Yeah. All the Gold Racing Achievements give titles, so it makes sense.
It's usually "X Racer", so "Storm Rider" kinda falls into the usual naming scheme as well. Except "Storm Rider" is a title someone would actually use compared to "Eastern Kingdoms Racer", a title I would assume is currently used by 0 people.
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Low RNG mounts would be alright if they were Pseudo RNG.
My partner has been camping Arachnoid Harvester for 3 years, killing it every day and still no mount.
It's not even a cool mount or anything either. There's no benefit to it being rare either.
I am not sure Blizzard is ideal to do a Single Player game. Their devs completely oppose player choice generally delivering very railroad experiences, their single player games would still be an always online through Battle.net mess that disallows any modding and I don't think they could ever do nuance. They'd do beautiful set pieces and great cinematics but that's it. Single Players usually get their replayability by either offering branching paths and a ton of customization. Blizzard games get their replayability by grind (be it mindless mob killing grind or repeating the same gameplay loops like dungeons and rifts) or through inherently multiplayer pvp.
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I think Low RNG mounts work well if there are deterministic ways to get that same model.
I agree with this for at least the open world content and when low RNG is the only way to get the mount. Doing the same rare with no strat or difficulty just feels like putting a time coin into a machine just to see if you're going to get the goodies or not.
It's not entertaining to farm mount in WoW when they are time gated low chance attempts. I'd rather have reputation mount or some weird grind like the Deathwing worshipper's mount rather than a "Kill a rare everyday and if you're lucky you'll get that mount".
I wouldn't mind having those very rare drops if there was another way to farm them like we had in Shadowlands for some of those mount. You could buy them with anima, which in my opinion was one of the good features of SL. Sadly, they didn't expand this to every rare mount.
Okay, your comment did bring up a good point, which is Mythic Raid Mounts. I think they are fine with being a low drop chance IF they were a 100% during the relevant expansion.
But yeah, realistically, even if killing the rare gives you a currency, and you need to kill it 100 times, it's still not great, but it's better than it being completely random
Does the person who gets it after the first kill feel accomplished? No, of course not, they are just happy they don't have to kill the rare again?
Does the person who gets it after killing the Rare 500 times feel accomplished? No, they are just glad it's over.
I wonder if we will get any Reforged news on Blizzcon. I know it isn't related to WoW but still.
We have no idea how much space there is in the ocean on the backside.
Hell, we don't even know how big the Great Sea is.
And not that it matters, as Blizzard can and does shift and retcon the size of the planet and its continents to whatever it is they need at the moment.
Nvm that the in-game world can be any size, completely detached from its actual lore size.
Formerly known as Arafal
Not really. One can maybe argue the airlock system used in Zaralek which allows them to preload other maps while on another one as well as seamlessly transfer players between them, could theoretically be used to tie together maps at certain points to give the illusion of larger maps (provided they improve upon it since the Zaralek transition can be a bit buggy at times).
As always there are very small things that show up in the client itself that either aren't used yet, are for something internal or are for another branch like 1.15.x so it's hard to tell if any of that will end up being for 11.0 or not, but I haven't seen anything that implies a larger world or anything like that.
Sure there are. They provide very long term goals for players, incentivize revisiting content, and makes item drop interesting.
The second I found out Mossy Mammoth's completion was tied to a specific Vaults iteration instead of RNG, opening any doors or chests other than the weekly Zskera quest's assignment to progress to that iteration became completely pointless, as did bothering to get keys. Getting the mammoth was a completely uninteresting experience because it was pseudo RNG, not actual RNG.
If it were actual RNG, I might've had a reason to continue doing a fairly interesting weekly activity.
Just because you don't care about/don't like a gameplay aspect doesn't mean there's no arguments for it.
Last edited by Hitei; 2023-10-08 at 09:32 AM.
Plus the Zaralek transition depends on a low-feature tunnel to achieve that illusion. If that transition had to be triggered on a much larger plane it would be much harder to do successfully. I do wonder if it could be done on something nearly featureless but with a far large trigger plane (e.g. open sea, illusion of a silhouette of the target area by using the skybox)
I am curious, besides the survival game, has there been any indication of Blizzard developing a new (non-mobile) game?
For example, we recently knew that they were developing a kind of online WoW mobile game, a secret project that, to my knowledge, no one knew anything about.
Is there any job post or some clue about a new game?
Do not take life too seriously. You will never get out of it alive.
Seamless map teleports on the open sea could be doable provided it's a bit foggy/stormy so terrain in the distance doesn't show up (or as you mentioned with a secondary illusion in e.g. the skybox).
In regards to the airlock system I'm more curious to see if they will apply the preloading more generally to improve on loading screens between teleports in some cases. I can imagine it is a terrible idea to preload all the destinations the Stormwind portal room can take you (maybe pick the busy/current content ones?), but there's only 2 places the Dark Portal can take you for example, would cut down some loading screen times significantly.
Other examples could include e.g. the Oribos portals/taxi, any instance portals, any boats/transports, the portal between EK/Quel'Thalas etc. Wouldn't get rid of loading screens entirely, but would make them very short in good conditions (hardware/latency).
There has to be a limit, even with the "Titans have been gaslighting us this whole time" card there needs to be a limit of what's actually left to explore Azeroth. Even Blizz admitted that they've exhausted all their resources from the Warcraft games and need new material to work with.
Whatever is hidden away would have to be something the Titans don't know about or chose not to talk about. There's no way they would lie about there being an Old God hidden away over there (if they did, not only would it make them look incompetent, but also it would imply there are probably multiple different Old Gods that we don't even know about that are corrupting Azeroth from the BACK.)
So with that in mind, it could probably be something that even the Old Gods haven't touched and is something so ancient that it dates back to the Elemental Lords.
We've seen global views of Azeroth before but they're obviously different over time, so it could change at a moment's notice. The Ulduar globes iirc essentially placed Northrend at the north pole and Kalimdor and Eastern Kingdoms at opposite eastern and western poles, which would comfortably allow a continent twice the size of Kalimdor. I think the view of Azeroth in the Argus skybox is similar but the continents are shown to be smaller and more widely spaced (reminiscent of the maps in Chronicle), which would allow for basically another whole map the exact same size as the one we have.
They can definitely just retcon it so we're actually only dealing with a tiny part of the planet's surface, but I think they've given themselves enough wiggle room as is.
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I'm hoping the next expansion deals with Spirit and Decay in a way which properly explains why they're left out when talking about the primal elements. There's a fine enough explanation for why the four primal elements were the only ones manifest during the Black Empire (Azeroth was eating all of the Spirit, and the Old Gods were probably using all of the Decay to subjugate the other elementals), but they don't really seem to apply anymore since there's plenty of both Spirit and Decay on Azeroth, they just haven't coalesced to form a culture anywhere.
I'd like to see a fairies (Spirit) vs. monsters (Decay) kinda thing in Avaloren. I'm not familiar enough with Arthurian legend to know if that's involved as a theme, but I'm assuming there's something similar.
hopefully virtual ticket/goodies stuff will be revealed on tuesday.
Hopefully in the next expac we find out what this big threat is that the Jailer warned us about.