I guess.
I think part of the problem would be better resolved by what's been circulating in some of the M+ community, about the nature of who gets punished by mechanics (i.e. Healers). If failing mechanics wasn't so wipe-y or one-shotty, and more just inconvenient, I think it might help soften the sheer cliff face that is end game content for a new player.
Community obsession with optimality and complete lack of forgiveness for missteps doesn't help.

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