Last update for tonight.
Imma continue tomorrow once i get home.
Tag me or dm me and imma add more stuff.
Last edited by Raetary; 2023-09-13 at 08:19 PM.

Someone pointed out that, of the Allied Races hinted at or datamined so far, we have 2 Alliance-oriented races (Jinyu, Broken) but no Horde.
Who do you think could be our 2for Horde if they do a pack of 4 in 11.0? I would like Ogres and Mogu personally (Hozen are too complicated unless they make them humanoid)

Because they'll probably keep using the Dragonriding. Kalimdor's cup made the world feel small and when you compare its scale to any new continent since Legion, it really feel small.
The game would benefit from a little upscale anyway. I mean, the size of Dun Morogh's borders is ridiculous. Ironforge needs to be in a giant mountain.

This is a good point. I'm not sure how I feel about the Mogu and adding another big hulking race to the Horde, but I'd love some additional dive into their racial characteristics and lore through a player character.
Although I hope the Broken hint leans towards racial skins i.e., Dwarves > Dark Iron, Ironforge Wildhammer; Draenei > Eredar, Lightbound, Man'ari, Broken; Orc > Azeroth, Mag'har; and so forth.
It's not that small. Individual zones are, sure. But that's not much different from dragonriding making the Green Dragonflight area of Ohn'ahra plains feel small, or making Valdrakken feel tiny.
Removing the zone boundaries to some extent would massively alleviate individual EK/Kalimdor feeling small, since you would mostly think of them as subareas of a larger zone.
You could use the Dragon Isles as a thought experiment for this. Just imagine that each zone is in fact two or three zones, each with its own specific look and feel.
Azure Span would be the forest area on one side, and the icy side on another. Thaldrazus would be the fortress on the southern end, the Titan area in the middle, and the Rocky area with the a ademy floating above on the north end.
If you then put giant wall between these area they would all feel small, but remove them and they would feel bigger.
For that matter, imagine if there were giant walls between the regular zone boundaries, rather than the gradual transitions.
In a world revamp with Dragonriding i have faith that the developers will consider the feel of the zones as you fly over them. Similar to how they redesigned the world to accommodate flying back in Cataclysm.
The world revamp dream will never die!

idea: giant HD quel'serrar in place of the sword in silithus :3 @Arafal