1. #25901
    Quote Originally Posted by Marlamin View Post
    They allowed streaming the demo for Shadowlands so I'm hopeful they'll do the same this time around, but that would still be very welcome, the more footage the better.
    Wasn't the Shadowlands demo the Maw intro? Baffling they used that considering how obnoxious it was.

  2. #25902
    Quote Originally Posted by Hitei View Post
    SL seemed typically slow about content features. I seem to recall Torghast was pretty slow to get implemented and the powers for both it and soulbind effects were kind of trickled in. Historically demos don't really show much on the feature/system/gameplay end though, do they? They're classically a new class/race's start zone, or an intro experience and some of the first questing zone.

    Actually have we ever really seen big systems or features shown in detail in an announcement? Besides I guess classes.
    Yeah, as far as I can recall there's not usually that much available in the demo and any features they show off in panels are usually in an early stage still, either a mockup or rough implementation. Hell, the DF talent system was still largely mockups pretty close to the Beta starting, which is why I'm curious to see how far along stuff this is this time.

    - - - Updated - - -

    Quote Originally Posted by ChairmanKaga View Post
    Wasn't the Shadowlands demo the Maw intro? Baffling they used that considering how obnoxious it was.
    I believe it was Bastion.

  3. #25903
    Quote Originally Posted by Marlamin View Post
    I believe it was Bastion.
    It was. I recall the map getting passed around a lot because it was unusual for us to have an actual zone map so early.

  4. #25904
    High Overlord RahEndymion's Avatar
    1+ Year Old Account
    Join Date
    Jan 2023
    Location
    Segmentum Solar
    Posts
    151
    Okay so I've recently moved back to Canada from UK and for the last 2 weeks I have had very limited time to spend on mmoc.

    I saw the achi finds and the gryphon textures etc, but can anyone summarize what has changed and where we're at in the last 400-500 pages? What are the key speculations / evidences etc?

    Much appreciation for anyone who shoulders this burden.

  5. #25905
    Quote Originally Posted by Ersula View Post
    It seems the entire point of the Roadmap format was to avoid a content drought. I've said this before but if the next expansion comes out in August, sure. But I think they'll be playing up the November Anniversary in relation to the new release date.

    The biggest reason I'm expecting an entirely new raid tier is because Shadowlands had 31 raid encounters, but Dragonflight including the Emerald Dream only has had 26. Shadowlands had Covid to deal with, so what's the excuse that Dragonflight ultimately has significantly less raid content?
    Not if Classic+ or Classic HD are a real thing. Those could easily take that anniversary slot if they're a thing and leave 11.0 open to take the summer spot.

    That said I'm hopeful that 10.3 exists because if not it's gonna take Dragonflight from a solid 9 to a 7 or so cause 10.2 feels like a whimper of an ending.

  6. #25906
    Quote Originally Posted by RahEndymion View Post
    Okay so I've recently moved back to Canada from UK and for the last 2 weeks I have had very limited time to spend on mmoc.

    I saw the achi finds and the gryphon textures etc, but can anyone summarize what has changed and where we're at in the last 400-500 pages? What are the key speculations / evidences etc?

    Much appreciation for anyone who shoulders this burden.
    I dunno where 400 pages ago was, but:

    We have the achievements, confirming that "Algarian Stormrider" is the name of the mount that is going to be in the heroic/epic versions of the next expansion. We don't actually know what the Algarian Stormrider is, beyond guesses.

    The fact that it's named Algarian strongly suggests that 11.0 will feature Khaz Algar, the location mentioned in this book from Uldaman, which talks about how a group of earthen were sent to investigate an "anomaly" in a "fissure" in some sector, and that those earthen began to show symptoms similar to the curse of flesh, growing independent, though they did not physically become flesh. They started calling their sector "Khaz Algar".


    This is often being correlated with "Alvaloren" a place which initially was named in another Uldaman lore book, which talks about how Odyn kept trying to send teams to pursue "heretics" in Alvaloren, but the teams he sent keep ending up dead/missing, with the wreckage of the most recent one washed up on their shores.

    We've also gotten several other potentially, but not confirmed, related tidibits, first the Forbidden Reach book about Nightsquall, a pirate who sailed west of Kalimdor, an supposedly filled with perpetual storms, magic and monsters that no one ever returns from, where he apparently found someplace and returned with lots of treasure never seen before, and that he had even bigger plans in mind and was putting together a massive fleet for it.

    And recently, in 10.2 PTR, a book about a young green dragon who loved exploring, eventually saw all of ancient Kalimdor, and bored, decided to fly off to the west despite Tyr warning her that "only ruin lies beyond the Storming Sea". She disappeared and was never heard from again, though some other green dragons claim to have seen her in her dreams and that she found someplace beyond the sea where she began raising her own brood.

    These suggest that maybe we are gearing up for an expansion that takes place off to the west of Kalimdor, on the backside of the planet. Or at least that they are seeding the existence of such a location for future exploration.


    We also got a 10.2 lorebook that talked about Eonar and Elune being close, and Eonar planting a branch of G'hanir given to her by Elune, that grew into a world tree. Aman'thul, viewing it as emblamtic of Life magic rather than being the Order they were supposed to be seeding, ripped the tree up in anger, leaving a crater than Eonar wept into, but her tears watered the left behind roots of the tree, which had buried very deep and continued to live on and grow. It's unknown what location this might be referring to, though some people have posited Un'goro, since we see it has a great tree in the Il'gynoth fight despite it not having one in the real location. Others have suggested this might be related to the above "fissure" in Khaz Algar.

    We have several datamined encrypted mounts, one that is dragonriding capable and customizable, one that seems dragonriding capable but lacks customization(?), what seems to be an air elemental or something with a lot of wind effects, the spooky gryphon texture. There's also a blizzard elemental likely part of the Blizzcon collection pack, a Ysera murloc, and several unkown pets, a Squally and a Fyrn.

  7. #25907
    Herald of the Titans Worldshaper's Avatar
    1+ Year Old Account
    Join Date
    Jun 2022
    Location
    Azeroth
    Posts
    2,614
    Quote Originally Posted by Hitei View Post

    The fact that it's named Algarian strongly suggests that 11.0 will feature Khaz Algar, the location mentioned in this book from Uldaman, which talks about how a group of earthen were sent to investigate an "anomaly" in a "fissure" in some sector, and that those earthen began to show symptoms similar to the curse of flesh, growing independent, though they did not physically become flesh. They started calling their sector "Khaz Algar".
    As was pointed out to me (after having read the text wrong myself), the fissure probably wasn't the thing that caused their symptoms. The Curse of Flesh was latent within them since their own creation, like with other Earthen it started manifesting itself after a while.

    What seems to the effects of the fissure is that it prevented the curse from changing their physical forms, OR it altered it so that their forms still changed, but not into fleshy dwarves as it were.

    It also might have sped the effect up, since they were separated by a lot of time from the Dwarves at Uldaman.

  8. #25908
    Quote Originally Posted by Worldshaper View Post
    As was pointed out to me (after having read the text wrong myself), the fissure probably wasn't the thing that caused their symptoms. The Curse of Flesh was latent within them since their own creation, like with other Earthen it started manifesting itself after a while.

    What seems to the effects of the fissure is that it prevented the curse from changing their physical forms, OR it altered it so that their forms still changed, but not into fleshy dwarves as it were.

    It also might have sped the effect up, since they were separated by a lot of time from the Dwarves at Uldaman.
    Ignoring the oddity that this report was written within the last 2500 years in game time, I don't think it would have sped up the curse.

    In the course of their duties, these earthen began to manifest behaviors analogous to those which would one day be apparent in the self-styled dwarves, despite the two groups being separated by vast swaths of time and distance.
    "To those which would one day be apparent" tends to indicate that the Earthen Group sent to investigate the fissure predate the batch of Earthen that turned into Dwarves.

  9. #25909
    Quote Originally Posted by Woggmer View Post
    I hate to break it to you, but that's not the reason... During BFA they updated the artwork for the maps, but they messed up by having Kalimdor too far away from the Maelstrom so in DF they fixed it.

    BFA World Map


    DF World Map


    I have no idea where people are getting this whole "There's something to west of Kalimdor" speculation.
    I wish I have the same level of unfounded confidence as you are

  10. #25910
    Quote Originally Posted by Ferlion View Post
    Ignoring the oddity that this report was written within the last 2500 years in game time, I don't think it would have sped up the curse.

    "To those which would one day be apparent" tends to indicate that the Earthen Group sent to investigate the fissure predate the batch of Earthen that turned into Dwarves.
    And not just a little, but a considerable amount of time earlier ("vast swaths of time") and that they were very far away from Dun Morogh ("and distance").

    The phrasing also suggests it's a meta study of archived reports.

    - - - Updated - - -

    Quote Originally Posted by Hyde View Post
    I wish I have the same level of unfounded confidence as you are
    Not like the map is remotely scaled properly anyway. Having Kalimdor be to far west would be a complete non-issue unless they need the space for something.

  11. #25911
    Quote Originally Posted by Woggmer View Post
    I hate to break it to you, but that's not the reason... During BFA they updated the artwork for the maps, but they messed up by having Kalimdor too far away from the Maelstrom so in DF they fixed it.

    BFA World Map


    DF World Map


    I have no idea where people are getting this whole "There's something to west of Kalimdor" speculation.
    There is definitely something west of Kalimdor. But I don't think shifting Kalimdor more east was that reason, but surely it gives Blizzard impetus to change in 11.0

  12. #25912
    Quote Originally Posted by Worldshaper View Post
    As was pointed out to me (after having read the text wrong myself), the fissure probably wasn't the thing that caused their symptoms. The Curse of Flesh was latent within them since their own creation, like with other Earthen it started manifesting itself after a while.
    I don't think this is true. Chronicle says that the Uldum tol'vir only got the Curse of Flesh when they were contacted by northern Titanforged; up to that point they were completely secluded. Which suggests that the Curse is communicable.
    That said, given that the Earthen of Khaz Algar are compared to the dwarves that emerged from Uldaman, something that happened well after the Sundering, it could be that they were earthen dispatched from Ulduar.

  13. #25913
    Quote Originally Posted by flan1337 View Post
    and this is why we don't need transmog restrictions anymore, but only having armor types for progression.

  14. #25914
    Quote Originally Posted by Magistrate View Post
    She had the eye of aman thul.

    - - - Updated - - -



    Dragonflight launched quicker than anyone anticipated. Until it came out many people consistently said it wouldn't launch as intended. But it did.

    I think we might be pleasantly surprised.

    They have to keep their monthly active user count up esp with d4's users dropping like 98% or some crazy amount.
    The 98% is an entirely made up number btw.

    - - - Updated - - -

    Quote Originally Posted by Hitei View Post
    I'd be real down for a huge subzone that is just permanent Darkmoon installation.

    - - - Updated - - -


    SL seemed typically slow about content features. I seem to recall Torghast was pretty slow to get implemented and the powers for both it and soulbind effects were kind of trickled in. Historically demos don't really show much on the feature/system/gameplay end though, do they? They're classically a new class/race's start zone, or an intro experience and some of the first questing zone.

    Actually have we ever really seen big systems or features shown in detail in an announcement? Besides I guess classes.
    Todghast was in the very first alpha so idk mate.
    It was very bare bones though, but that is because of player feedback they had to complete overhaul it and the maw.
    I still remember when you had to do the maw to get keys to do torghast.

    - - - Updated - - -

    Quote Originally Posted by Marlamin View Post
    Yeah, as far as I can recall there's not usually that much available in the demo and any features they show off in panels are usually in an early stage still, either a mockup or rough implementation. Hell, the DF talent system was still largely mockups pretty close to the Beta starting, which is why I'm curious to see how far along stuff this is this time.

    - - - Updated - - -



    I believe it was Bastion.
    It was bastion with a teleport to torghast.

  15. #25915
    Herald of the Titans Worldshaper's Avatar
    1+ Year Old Account
    Join Date
    Jun 2022
    Location
    Azeroth
    Posts
    2,614
    Quote Originally Posted by Nymrohd View Post
    I don't think this is true. Chronicle says that the Uldum tol'vir only got the Curse of Flesh when they were contacted by northern Titanforged; up to that point they were completely secluded. Which suggests that the Curse is communicable.
    That said, given that the Earthen of Khaz Algar are compared to the dwarves that emerged from Uldaman, something that happened well after the Sundering, it could be that they were earthen dispatched from Ulduar.
    IIRC they were all made from the Forge of Wills, and the old lore at least says that any titan-forged created there would contract the Curse, even if they were created before the Curse.

  16. #25916
    Quote Originally Posted by Hyde View Post
    I wish I have the same level of unfounded confidence as you are
    If there was something there, it can't be as big as the Broken Isles or the Dragon Isles. There's not enough room to fit a continent of those sizes.

    If anything it looks like something about as big as Zandalar or Kul'tiras.

  17. #25917
    I am Murloc! MCMLXXXII's Avatar
    15+ Year Old Account
    Join Date
    Aug 2009
    Location
    Delta swamp of the west
    Posts
    5,376
    Quote Originally Posted by Woggmer View Post
    If there was something there, it can't be as big as the Broken Isles or the Dragon Isles. There's not enough room to fit a continent of those sizes.

    If anything it looks like something about as big as Zandalar or Kul'tiras.
    Why not? There's no indication of the distance between the west of Kalimdor and the east of EK.

  18. #25918
    Quote Originally Posted by Worldshaper View Post
    IIRC they were all made from the Forge of Wills, and the old lore at least says that any titan-forged created there would contract the Curse, even if they were created before the Curse.
    Kind of weird that there isn't any Anubisath that show signs of the Curse of Flesh despite the fact they were also afflicted with it as well. The ones were only familiar with are the big obsidian giant constructs... so wouldn't there be other versions of them that are more fleshy and furry?

    I doubt this will have anything to do with 11.0 but it is something to consider.

  19. #25919
    The Unstoppable Force Chickat's Avatar
    10+ Year Old Account
    Join Date
    Mar 2011
    Location
    Orgrimmar
    Posts
    20,818
    Quote Originally Posted by milkmustache View Post
    I'm really excited for Iridikron as an antagonist for this exact reason. I hope he's using the Void for his means as much as they're using him. An antagonist fueled on pure revenge is fucking sick. I honestly hope he kills at least one Titan, preferably multiple.
    I dont see him killing a titan, but probably multiple titan keepers imo.

  20. #25920
    So, just for the sake of speculation, what do you guys think that we are getting in 10.2.5 - 10.2.7? It does not seem that we would have a 10.3, nor even a 10.2.7, but a 10.2.5 is a pretty safe bet, and it will probably be unveiled during Blizzcon. I am putting my money on:

    - Shamans, Paladins and Druids for all races. 10.2 has quests that lead me to believe that it could happen all at once.

    - Brawler's Guild.

    - BfA Timewalking + Open World Timewalking.

    - Dracthyr becoming other classes.

    - Fated season.

    - Tyr becoming an enemy. In 10.2 he would side with us, but after that it seems clear that he would not like the "new" Aspects. I also think that Paladins will flock to his aid. Could we see the return of Salandria? She is supposed to do some bad shit after all, maybe guided by Tyr?

    That is all that I got. It is difficult to speculate about this because we do not even know if there will be a 10.3, which would change things dramatically. I would love to have one, even if it is a low effort one like 8.3.
    Do not take life too seriously. You will never get out of it alive.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •