

Yes, surely blizzard will rediscover all of the development mentalities and assumptions used develop classic and implement them in a way that is congruent with them so they can make authentic classic content. Do you read the stuff you post? Because the rest of us have to.
Never said she'd be the sole antagonist. 11.0 has to be light vs void. With the events of dawn of the infinite, it's basically now or never that Yrel needs to come since there's no other way she can be dragged to our time line.
BFA set her up and DF set up the perfect scenario for her coming.

It's featured in the opening cinematic, as well as most of the concept art for it. So I assume that it will be used eventually, or was scrapped.
The leveling storyline has you go to it as well. Plus it's on the map, and we're also lacking a real finale for Kalecgos and Khadgar.
This might already be mentioned (or image debunked) since I'm not caught up yet, but an impossibly structured monster sounds exactly like what you could expect from a void monster. The Old Gods are supposed to make you crazy just for looking at them and all that Lovecraft stuff, no? So why not have void creatures that make no physical sense? Hell maybe their structure changes constantly. If this image isn't fake I mean.

We won't know for sure, but I'm just gonna take the safe bet and say that whatever might've been planned for it was scrapped.
It could just end up the same way where Margrave Krexus was in the SL cinematic and in the SL loading screen... but by the end of the Maldraxxus story, he gets axed off by his own subordinate with Draka taking over for him until we find the Primus (the true Eternal One)

That felt intentional. I have never believed for a second the shit about "Primus is the real bad guy" and things relating to it. The Krexus thing seems like it was always planned to be a twist, and reflective of how Maldraxxus society exists (people kill each other/betray each other for power). As the Primus being gone was baked into the earliest story, someone had to stand in for him, and they felt he was better off dead for a twist than just being subservient to Primus when he came back.
Vakthros was designed as a prominent structure in Azure Span, the zone with the smallest connection to the Dragonflight story so far. I am more willing to think it's part of 10.2.5 than everything relating to it was scrapped, it feels suspicious that Khadgar was brought over as well considering he did little to nothing so far.
If 10.2 is the last real raid, they may be planning a beefy 10.2.5 with a mini-raid/dungeon that relates to Arcane, and Tyr coming back and having an effect on it would fit.
Last edited by Cheezits; 2023-09-25 at 01:41 AM.

It's definitely set up, and the Rexxar model is a great starting point for a Mok'nathal race, but the thing that gives me pause is that it would be the death knell for playable Ogres... who seem to be getting new animations in the future (if the Boomkin animations are for them first and foremost). I can't see both them and Ogres, and it's very telling they are possibly redoing animations for Ogres as they seemingly thought their WoD models were up to par for modern content (Exiles Reach).
If we can have void elves & blood elves; night elves & nightborne - then I think we can manage having two biologically similar races that, unlike the others, actually have wholly different rigs. (Like humans and kul’tirans…but truly genetically distinct.)
But I’ve always been skeptical we’ll ever get ogres - to feel “right”, they have to be even bigger than tauren and that just feels like a logistical nightmare for Blizzard. That’s why I suspect we never did get them over the last twenty years.

If I'm being completely honest, this is actually the primary reason I think next expansion is a revamp.
The final cinematic is at best the tree blooming.
The big question of Night Elves and them establishing it as a home isn't really there from what we see, and I really don't expect Blizzard to make a new home for the Elves last another expansion before seeing it built up and settled. It's always possible that's a .5 thing for the final patch, but considering their stated desire to see cities and such reclaimed/settled as being in game and experienced, we aren't going to see it happen off screen.

Right on point. It's a little convincing in some places, but other bits have elements that are too faded or structures too nonsensical to think it's anything else.
I maintain these are relatively trustworthy, but not as reflections of what we're actually getting in particular. While these came from a relatively trusted source, they're likely to be hints as opposed to strict reflections of what will be.

There' already NPC's getting settled in to the new home. (According to this Wowhead article) https://www.wowhead.com/news/amirdra...ew-home-335169
The problem is why not just build the new home with the revamp in Kalimdor or in the Eastern Kingdoms where it's happening? It's like saying Deathwing destroyed Stomwind during the Cataclysm so the humans build a new city in Northrend. Maybe they might move it to another location away from the Dragon Isles... but we won't know until we see how this all plays out.