
"Some people like comedies so it's still a well written dramatic movie!"
That's not how that works.
How are you liking that sort of writing in an MMO when the writing itself requires you ignore that you're playing an MMO? You can like that writing, but that doesn't make it work in the thing it's outright denying. A chocolate cake with no chocolate in it isn't subjective and impactful just because some people don't like chocolate and prefer vanilla. It's a bad chocolate cake, full stop.
The Aggramar cutscene at the end of Legion was the first one I remember people being really excited to see their character in. But, yeah, there obviously ones before that. Even in Legion itself - the artifact weapon acquisition cutscenes come to mind.
So you are insisting it is more than personal preference?
Cosmic greetings, all, I'm the Raccoonatic Commander!
Leowyld of Emerald Dream-US

I literally detailed it in the first post responding to your question. Don't just not read shit and then pretend things haven't been explained to you. There was nothing vague in that response.
MMOs have multiple concurrent players you are constantly interacting with. That is the single most fundamental, objective and uncontestable feature of an MMO game. It has other players. Writing that denies the existence of other players to make any sense at all and pretend that you are largely singular is poor writing, it fails to account for what it is being written as, to the point of detraction, just like a really stylish safety vest that is solid black with absolutely no reflective or bright parts to it is a shittily designed safety vest.
I guess if you consider "chocolate cakes should be chocolate" to be """personal preference""" sure. Whatever.
Last edited by Hitei; 2023-10-08 at 05:21 PM.
I mean this doesn't really matter, there will be always a main character that is you, no matter if writing specifically says this or not.
Tyr questline in Df - you're the one rebuilding him or other players in the story? Who will be associated with this event when this happen? You or other players?
It also doesn't make sense for spirit healers to bring you back to life without so much as a scar, but none of the NPCs. Gameplay will always come with caveats like this. But you also conveniently forget the second part of the MMORPG acronym. It is a Role playing game. You quite literally play a role. If the only role you can play is a literal nobody that tags along with more important people, it is not a very good RPG.

Ahh this thread is back to being miserable again.
Let's steady the course here.
If the Aspects manage to get their Aspect powers returned to them, how often do we think they will be involved in further storylines?
Who among us experimented with FFXIV during covid? It was like a real life gothic horror novella, playing through 400 mandatory story quests, waiting for this "way better than wow" story to begin & it never would. Just lots of french catboys.Yeah, but as I said, none have been as complicated at the one from the heritage armor quest. Most of them are just panning camera over a character maybe doing a general emote.

It may not be for everyone. But I think FFXIV's storytelling is amazing. And I know I am not alone in that. Yes, it's much more about the journey and the experience than reaching endgame quickly. But there is a place for that in the MMO landscape, I think. You don't complain about all the pages you have to read through to reach the end of a fantasy novel. They are part of the story itself.
Last edited by Leowyld; 2023-10-08 at 05:47 PM.
Cosmic greetings, all, I'm the Raccoonatic Commander!
Leowyld of Emerald Dream-US
I think the earliest was MoP. At 32:30 in this vid you can see a demon hunter behind the admiral, which would have to be a player character.
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.



Wow works best in the middle ground, where the narrative only mentions us in passing, but we get actively recognized while in the process of interacting with the relevant characters directly.
Obviously Thrall or Jaina shouldn't treat us like a random nobodies, after all the work, but the narrative itself shouldn't put us in a focal position.
Wow is not narratively built for that, as there is no ubiquitous "Champion of Azeroth/Adventurer" persona as there is for the WoL in FF14.
The PC in wow is a voicless, descriptionless, bipedal plot device to kill the bad guy, whoever it may currently be.
Which is always an issue whenever we are getting the focus.
As our own characters feel completely detached due to the reason above and the story can never actually make up its mind on how many of us even exist.