wyvern bring damage buff for a short time. Scorpions - poisons with additional effects. Bears for income damage reduction or even short tanking. Bats for AoE damage reductions - all of that. And after buffing/debuffing - pets attack for duration of their buff.

    That just first thing from my head. But how bring tanking/healing - I have 0 ideas, aside stupid darts with heal potions.
    Well, at least you thought about it. Still it seems rather boring to me. Since the main thing you do is press a key to summon pets for buffs. Anything in between is what ever. Aug has at least the charm of having a real theme, using the black dragonflight aspect. Tbf, I would say tank is the only easy explainable. Since using a pet to tank is as old as the game itself. Armored bear/pets wouldnt be to weird since people are familiar with it.

    Still think, with hunters base class in mind and its specs, while also trying to be a dark ranger and a sentinal. It already suffers from abillities not matching the vibe etc. If we alsi get another spec buffing things or tanking things. My opinion is that its just to much. I barely know what the hunter class is suppose to repressent anymore.

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