Yeah after they struggled with 5 zones for Shadowlands, one of which is basically Lifelands already, I don't think we'll ever get a full expansion of the realm. But maybe more than one zone if they want to focus on both Life/Nature and the Elements (which may come from there).
Definitely expecting to see this glowing giant cat model there. It's the one new cash shop mount rig that hasn't appeared yet (the phoenix and the blizzcon polar bear both appear in the Dragon Isles).
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Could definitely be An'she. Would be funny if we see her (if she's a sentient thing) before Elune. Assuming she isn't just Elune during the day.
Last edited by Cheezits; 2023-03-17 at 06:39 PM.
I figure what'll probably happen is that Iridikron and Fyrakk will both turn to the Void in desperation, whereas Vyranoth would draw the line at that (at least after she uncovers Iridikron's clandestine works). I'd personally like to keep it at her surviving, with her remaining a recurring elemental villain who continues by virtue of not doing something as self-destructive as embracing the Void, though it's nigh-inevitable at this point that she gets a redemption arc.
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Given An'she can evidently impart the Light onto mortal agents and presumably has a Void counterpart, if the similarity in name to An'shuul is any indication, I'd figure he's likely an entity of the Light. Then again, Rezan and Rukhmar were Wild Gods with a mere solar association, and could also impart such capacities, so who knows what's possible with the incredibly-inconsistent nature of WoW's cosmology. Also, An'she is male. You're thinking of the Earth Mother.
I don't think Vyranoth is gonna get a "redemption" arc, or atleast not survive it. We've heard from the devs that we'll learn more about the terrible actions of the primalists in the coming patches, and we'll presumably kill Fyrakk. Having killed two of her siblings isn't gonna make her suddenly good, especially after being imprisoned for thousands of years.
Yes, she might not agree with Iridikiron later down the line, but due to the sunk cost fallacy she'll still be on the side of the primalists, perhaps her own faction similar to the sundered flame.
Another route I see is Iridikiron absoring Vyranoth's power for the final patch.
We all know that will never happen. Classic has been solved. Any new server will face the same reality Classic and Season of Mastery faced: most efficient classes and builds will speedrun the game and oneshot everything including KT and if you are not doing the world buff meta, you are playing the game wrong.
Honestly, I don't think that's what really killed Classic. What killed Classic was simply the lack of new content—had Blizzard put on their big boy pants and went with the less craven decision to just open a few servers where they could release new content even if it made people on the forums complain and if the extremely tiny cost of releasing piecemeal new content for a game with 2004 standards would make their ludicrous profit margins move ever so slightly more towards inefficiency because they could just release new store mounts and wait on the whales to spend enough to more than cover the gap with any lost subscription money, Classic would probably still have players.
Last edited by AOL Instant Messenger; 2023-03-17 at 07:54 PM.
I suppose it was disingenuous to say that's what killed Classic, but I definitely think a lack of new content was a problem. Another I'd add is Blizzard deciding that they don't need moderation or customer support, no matter how much it means the servers get turned into hives of gold-selling and botting.
Last edited by AOL Instant Messenger; 2023-03-17 at 08:05 PM.
The issue with content for Classic is that instanced content was really just an afterthought to what made it so special. It was innovative and groundbreaking at the time to have stuff to do even after you reached max level, but we have current expansions for that kind of polished endgame.
More content for Classic that would have actually been exciting would have required actual outdoor content, and new ways to explore Azeroth. Not just a new raid against the Scarlet Crusade at Hearthglen.
The best Classic could have hoped for was to add the extra content that Blizzard was planning to add. Like Hyjal and Gilneas. And even then it would be a lot of effort for very little gain.
The world revamp dream will never die!
That is true—there would have to be outdoor content now and then, though I do think some value could come from new raids or perhaps even battlegrounds. However, I really don't think the nature of the game would make it exceptionally expensive. This is a game from 2004 with proportional requisites for releasing satisfying content—I don't see it being too exceptionally expensive to produce a few patch zones every so often for Classic. Although it would perhaps be inefficient, at least in the short-run, I think it could keep Classic's playerbase relatively healthier than it is now. Of course, I suppose if I'm speaking more honestly, it was more due to lack of moderation and the like that Classic really fell into shambles, but I still think that Vanilla+ would have garnered some audience and maintained a fairly healthy playerbase.
From renovating unfinished zones alone, you could pretty quickly finish and populate Hyjal, Classic's unfinished Outland, and multiple regions of the Emerald Dream, in roughly that order of requisite effort. Given the simplicity of Classic's game design compared to now, I really do think it could be done. For much less effort, you could also expand on preexisting zones, such as by opening up western Stonetalon or the Ironforge Airfield.
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You're not wrong that interest did drop off, but given the overwhelming hype around it near the beginning, that's not really exceptionally surprising. At the very least, even if it was underwhelming or "solving" Classic was what killed it, I still think there would be a much larger and healthier community with the addition of new content and better moderation, especially if Blizzard never made the disastrous decision to pursue pre-order incentives and level boosts.
Last edited by AOL Instant Messenger; 2023-03-17 at 08:18 PM.
The point of classic wasn't new content, just recreate something form the past. Seems like some people just wanted an entirely new instance of WoW but with Classic wow philosophy(Which is dated an no the current one isn't perfect don't have a heart attack). I find it funny some people claim to want classic and no changes but.... guess thats not what they really wanted.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
I feel like the Classic zones and lore warrant a playthrough at any time, similar to SWTOR campaigns. A modern WoW expansion in EK/Kalimdor, with racial focus and other Classic inspirations, would be far better loved than a Classic +
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I think it's likely. The Zodiac Bull came out before the new creatures that use the bull rig, like Tauraluses and the new Bruffalon.
Ranting about Classic seems like the opposite of what this thread is about.
The conversation went to classic for a bit, its not a biggie.
Oh I agree modern/retail wow will always be important then classic. As much as I want to be back on the old continents I don't see the fanbase be just as supportive as I am. The "THEY ARE LAZY" crowd will come out and such.I feel like the Classic zones and lore warrant a playthrough at any time, similar to SWTOR campaigns. A modern WoW expansion in EK/Kalimdor, with racial focus and other Classic inspirations, would be far better loved than a Classic +
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Well, I'm all for world-revamp, and when I think of that concept, I mean down-to-earth stories, pre-cataclismic vibe of adeventure, lesser scope of threat, more about pure fantasy, like necromancy, magic and knights, and less about grand-scope titan/order/ultimate-threats. I think Dragonflight does a really good job, but it's still relatively to what we had in like 3 past expansions. Also, if you close your eyes and forget about the time-shenaningans in Draenor, that story was pretty down-to-earth as well. Also, aesthically, I prefer dark, unsettling forests and beautiful, autumn color palatte plains, over crystals and green lava filled zones. And once again, Dragonflight nailed it. So story- and design-wise I would love to have much more space to breathe, like classic kinda had, but...
Classic and almost everything pre-Legion is absolutely outdated for modern gameplay. I'm tempted to say that even current version of WoW is pretty much outdated. It's hard to tell what should change in that regard, but definitely WoW requires some re-imagining, or changing it's gameplay philosophy.
When it comes to story, Dragonflight create such a PERFECT opportunity at so many levels, as I already mentioned in previous post. But add green dragons to that, "renewing" Azeroth. Infinite possibilities, really