1. #23961
    Quote Originally Posted by Chickat View Post
    Ah ok. Ill skim what I can tonight as I game and try to catch up. Im not able to play games and keep up with this thread at this point.
    I think it will be mostly heavy lore discussions about new book for some time now, i don't personally care about it when it comes to next expansion announcement and leaks but it's the latest thing.


    When i read some leaks mentioning player housing - i wonder how they would do it - through a TP to some land, going to instanced area ala garrisons or dungeon like area when you enter your new house, that you can buy in new city..

  2. #23962
    EK and Kalimdor were designed for most players to walk around everywhere. That's probably why that Alterac expansion guy at least had the good sense to say the size of the zones were upscaled to be way larger.

  3. #23963
    Quote Originally Posted by Woggmer View Post
    The Vanilla zones being tiny compared to newer zones is something that people seem to overlook or don't see a a big deal. But I have pointed this out in another thread.. basically DF's zones usually have up to 6 races (aside from the Waking Shore having 8 races and Ohn'ahran Plains having 5 races) including in the Forbidden Reach and Zaralek Caverns.

    The zones in EK and Kalimdor are much smaller by comparison aside from a few outliers like Hyjal, Uldum, and Twilight Highlands which were added in for Cata. So, it makes me wonder if they might one day merge some of the old zones into larger zones in order for a revamp to be possible or have them built in mind for Dragonriding. (Who can say really?)
    That idea flows around speculation for at least 2-3expansions, when voices of world revamp team grow louder.

    All 3 BE zones megred to Quel'Thalas zone
    All dwarven zone to Khaz Modan.
    Ne ones to 2 zones of Ashenvale and Hijal
    (That would be sick, if you ask me)

    and so on.
    Last edited by Pyrophax; 2023-10-05 at 05:53 AM.

  4. #23964
    Pit Lord Merryck's Avatar
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    It's insane how the Sun / An'she has had almost no lore development whatsoever.

  5. #23965
    Quote Originally Posted by Dismayxz View Post
    It isn't Life, that is true. It is an element, that is true. But the Titans also specifically seem to align it towards Life and Light on their biased chart.
    At the end of Shadowlands, they set it up that Titans are aligned with Light and Death. The NPC Saezurah in Zereth Mortis says "Mortis. Lumen. Ordus. Rhythm and structure...Vitae. Umbra. Tumult. Improvisation and possibility." Mortis, Lumen, Ordus is Death, Light, Order.

    Edit: Just realized I misread the post. Ignore this.
    Last edited by matijwow; 2023-10-05 at 05:56 AM.

  6. #23966
    Ok I'm yet to sleep but I have some Ideas and have to wonder if peoples speculations on Avaloren to be an Arthurian inspired Fae paradise to be correct. If Avaloren and Khaz Algar are to be in the same area/same continent. It could be a plausible expansion setting to have. Could it be a possibility that instead of the world soul eating all of the Elemental Spirit, its instead the broken world tree Elun'ahir.

    Avaloren could be a continent with a massive fissure through the centre. Inside the fissure is the roots of the world tree Elun'ahir, the roots of the world tree reach deep into the planet and have been absorbing the elemental force of spirit from the rest of the planet in an attempt to heal and regrow. At a point in time, a group of Earthern emerged to protect the roots. These have been influenced by the spirit elements from inside of the fissure and built Khaz'Algar into the sides of the fissure reaching deep down following the roots. The spirit energy and lack of any decay from old god influence has made them partly immune the curse of the flesh, allowing them to retain their earthen bodies. But glow green with the spirit element. Surrounding Avaloren are intense storms. The Khaz'Algarians have tamed/built earthen styled Gryphons that are also infused with the Spirit element. Dubbed stormriders, the spirit element they are being empowered by helps calm the storms around them as they fly through essentially protecting them. ( based on how our own elements are more chaotic without the spirit element).

    Iridikon and Xal'Atath have arrived in Avaloren. Their destination is the base of the roots of the fissure. Iridikron uses the void soul to empower Xal'atath into her original old god form. (As shown in the chronicle old god border thingy) She expands and begins to wrap her way amongst the roots with her tentacles, instead of absorbing spirit energies the roots are now absorbing Galakrond decay energy. Or possibly even Old God void energies. Xal'Atath plans to absorb the spirit energy herself. Growing at an exelarated rate in order to burrow deep into the world soul and realise the old gods original wishes.

    Although the continent of Avaloren is vast, the fissure of Khaz'Algar runs deep. The lack of Spirit energies could by causing any biomes surrounding the fissure problems, and at the tallest point of Khaz'Algar (Our new capital) There are reports from the deep places of the fissure that things have changed. The spirit is fading. Madness is falling the deeper you go down. The Algarians either send stormriders for help to the lands beyond the storms for the east, or I see Nightsquall taking us there. Thrall goes because as a shaman, he has some knowledge on the element of spirit.

    I have written this off the top of my head at 6 am, so there may be some obvious lore inconsistencies with what we have recently learnt as I am half awake. Go easy on me. But I see this as a feasible expansion zone. There can be beautiful lands around the city and fissure, and terrifying dark zones the deeper we go. We can get beautiful Arthurian Forests, Moon mountains, Celtic styled highlands with windy cliffs and stormy seas. We also get a Dwarven city built into the sides of the fissure. That get deeper and deeper until it starts resembling an old god infused Mines of Moria. 11.0 may yet be an elemental expansion, just not the element anybody expected. Props to Dismayxz for getting my imagination ticking with the Gryphon texture Chi connection.

    I imagine Uldaz could be a 10.2.5 /10.3 zone. A facility Iridkond and Xal'Atath use to locate the deepest part of the planet they can access. Leading us to this new expansion.
    Last edited by Nibelheimy; 2023-10-05 at 06:06 AM.

  7. #23967
    Quote Originally Posted by Nibelheimy View Post
    Imagine making the Dragonflight pre-order mount a dragon you can't even dragon ride on. Could of easily been added as a Highland drake full transformation.
    Still baffled the Preorder mount and the WotLK promo mount were not full transformations.

  8. #23968
    Pit Lord Merryck's Avatar
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    The Dwarves delved too greedily and too deep. You know what they awoke in the darkness of Khaz'Algar ...

  9. #23969
    In regards to Avaloren - isn't the book regarding the green dragon flying there to never return pointing towards it being based on Avalon/Camelot even moreso? I presume there's a new sect of dragons there.

    I really do get the vibe that its going to be your typical classic western fantasy with knights, dragons, witches etc.

    I also feel like the Amirdrassil boss, Nymue, is also a massive hint towards this because of the Nimue, the lady of the lake. I agree completely with @Ferlion that the ''heretics'' will be life based, all things considered.

    I'm so ready for Toussaint in WoW.

    - - - Updated - - -

    Quote Originally Posted by Nibelheimy View Post
    Ok I'm yet to sleep but I have some Ideas and have to wonder if peoples speculations on Avaloren to be an Arthurian inspired Fae paradise to be correct. If Avaloren and Khaz Algar are to be in the same area/same continent. It could be a plausible expansion setting to have. Could it be a possibility that instead of the world soul eating all of the Elemental Spirit, its instead the broken world tree Elun'ahir.

    Avaloren could be a continent with a massive fissure through the centre. Inside the fissure is the roots of the world tree Elun'ahir, the roots of the world tree reach deep into the planet and have been absorbing the elemental force of spirit from the rest of the planet in an attempt to heal and regrow. At a point in time, a group of Earthern emerged to protect the roots. These have been influenced by the spirit elements from inside of the fissure and built Khaz'Algar into the sides of the fissure reaching deep down following the roots. The spirit energy and lack of any decay from old god influence has made them partly immune the curse of the flesh, allowing them to retain their earthen bodies. But glow green with the spirit element. Surrounding Avaloren are intense storms. The Khaz'Algarians have tamed/built earthen styled Gryphons that are also infused with the Spirit element. Dubbed stormriders, the spirit element they are being empowered by helps calm the storms around them as they fly through essentially protecting them. ( based on how our own elements are more chaotic without the spirit element).

    Iridikon and Xal'Atath have arrived in Avaloren. Their destination is the base of the roots of the fissure. Iridikron uses the void soul to empower Xal'atath into her original old god form. (As shown in the chronicle old god border thingy) She expands and begins to wrap her way amongst the roots with her tentacles, instead of absorbing spirit energies the roots are now absorbing Galakrond decay energy. Or possibly even Old God void energies. Xal'Atath plans to absorb the spirit energy herself. Growing at an exelarated rate in order to burrow deep into the world soul and realise the old gods original wishes.

    Although the continent of Avaloren is vast, the fissure of Khaz'Algar runs deep. The lack of Spirit energies could by causing any biomes surrounding the fissure problems, and at the tallest point of Khaz'Algar (Our new capital) There are reports from the deep places of the fissure that things have changed. The spirit is fading. Madness is falling the deeper you go down. The Algarians either send stormriders for help to the lands beyond the storms for the east, or I see Nightsquall taking us there. Thrall goes because as a shaman, he has some knowledge on the element of spirit.

    I have written this off the top of my head at 6 am, so there may be some obvious lore inconsistencies with what we have recently learnt as I am half awake. Go easy on me. But I see this as a feasible expansion zone. There can be beautiful lands around the city and fissure, and terrifying dark zones the deeper we go. We can get beautiful Arthurian Forests, Moon mountains, Celtic styled highlands with windy cliffs and stormy seas. We also get a Dwarven city built into the sides of the fissure. That get deeper and deeper until it starts resembling an old god infused Mines of Moria. 11.0 may yet be an elemental expansion, just not the element anybody expected. Props to Dismayxz for getting my imagination ticking with the Gryphon texture Chi connection.

    I imagine Uldaz could be a 10.2.5 /10.3 zone. A facility Iridkond and Xal'Atath use to locate the deepest part of the planet they can access. Leading us to this new expansion.
    I love the sound of all of this except for Xal'atath taking on her Old God form so soon. I want to keep her in her humanoid form for a bit just to make the character seem more accessible and personable. Her transformation can come later in the expansion. Unless, she can project an avatar of herself to us whilst in her Old God form.

    Great write up. I would be down for this.

  10. #23970
    Looking at the new N'zoth quotes from the Thaldrazsus questline again, since according to Danuser they were written to hint at very specific things and judging by the Khaz Algar book and the new Storming Sea/etc. books their foreshadowing is essentially all for next expansion.

    You will follow him to the deep places. The dark waters will flow in his wake.
    At first I think everyone believed this was referring to following Fyrakk down to Zaralek, but no "dark waters flowed in his wake" or anything remotely of the sort. Maybe it was really an Iridikron/underground expansion hint?

    Deeper, deeper its roots will reach. Welcoming our embrace.
    This N'Zoth quote from Thaldrazsus might be referring to the underground world tree that Eonar planted. It's the most fitting "deep roots" I can think of, at least.

    Her dreams sing beneath the surface. Our dreams. Our song.
    More underground hints? Actually, all three of these quotes refer to things below ground...
    Last edited by lostsoup; 2023-10-05 at 06:15 AM.

  11. #23971
    Is all the talk about the rift in Avaloren because of Aman'thul ripping up Elun'hanir?

    Elun'hanir grew from a branch of G'hanir, the Mother Tree, and G'hanir died during the War of the Ancients. It's last acorn was used to grow Nordrassil on Hyjal, and the other world trees came from Nordrassil.

    I'd expect any remnant of it to be smaller. Maybe it was originally in the center of Un'Goro and that's why there's both a volcano there, a crater, primitive life forms, Titan observers, and the world tree corrupted by Il'gynoth in the Emerald Nightmare.

    Also, kind of weird that they would make an Avalon now since their King Arthur was dissipated in Shadowlands.

  12. #23972
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Xilurm View Post
    Maybe the First Ones poured their essence or whatever into Azeroth because they were about to die, and Azeroth is technically their "legacy" of sorts. If the First Ones also follow the rules of the "Legion across all timelines" (which they obviously do) then them only "blessing" our Azeroth would make sense as to why it's the only special Azeroth in all timelines and why all the others are doomed.
    Ive speculated since SL that Azeroth is actually a first one and thats why shes so special.

  13. #23973
    Quote Originally Posted by Nibelheimy View Post
    Ok I'm yet to sleep but I have some Ideas and have to wonder if peoples speculations on Avaloren to be an Arthurian inspired Fae paradise to be correct. If Avaloren and Khaz Algar are to be in the same area/same continent. It could be a plausible expansion setting to have. Could it be a possibility that instead of the world soul eating all of the Elemental Spirit, its instead the broken world tree Elun'ahir.

    Avaloren could be a continent with a massive fissure through the centre. Inside the fissure is the roots of the world tree Elun'ahir, the roots of the world tree reach deep into the planet and have been absorbing the elemental force of spirit from the rest of the planet in an attempt to heal and regrow. At a point in time, a group of Earthern emerged to protect the roots. These have been influenced by the spirit elements from inside of the fissure and built Khaz'Algar into the sides of the fissure reaching deep down following the roots. The spirit energy and lack of any decay from old god influence has made them partly immune the curse of the flesh, allowing them to retain their earthen bodies. But glow green with the spirit element. Surrounding Avaloren are intense storms. The Khaz'Algarians have tamed/built earthen styled Gryphons that are also infused with the Spirit element. Dubbed stormriders, the spirit element they are being empowered by helps calm the storms around them as they fly through essentially protecting them. ( based on how our own elements are more chaotic without the spirit element).

    Iridikon and Xal'Atath have arrived in Avaloren. Their destination is the base of the roots of the fissure. Iridikron uses the void soul to empower Xal'atath into her original old god form. (As shown in the chronicle old god border thingy) She expands and begins to wrap her way amongst the roots with her tentacles, instead of absorbing spirit energies the roots are now absorbing Galakrond decay energy. Or possibly even Old God void energies. Xal'Atath plans to absorb the spirit energy herself. Growing at an exelarated rate in order to burrow deep into the world soul and realise the old gods original wishes.

    Although the continent of Avaloren is vast, the fissure of Khaz'Algar runs deep. The lack of Spirit energies could by causing any biomes surrounding the fissure problems, and at the tallest point of Khaz'Algar (Our new capital) There are reports from the deep places of the fissure that things have changed. The spirit is fading. Madness is falling the deeper you go down. The Algarians either send stormriders for help to the lands beyond the storms for the east, or I see Nightsquall taking us there. Thrall goes because as a shaman, he has some knowledge on the element of spirit.

    I have written this off the top of my head at 6 am, so there may be some obvious lore inconsistencies with what we have recently learnt as I am half awake. Go easy on me. But I see this as a feasible expansion zone. There can be beautiful lands around the city and fissure, and terrifying dark zones the deeper we go. We can get beautiful Arthurian Forests, Moon mountains, Celtic styled highlands with windy cliffs and stormy seas. We also get a Dwarven city built into the sides of the fissure. That get deeper and deeper until it starts resembling an old god infused Mines of Moria. 11.0 may yet be an elemental expansion, just not the element anybody expected. Props to Dismayxz for getting my imagination ticking with the Gryphon texture Chi connection.

    I imagine Uldaz could be a 10.2.5 /10.3 zone. A facility Iridkond and Xal'Atath use to locate the deepest part of the planet they can access. Leading us to this new expansion.
    I didn't think of Nimue just.. being so blatant when I made my wall. That's a good point.

    - - - Updated - - -

    Quote Originally Posted by lostsoup View Post
    Looking at the new N'zoth quotes from the Thaldrazsus questline again, since according to Danuser they were written to hint at very specific things and judging by the Khaz Algar book and the new Storming Sea/etc. books their foreshadowing is essentially all for next expansion.



    At first I think everyone believed this was referring to following Fyrakk down to Zaralek, but no "dark waters flowed in his wake" or anything remotely of the sort. Maybe it was really an Iridikron/underground expansion hint?



    This N'Zoth quote from Thaldrazsus might be referring to the underground world tree that Eonar planted. It's the most fitting "deep roots" I can think of, at least.



    More underground hints? Actually, all three of these quotes refer to things below ground...
    Yeah pretty much. I think with that Naga pamphlet thingy we had at some point, it's referring to Iridikron going for the Underground and the Tree there, and the Dark Waters flowing in his wake is a metaphor for the Naga. Or maybe the Tears of Eonar bit in the Elun'ahir book are represented with literal Water, similar to the mock-well of eternity situation with Nordrassil. A titan's tears, titan waters that Iridikron is going to corrupt with the Essence of Galakrond. Wait, that would make it a good life vs decay theme.

    And then Deep Roots and more Underground hints, that just tracks.

  14. #23974
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Cosmicpreds View Post
    I interpreted it as "The Dream is Life's equivalent to the Veil" more than anything tbh.

    - - - Updated - - -



    Save your breath, we likely won't explore another realm for a while.
    I imagine 13.0 is a good time.

    11.0 Other side of Azeroth
    12.0 Revamp
    13.0 Karesh and visiting the Voidlands in a patch.

  15. #23975
    I sincerely hope we never visit another "Zereth" and never meet the First Ones.

    Narrative cohesion is important to me, and I hate retcons as much as the next guy. I've been interested in Warcraft lore since WC3 and I've happily accepted questionable story/world-building decisions along the way, even my favourite lore expansion Legion had points I disliked. I never thought I'd actually be someone to support such a huge retcon, but here we are.

    I hated BfA lore, it was awful. But at least it was fairly self-contained and we can move on from it.

    Shadowlands lore, on the other hand, I legitimately would support them pretending never happened. The whole expansion. It commits the sin of not just being bad, but staining the entirety of Warcraft lore forever. The Jailor being behind everything. The First Ones just being Titans but more Titaner. The whole exploration and set-up of the Shadowlands themselves. The fact that the entire cosmos is apparently artificial and follows a paint-by-numbers grid-like ruleset. Danuser has honestly marked all lore that came before it and all lore that will follow.

    I don't care what the next expansion is, as long as it has nothing to do with any of that.

  16. #23976
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Ferlion View Post
    I do think that Shadowlands would have been better received had we got afterlives. Even if just small scenario type events, we should have seen themed afterlives that were non-critical.
    An Island expedition type thing for different afterlives and one off quests with lore characters of the past would have been neat. Expand on it with every patch and we end up with 10-20 different Shadowlands realms even if the pocket of those realms was small.

  17. #23977
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    Quote Originally Posted by Chickat View Post
    I imagine 13.0 is a good time.

    .
    And what is a good time for Taylor Swift memes?

  18. #23978
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    Quote Originally Posted by Cosmicpreds View Post
    I think SL needed to explore more concepts, definitely. Doesn't help that some of its plot points were seemingly scrapped early on as well. :/ Hm...

    As for Zereth Mortis? I think that's fine ngl, Zereth Mortis is our first true introduction to the Progenitors' magics and whatnot, and it's meant to be the start of a greater plotpoint that expands beyond the Cosmic Forces and their conflict. This is 100% going to be multi-expac, and I wouldn't be shocked if other forces explore stuff regarding the Progenitors in the near future.
    I definitely would enjoy visiting other cosmic realms, but I would hate for us to visit every Zertith zones. Maybe as a raid or dungeon, but it would be boring if every cosmic expansion was cookie cutter with us visiting the zerith of each realm.

  19. #23979
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    Quote Originally Posted by lostsoup View Post
    Looking at the new N'zoth quotes from the Thaldrazsus questline again, since according to Danuser they were written to hint at very specific things and judging by the Khaz Algar book and the new Storming Sea/etc. books their foreshadowing is essentially all for next expansion.

    At first I think everyone believed this was referring to following Fyrakk down to Zaralek, but no "dark waters flowed in his wake" or anything remotely of the sort. Maybe it was really an Iridikron/underground expansion hint?

    This N'Zoth quote from Thaldrazsus might be referring to the underground world tree that Eonar planted. It's the most fitting "deep roots" I can think of, at least.

    More underground hints? Actually, all three of these quotes refer to things below ground...
    Agree that there is a good chance these tie into the new book lore, esp around the Eonar tree. I think they might be slightly more metaphorical - e.g. the dark waters not being literal water, but the forces of Azshara following after (presumably) Iridikron. 'Her dreams' may refer to the roots/Eonar's tears (basically the manifestation of Eonar's dream for the Tree continuing on), and a very clear message that they have been co-opted by the Old Gods.

    N'zoth is quite explicit in using 'our', though, and I wonder whether he considers Xal and her merry band as necessarily aligned with him. I've been banging on about this for a while now, but it would be a real let down to see N'zoth's inevitable and shenanigans-filled return be followed by him joining up with Azshara and Xal, since there is evidently no love lost between them. Would be an interesting dynamic to see the void crew also encounter similar frictions in this strange new place that we do.

  20. #23980
    Quote Originally Posted by maplesyrupgl View Post
    I sincerely hope we never visit another "Zereth" and never meet the First Ones.

    Narrative cohesion is important to me, and I hate retcons as much as the next guy. I've been interested in Warcraft lore since WC3 and I've happily accepted questionable story/world-building decisions along the way, even my favourite lore expansion Legion had points I disliked. I never thought I'd actually be someone to support such a huge retcon, but here we are.

    I hated BfA lore, it was awful. But at least it was fairly self-contained and we can move on from it.

    Shadowlands lore, on the other hand, I legitimately would support them pretending never happened. The whole expansion. It commits the sin of not just being bad, but staining the entirety of Warcraft lore forever. The Jailor being behind everything. The First Ones just being Titans but more Titaner. The whole exploration and set-up of the Shadowlands themselves. The fact that the entire cosmos is apparently artificial and follows a paint-by-numbers grid-like ruleset. Danuser has honestly marked all lore that came before it and all lore that will follow.

    I don't care what the next expansion is, as long as it has nothing to do with any of that.
    I hope you’re ready for Cosmicspreds to come in here and tell you that you’re wrong.

    Whilst I do agree with the sentiment that if SL was seeded throughout previous expansions more, it would have been received better - I can’t get behind the framed narrative that The Jailer was a 4d chess player. Him influencing Vol’jin to appoint Sylvanas as warchief, making a deal with Odyn to get his eye, and utilising the death of Argus, sure. All the other bollocks, no thank you.

    The whole Eternal Ones essentially being constructs as well wasn’t something I was keen on. I hope they don’t go that route with Elune.

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