Originally Posted by
Nibelheimy
Ok I'm yet to sleep but I have some Ideas and have to wonder if peoples speculations on Avaloren to be an Arthurian inspired Fae paradise to be correct. If Avaloren and Khaz Algar are to be in the same area/same continent. It could be a plausible expansion setting to have. Could it be a possibility that instead of the world soul eating all of the Elemental Spirit, its instead the broken world tree Elun'ahir.
Avaloren could be a continent with a massive fissure through the centre. Inside the fissure is the roots of the world tree Elun'ahir, the roots of the world tree reach deep into the planet and have been absorbing the elemental force of spirit from the rest of the planet in an attempt to heal and regrow. At a point in time, a group of Earthern emerged to protect the roots. These have been influenced by the spirit elements from inside of the fissure and built Khaz'Algar into the sides of the fissure reaching deep down following the roots. The spirit energy and lack of any decay from old god influence has made them partly immune the curse of the flesh, allowing them to retain their earthen bodies. But glow green with the spirit element. Surrounding Avaloren are intense storms. The Khaz'Algarians have tamed/built earthen styled Gryphons that are also infused with the Spirit element. Dubbed stormriders, the spirit element they are being empowered by helps calm the storms around them as they fly through essentially protecting them. ( based on how our own elements are more chaotic without the spirit element).
Iridikon and Xal'Atath have arrived in Avaloren. Their destination is the base of the roots of the fissure. Iridikron uses the void soul to empower Xal'atath into her original old god form. (As shown in the chronicle old god border thingy) She expands and begins to wrap her way amongst the roots with her tentacles, instead of absorbing spirit energies the roots are now absorbing Galakrond decay energy. Or possibly even Old God void energies. Xal'Atath plans to absorb the spirit energy herself. Growing at an exelarated rate in order to burrow deep into the world soul and realise the old gods original wishes.
Although the continent of Avaloren is vast, the fissure of Khaz'Algar runs deep. The lack of Spirit energies could by causing any biomes surrounding the fissure problems, and at the tallest point of Khaz'Algar (Our new capital) There are reports from the deep places of the fissure that things have changed. The spirit is fading. Madness is falling the deeper you go down. The Algarians either send stormriders for help to the lands beyond the storms for the east, or I see Nightsquall taking us there. Thrall goes because as a shaman, he has some knowledge on the element of spirit.
I have written this off the top of my head at 6 am, so there may be some obvious lore inconsistencies with what we have recently learnt as I am half awake. Go easy on me. But I see this as a feasible expansion zone. There can be beautiful lands around the city and fissure, and terrifying dark zones the deeper we go. We can get beautiful Arthurian Forests, Moon mountains, Celtic styled highlands with windy cliffs and stormy seas. We also get a Dwarven city built into the sides of the fissure. That get deeper and deeper until it starts resembling an old god infused Mines of Moria. 11.0 may yet be an elemental expansion, just not the element anybody expected. Props to Dismayxz for getting my imagination ticking with the Gryphon texture Chi connection.
I imagine Uldaz could be a 10.2.5 /10.3 zone. A facility Iridkond and Xal'Atath use to locate the deepest part of the planet they can access. Leading us to this new expansion.