I know the topic is a bit taboo around here but it's interesting to me that mention of Tinkers is sparce this leak season. Granted Blizzard just released a new class/race with Evokers, but as big as the next xpac is expected to be (all sorts of warcraft anniversaries), I wouldn't be surprised if they broke the mold and release some real headliner features like another new class, specs, etc. A little tin foily for sure but if Blizzard typically has gag orders for upcoming key features it could speak to why we're hearing less about them.
Considering we MAY be going underground, possibly 'going back to our roots'/classic Azeroth vibes, it'd be a opportune time to include them (I know any case can always be made for the inclusion of Tinkers but that just speaks to how fluid/versatile their theme is).
I find it suspicious that Blizzard has been so much work into giving us new back pieces, barbershop cosmetic, unique ways to customize your character (warlocks, druids, etc.), I can imagine this prep work would be healthy for the community to ensure that if they release a new class with new ways to customize their appearance, older classes won't feel as 'left out'.
Either way, if we are going underground I really hope we do get to experience gnomish and goblin ingenuity, the Warcraft IP has had awesome designs and themes revolving around both races since it's earliest days. I just hope some day we get to partake as a playable class.
Fingers crossed for 11.0!
One thing about the "We dont get a Revamp because they would need to maintain both Cata EK & Kal and 11.0 EK and Kal:
They dont. If they release Cata Classic, they have preserved the Cata world.
I'm starting to feel like the revamp I would most want to see is a ground-up recreation of EK and Kalimdor—larger than the originals, with modern graphics and design considerations. A graphical update or selective revamps to zones like Cataclysm did would be fine, but it would pretty much only achieve a "re-freshening" of ancient content rather than modernizing it entirely. Rebuilding the original world would give us an opportunity to rediscover the world we know so intimately and have it feel genuinely new.
...but it would also be just really hard, probably an effort that would be broken into multiple expansions worth of development, but I suppose that also has the perks of multiple expansions of not having to pull new continents out of nowhere. I don't know if it's ever the approach they intend to take regarding the old world, but I think it should be something for the devs to consider.
https://www.mmo-champion.com/threads...torming-Shores
I like this leak, because it remembers the Player Jinyu and also the idea of a NEW monkey race because Hozen don't work as playable is very funny to me.
What I'm saying is those zones remain relevant for a long time so making them look new and not 13 years old actually pays off.
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Reads too much like a christmas list to be credible, but there is nothing on the list that I hate.
Wait, did people think a world revamp just meant updating textures in EK and Kalimdor? Dragonriding alone means that if they want these continents to not be seen as a small, outdated joke they need to remake their terrain from scratch. New cities all around the size of Valdrakken, etc.
Which... honestly, shouldn't be that hard with their team size nowadays. There's plenty of assets they could reuse from Legion onwards, Dragonflight textures, etc. They don't need to spend time creating a zone's history or make any new races or cultures or anything.
If Blizzard does a revamp it will be a few zones at a time with ziidormi phasing so we don't lose anything
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Don't be so condescending, a lot of people imagine "revamp" as another Cataclysm, because what happened in Cataclysm is the definition of a revamp and it's our only historical precedent for it. Cataclysm took the old world as it was and changed things mostly on a zone-level scale. Rebuilding the original continents from the ground up and populating it with new story/gameplay isn't that; it would be something that's never really done before unless you count Draenor as a "revamp" of Outland.
Last edited by SunspotAnims; 2023-10-07 at 10:00 PM.
I think that their plan is keep developing WoW without major changes, because let us face it, they cannot turn a 20 years old game upside down. They would piss off their loyal playerbase and it is highly unlikely that they would get a new and younger playerbase, no matter how good the resulting product was.
What I hope that they do (while keeping WoW alive until its inevitable death), is make a new Warcraft game. Warcraft IV would be welcomed, but it is not what the franchise needs. Warcraft needs a new massive project for younger audiences. It is a very old franchise. It needs to reach a new public.
IMO, the best that they can do, as I have said multiple times before, is an online singleplayer action RPG experience with multiplayer elements. Again, Genshin Impact is the perfect example. It does not have to be exactly that, but something similar. They do not even need to have a massive world to start (Genshin started small and now it is massive). The world is already there, the lore too, the characters too, they can tell a different story within WoW's current timeline or move to a different period of history.
Let us create our own character and see Azeroth in a new, amazing, more detailed and narrative way, with current generation graphics and combat.
Last edited by Darkarath; 2023-10-07 at 10:03 PM.
Do not take life too seriously. You will never get out of it alive.