1. #26241
    Quote Originally Posted by Wangming View Post
    Also nowadays WoW tries to do more cutscenes and make things more cinematic. But the engine was not made with that in mind, and neither were character animations and facials. It just feels off.
    Which is why I'm glad BfA had actual CGI cinematics for the real important parts.

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    In SWTOR you can even kill off a few characters if you don't like them. Now THAT is good.
    On the flip side SWTOR absolutely fails as an MMO. But it is a really good RPG.
    I mean, the ingame cinematics have gotten better.



    This one is really good. However, it falls to pieces whenever they start recycling stock animations. Even in the video above, the high-res Alexstrasza/Vyranoth model just stand out from everything else. Don't even mention player models.

  2. #26242
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    Quote Originally Posted by Nightshade711 View Post
    There are points where that’s okay.
    Cinematics/moments like Varian’s last stand on the Broken Shore feel much more impactful than the cinematic/moments like us killing N’zoth for example.

    Wow in recent history is just missing those badass/hero moments for characters other than our own.
    The pre-rendered ones seem to perform well for quality of appearance and character development (Fyrakk/Vyranoth clash of ideals infront of that green dragon, Alex/Vyranoth cutscenes in Valdrakken, Ysera/Tyrande/Merithra ones, etc.). The lower quality ones feel off. The character expressions are a bit too cartoony, as they are using the super-expressive ones belonging to ingame models, compared to the custom movements in the pre-rendered. And having the PC shoe-horned in sometimes just makes it worse.

    All of that is IMO.
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  3. #26243
    Quote Originally Posted by Hitei View Post
    But that's why it's not "good" at all.
    It's a bad MMO because it's a bad MMO, not because of the storytelling.
    Last edited by Makorus; 2023-10-08 at 03:02 PM.

  4. #26244
    Quote Originally Posted by Makorus View Post
    Low RNG mounts would be alright if they were Pseudo RNG.

    My partner has been camping Arachnoid Harvester for 3 years, killing it every day and still no mount.

    It's not even a cool mount or anything either. There's no benefit to it being rare either.
    But if it isn't cool, then why is there a need to get it more easily? You get basic mounts outright handed to you, so you don't need it to get a mount at all, it has no special abilities and it isn't some super-special design you really need.

    If anything, you just argued that it's totally fine as is.

  5. #26245
    Quote Originally Posted by huth View Post
    But if it isn't cool, then why is there a need to get it more easily? You get basic mounts outright handed to you, so you don't need it to get a mount at all, it has no special abilities and it isn't some super-special design you really need.

    If anything, you just argued that it's totally fine as is.
    That's is an incredibly stupid argument.

    They could put a shitty norma horse on the ingame store for $500, and I can guarantee you that the reception wouldn't be amazing.

  6. #26246
    Quote Originally Posted by Nightshade711 View Post
    There are points where that’s okay.
    Cinematics/moments like Varian’s last stand on the Broken Shore feel much more impactful than the cinematic/moments like us killing N’zoth for example.

    Speaking of which this cutscene is a major step up for cinematic moments in WoW: Up until now a complicated animation like this would be pre-rendered, but this isn't pre-rendered & includes the player character. Which points to very cool scenes in the future.

  7. #26247
    Quote Originally Posted by Makorus View Post
    That's is an incredibly stupid argument.

    They could put a shitty norma horse on the ingame store for $500, and I can guarantee you that the reception wouldn't be amazing.
    No, of course not. But it would just not get bought very often, because the majority won't care enough for it to try get it. It's not an argument to lower the price, it's an argument to not get the mount.

  8. #26248
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    Don't we have that already since Cata?

  9. #26249
    Quote Originally Posted by Marlamin View Post
    Not really. One can maybe argue the airlock system used in Zaralek which allows them to preload other maps while on another one as well as seamlessly transfer players between them, could theoretically be used to tie together maps at certain points to give the illusion of larger maps (provided they improve upon it since the Zaralek transition can be a bit buggy at times).

    As always there are very small things that show up in the client itself that either aren't used yet, are for something internal or are for another branch like 1.15.x so it's hard to tell if any of that will end up being for 11.0 or not, but I haven't seen anything that implies a larger world or anything like that.
    Just a thought reading your post: they could use this tie Silvermoon and the surrounding zones to EK, removing the loading screen. Couldn't they? Same with Azuremyst. Imagine if this had been done in SL with the transition between zones

  10. #26250
    Quote Originally Posted by Ersula View Post
    I think we can all agree we like it when we're present in major events, but pretending your personal character is this major mythical hero given a non-descript title like "The Mawwalker" or "Hero of Light" is cringe. Let the game acknowledge that there are many heroes in this world.
    My character has killed gods and stopped tyrants. Helped with revolutions and rebellions. Is friends with iconic warcraft characters according to in game lore. Personally I think being just an adventurer in a nearly 20 year old MMO is cringe.

  11. #26251
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    Quote Originally Posted by Hansworst View Post
    Don't we have that already since Cata?
    Have what?
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  12. #26252
    Quote Originally Posted by Makorus View Post
    It's a bad MMO because it's a bad MMO, not because of the storytelling.
    It's bad storytelling for an MMO. If storytelling doesn't serve the purpose of the storytelling, it's not good storytelling. It's one of the first things that dropped the game's quality for me in beta.

  13. #26253
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    Quote Originally Posted by Hitei View Post
    It's bad storytelling for an MMO. If storytelling doesn't serve the purpose of the storytelling, it's not good storytelling. It's one of the first things that dropped the game's quality for me in beta.
    It's a matter of opinion. I don't play SWTOR, myself. But it feels to me when I hear people praise that game for any reason, it is specifically for the storytelling.
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  14. #26254
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    Quote Originally Posted by Hitei View Post
    It's bad storytelling for an MMO. If storytelling doesn't serve the purpose of the storytelling, it's not good storytelling. It's one of the first things that dropped the game's quality for me in beta.
    Is there a point to this pseudointellectual drivel?

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    Quote Originally Posted by Leowyld View Post
    It's a matter of opinion. I don't play SWTOR, myself. But it feels to me when I hear people praise that game for any reason, it is specifically for the storytelling.
    It definitely sells the class fantasy, and since each class story tells you more pieces of the puzzle it gives it greater replayability.

  15. #26255
    Quote Originally Posted by Hitei View Post
    It's bad storytelling for an MMO. If storytelling doesn't serve the purpose of the storytelling, it's not good storytelling. It's one of the first things that dropped the game's quality for me in beta.
    What?

    What does "bad storytelling for an MMO" even mean? What the fuck is "good storytelling for an MMO"?

  16. #26256
    Quote Originally Posted by Cosmicpreds View Post
    They actually explained that whole thing in the Danuser interview from Nobbel.

    Basically, it's not so much that we're the chosen ones, it's more so that the Progenitors put those relics and whatnot in place for mortals to use if the Universe ever hit that type of eventuality. As for the Maw Walker stuff? That's just an eventuality Death guys see as a "prophecy". It's akin to IRL prophecies and whatnot. A lot of it is BS, a lot of it isn't, etc.

    As for why we in particular are the ones to activate said relics? Idk, I think Azeroth was given a special Progenitor gift tbh.
    So if it was for mortals how come it only reacted to us and not the other mortals?

  17. #26257
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    Quote Originally Posted by Marlamin View Post
    Not really. One can maybe argue the airlock system used in Zaralek which allows them to preload other maps while on another one as well as seamlessly transfer players between them, could theoretically be used to tie together maps at certain points to give the illusion of larger maps (provided they improve upon it since the Zaralek transition can be a bit buggy at times).

    As always there are very small things that show up in the client itself that either aren't used yet, are for something internal or are for another branch like 1.15.x so it's hard to tell if any of that will end up being for 11.0 or not, but I haven't seen anything that implies a larger world or anything like that.
    Thank you for your insight!

    I see, the airlock system could be used for other situations like the open sea as @Nymrohd said, i could see it used for a Beyond the Storm like expansion.

  18. #26258
    Quote Originally Posted by pacotaco View Post
    Isn't it because we have the Hearth of Azeroth? I though that was connection.
    Nope apparently it's any mortals which still makes 0 sense but it's SL writing sooooo

  19. #26259
    Quote Originally Posted by Wangming View Post
    Is there a point to this pseudointellectual drivel?
    Interesting take for a post offering absolutely no fucking point.

    Quote Originally Posted by Makorus View Post
    What?

    What does "bad storytelling for an MMO" even mean? What the fuck is "good storytelling for an MMO"?
    It means that MMOs by design involve the fundamental obstacle that many players are going to do any given activity, which makes writing a storyline as if you are the only person doing a thing and your specific choices are the ones that matter a great way to completely break immersion and have an entire experience feel silly. Much like Legion asking every paladin to pretend they are the Highlord and the person weilding Ashbringer. Only SWTOR does this all over the place with storybeats everywhere, resulting in a whole lot of just goofy.

  20. #26260
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    Quote Originally Posted by Hitei View Post
    It means that MMOs by design involve the fundamental obstacle that many players are going to do any given activity, which makes writing a storyline as if you are the only person doing a thing and your specific choices are the ones that matter a great way to completely break immersion and have an entire experience feel silly. Much like Legion asking every paladin to pretend they are the Highlord and the person weilding Ashbringer. Only SWTOR does this all over the place with storybeats everywhere, resulting in a whole lot of just goofy.
    Isn't Legion one of the most beloved expansions? I see why that could be seen as an issue, but I don't think most players see it is a big negative.
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