1. #128301
    Quote Originally Posted by Nymrohd View Post
    Easy solution to that, remove or revamp racials.
    Could be pretty lucrative if they go that route. Selling the new races + discount for race change as a bundle.
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  2. #128302
    People wanting more and more races and then also complaining that
    a.) the new races get focus when they are released
    b.) older races don't get enough focus while newer races do
    c.) that new race will become completely redundant after the expansion is over because they have no character other than "they are on this continent"
    is hilarious

    Yeah, add Taunka and Jinyu, another Graggle-tier race that will show up twice in the background randomly.
    Last edited by Makorus; 2026-02-13 at 07:39 AM.

  3. #128303
    Quote Originally Posted by Nymrohd View Post
    Easy solution to that, remove or revamp racials.
    There needs to be some adjustments at least. If almost eery high-level m+ player is basically running one of 2-3 races, there's something wrong. Belf AoE silence (rightfully) didn't last long in legion, but Nelf and Dwarf racials have been dominating for a while now.

    People wanting more and more races and then also complaining that
    a.) the new races get focus when they are released
    b.) older races don't get enough focus while newer races do
    c.) that new race will become completely redundant after the expansion is over because they have no character other than "they are on this continent"
    is hilarious

    Yeah, add Taunka and Jinyu, another Graggle-tier race that will show up twice in the background randomly.
    That's something, i also don't understand. Yeah sure, Sethrak, Taunka etc. would be cool races, but blizzard can't even remotely keep up with the races' storylines as is. If you aren't an elf or a human your race barely exists in the game. Hell, even IF you are an elf, you aren't getting a lot.

    Before midnight, the last time Belves got any relevant story scraps was Legion/BfA with the recruitment of Nightborne and the Void Elf split and before that it was MoP. If we are talking about races like Tauren or Gnomes things look even more dire. It wasn't as bad back when we still had a faction split in level-up campaigns with camps of various races with their own story lines, but that hasn't been a thing since SL.
    Last edited by Jaggler; 2026-02-13 at 07:58 AM.

  4. #128304
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Jaggler View Post
    There needs to be some adjustments at least. If almost eery high-level m+ player is basically running one of 2-3 races, there's something wrong. Belf AoE silence (rightfully) didn't last long in legion, but Nelf and Dwarf racials have been dominating for a while now.
    Honestly what I'd do is have four slots for racials; Profession, Utility, Defensive, Offensive. Then you pick a racial from a menu, the effect text is standardized but you get a customized name and icon and you can change them but only in your racial capital

  5. #128305
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    Quote Originally Posted by Nymrohd View Post
    Honestly what I'd do is have four slots for racials; Profession, Utility, Defensive, Offensive. Then you pick a racial from a menu, the effect text is standardized but you get a customized name and icon and you can change them but only in your racial capital
    just utility and perhaps profession. There is no need for defensive and offensive racials. And the utility racials should be non-combat ones. Things like humans second hearthstone, molemachine for dark iron, or vulpera camp are great to have, but don't make you a meta pick.

    night elves could get just a out of combat stealth like rogue normaly gets and that can'T be used in combat again, dwarves could get instant mining and archaelogy to make them faster there.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
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  6. #128306
    Quote Originally Posted by Nymrohd View Post
    Honestly what I'd do is have four slots for racials; Profession, Utility, Defensive, Offensive. Then you pick a racial from a menu, the effect text is standardized but you get a customized name and icon and you can change them but only in your racial capital
    I agree, change most active racials with a combat use to a choosable slot. Like give everyone access to shadowmeld, but just call it "smokebomb" or even better to something fitting the race. The OG races can of course keep their original name.

  7. #128307
    Quote Originally Posted by Enrif View Post
    just utility and perhaps profession. There is no need for defensive and offensive racials. And the utility racials should be non-combat ones. Things like humans second hearthstone, molemachine for dark iron, or vulpera camp are great to have, but don't make you a meta pick.

    night elves could get just a out of combat stealth like rogue normaly gets and that can'T be used in combat again, dwarves could get instant mining and archaelogy to make them faster there.
    That would arguably be worse than what we have right now.

    A 0.5% DPS difference or instant mining??????

  8. #128308
    Quote Originally Posted by Nymrohd View Post
    the effect text is standardized but you get a customized name and icon
    This makes me want racial class skins. Like how Paladins have different chargers, but like different names / cosmetic effects (same gameplay effects) for as many abilities/etc as possible. Forsaken Paladins for example having Scourge Paladin ability names, Unholy Light and Hammer of Injustice.

    Some of the Hero talents are, in the lore, associated with races but in-game associated with classes/specs - those should work more like racial skins too.

    Really so much they could tie in, with lore and gameplay. Like ostensibly a green fire Warlock is drawing on Fel while an orange fire Warlock is drawing on Nature (formerly having been a Shaman or Mage, lorewise); for Warlocks that's a cosmetic toggle, but Demon Hunters have separate specs for their Void and Fel power sources.

    Why not an Arathi Warlock using Light-based fire, or a Velf Paladin with Void-skinned Paladin abilities, etc, etc.
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  9. #128309
    Quote Originally Posted by Count Zero View Post
    This makes me want racial class skins. Like how Paladins have different chargers, but like different names / cosmetic effects (same gameplay effects) for as many abilities/etc as possible. Forsaken Paladins for example having Scourge Paladin ability names, Unholy Light and Hammer of Injustice.

    Some of the Hero talents are, in the lore, associated with races but in-game associated with classes/specs - those should work more like racial skins too.

    Really so much they could tie in, with lore and gameplay. Like ostensibly a green fire Warlock is drawing on Fel while an orange fire Warlock is drawing on Nature (formerly having been a Shaman or Mage, lorewise); for Warlocks that's a cosmetic toggle, but Demon Hunters have separate specs for their Void and Fel power sources.

    Why not an Arathi Warlock using Light-based fire, or a Velf Paladin with Void-skinned Paladin abilities, etc, etc.
    Maybe Devourer also serves as a bit of a test phase, how well they can implement "spell skins" in the current game, what issues turn up over time etc.

  10. #128310
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    Quote Originally Posted by Makorus View Post
    That would arguably be worse than what we have right now.

    A 0.5% DPS difference or instant mining??????
    why? removing all offensive, defensive and combat utility for EVERYONE, would make your pick boils down to aesthetic preference and perhaps non-combat utility
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  11. #128311
    Quote Originally Posted by Jaggler View Post
    Maybe Devourer also serves as a bit of a test phase, how well they can implement "spell skins" in the current game, what issues turn up over time etc.
    Right, like Aug testing the support role. Another one of the benefits of the new release cadence, they can do experiments like that. Devourer's palette swap seems incomplete so far - but, huh, actually in a way that does kinda make it feel like a class/spec version of an Allied Race, in that sense that maybe other new specs could be pumped out faster (like mid xpac, such as Aug) than full classes like Allied Races saving resources over full races.
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  12. #128312
    Quote Originally Posted by Reive View Post
    What cute plushies. They'll look nicely in my house.

    The more variety in decor, the better for all of us.

  13. #128313
    Quote Originally Posted by Enrif View Post
    why? removing all offensive, defensive and combat utility for EVERYONE, would make your pick boils down to aesthetic preference and perhaps non-combat utility
    Just because something doesn't have a combat effect doesn't mean it doesn't have to be balanced.

    The current racials aside from Mechanical ones (Shadowmeld/Bleed Removal) are entirely inconsequential to pretty much everyone, because they are tuned within the range were they have the same effect as a lucky proc.

    Having overpowered "utility" racials just shifts the min-maxing/feeling bad from pro-players (who don't really give a shit about races anyway) to more casual players, which is a terrible idea.

  14. #128314
    racials should either be disabled in instanced content (arena, bgs, dungeons, raids, delves) or they should turn them into perks people can pick and swap freely

  15. #128315
    They need to change the Bleed dispel (and to be honest, it has been useless this expansion/kind of since Stone Legion) and it's fine.

    People are overreacting over racials as if they make or break your class.

  16. #128316
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Makorus View Post
    They need to change the Bleed dispel (and to be honest, it has been useless this expansion/kind of since Stone Legion) and it's fine.

    People are overreacting over racials as if they make or break your class.
    That's the issue with racials like that; they are either useless or can help you build an encounter strategy on them.

  17. #128317
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    Quote Originally Posted by Jaggler View Post
    Before midnight, the last time Belves got any relevant story scraps was Legion/BfA with the recruitment of Nightborne and the Void Elf split and before that it was MoP. If we are talking about races like Tauren or Gnomes things look even more dire. It wasn't as bad back when we still had a faction split in level-up campaigns with camps of various races with their own story lines, but that hasn't been a thing since SL.
    I also really wish we get more story around the older races. Undermine was so bloody good, so they are capable of writing a good story for the older races. There was a Ion interview (or maybe someone else) that mentioned Tauren might get some spotlight in TLT, right?

    I'd love to get more Gnome/Dwarf stories too tbh. Nightborne too. Was hoping they'd get some story alongside the Belves but doesn't look likely.

  18. #128318
    Quote Originally Posted by Nibelheimy View Post
    I think they could make some serious money with it. Could even do it in packs for some Horde and alliance ones who aren't neutral.

    Kalimdor pack / old alliances pack for Horde Ogre and Alliance Furlbog.

    Pandaria pack for Horde Hozen, Alliance Jinyu and Neutral Grummles

    Northrend pack for Taunka, Frost Dwarves, and Tuskarr.

    Midnight pack for High elves and Amani.

    It just makes sense to me. Otherwise we may never get them.
    in the current wow it makes alot of sene to me too, they started putting all the cool sets that in the old times would be from raids or farmed as a cash sink in the store. and honestly, some part of them even go to the trading post, at this point i'm down to pay for another race.

    and i can alredy see the promotion, it would basically be waht they did with necromancer in diablo 3, there is the expansion and an aditional package with necros.


    Quote Originally Posted by Pyrophax View Post
    How in Earth do you come with ideas such as these?
    Who would play stupid Ogres, furry bears, furry walruses, stupid monkeys or elves with fish heads? 4th race of dwarves, totally similar to Earthen? Taurens with bison faces? Like, really?
    Playable races are huge marketing deal, not for 3 people who want to play them. Thats why we got Void Elves, Nightborne and Haranirs. And thats why we unlikely get Amani. Only small amount of players interested in your ideas of races. And even smaller part of playerbase want to play Grummles or Furlbogs. Mechagnomes prove that.

    Also, its not BfA, not Legion - we will only get smaller and smaller content - there will not be like 10 new races. Maybe 1 or 2 in next 3-5 expansions, combined with 1-3 new specs, not classes.
    if you saying about hozen and Jinyu, ok. they would be lower botton of the playable races? maybe yes. but in this case it would be additional races that people who want, buy them, you don't want? don't buy.

    there are active threads talking about playable ogre that are 6-7 years old. and people ask and talk about it for at least 10+ years. it would be as popular as an elf? no! but it would definitely have mid tier popularity. and FFS if blizzard was preocupied with just popularity, mechagnomes, earthen and high moutian tauren and light forged draenei wouldn't even exist.

    Alot of people ask for Tuskkar since WotLK too. your personal taste doesn't mean everyone's personal taste.

    and actually, if tauren didn't exist. all of you would be now saying they should not be playable bc they don't look like elf.
    Last edited by Capivara; 2026-02-13 at 12:11 PM.

  19. #128319
    Quote Originally Posted by extasy View Post
    Learn to read please.
    The only thing that it will show to Microsoft is that they can make the game even more pricey and milk the players (that they don't even see as players, but consummers) even more. So where does it stops ? What's the point where you will say "that's too much" ?

    Quote Originally Posted by KOUNTERPARTS View Post
    Maybe not directly into the pockets of the developers, nor any real guarantee developer's jobs are safe, but at the very least proof of viability is seen with this... ensuring developers retain their jobs?

    Definitely a glass half full perspective, I guess.
    And, as players, we should be fine with the fact that they need to add these out-of-place practices in the game just for said game to continue ? And all of that while the shareholders who don't even know what the game is make more and more money everyday ?
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  20. #128320
    Scarab Lord Enrif's Avatar
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    Quote Originally Posted by Makorus View Post
    Having overpowered "utility" racials just shifts the min-maxing/feeling bad from pro-players (who don't really give a shit about races anyway) to more casual players, which is a terrible idea.
    casual players don't care now, they wouldn't care then either.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

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