Yeah just wait until the Tyr storyline becomes a major plot point in the next expansion or the one after and 99% of the players are just like: what? Because this is exactly what’s going to happen when you lock all of the build up behind renown or just spread it out so much between patches. People simply lose track or stop to care. That’s why I said the narrative team needs to focus on less storylines and eventually start developing and finishing them properly.
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The Tyr storyline really annoys me because conceptually its good, but the fact that it's we get like two quests with nothing happening every 2 months is a bit shit.
Something like the Defector Questline or the Blue Dragon questline was fine because it's self-contained and you can just do it.
They (both Koranos and Zakaj) specifically say they're all corrupted:
https://wowpedia.fandom.com/wiki/Tyr...ects_of_Zakajz
I still maintain that the suramar raid should be in the top ten. Epic final fight, tons of variations in bosses, and the multiple settings were really cool. It was the second raid I finished heroic on (pugging x.x) despite playing the game since wrath. I loved that raid.
If 10.2 truly is the last major patch, then this might be the first rea filler expansion we got (and I still hold hope it isn't).
All previous ones we called filler expacs basically had less content due to a cut major patch. But the patch cycle so far in DF indicates to me that cutting isn't the case.
And it also feels very filler enemy wise since basically then the whole point was to get Iridikron in the lore for a future plot.
And here I was holding hope that fated season would in the future just help with draught, not replace a patch (like 5 seasons,first 4 abt 5 months and fated is 4 months). I just don't think 10.2 and Fated will be enough to carry the expac for 12 months. In SL it was different since fated lasted only like 3-4 months, but SL still had a mid expansion draught (well 2 of them, after first 2 raids)
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Oh, that's well synthesized. I have the same feeling about the narrative approach in this expansion. A series of half-measures that aspire to be a grand plotlines, while barely having an impactful conclusion. It's just too watered down and it's hard to grasp what exactly is the main theme. You may dislike the Cataclysm for what it was, but storywise it was pretty simple - shallow - but simple and easy to track.
In my personal opinion, the only time they were able to pull-off such fragmented storytelling was Pandaria - there was no clear goal, which eventually crystallized at the end, but the side-stories were cool enough and not overly bloated, so it held together pretty well.
Also, the cost of Dragonflight's story for me is that the Aspects lost their authority and became pretty much just... dragons. There's very little of daaaamn-factor effect in this expansion
This is when filler 2-3 bosses raids come handy, like Trial of Valor and Crucible of Storms.
I am still pretty amazed that Dragonflight hadn't had it's Dragonflight's Sanctum counterpart. A single boss just for fun every 10.x.5 wouldn't do any harm, and could be pretty helpful to kill the boredom. As we've talked yesterday - re-used assets, 1 or 2 bosses for each Sanctum, and some funny / difficult old-school HARDMODE mechanics like Sartharion. Reward it with a cool title, mount, transmog or whatever and there you go
Haha, I basically said that to someone in Discord when they were shocked I didn't think 10.2 was the final patch. I told them I just didn't feel Druids of the Flame screamed final patch and while I like Fyrakk as a villain, he seems more like a mid expansion villain than end of expansion villain. Also from what I've seen from the PTR the final zone seems very lackluster.
I'm holding out hope we're getting a earlier than normal expansion release because I'm not looking forward to being in 10.2 for over a year and I'm not very thrilled at a Fated 2.0 with VotI and Abberus.. I didn't mind the raids, but they aren't raids I'm itching to get back into any time soon..
Part of me is still clinging onto a 2-3 boss raid that ties into the Fated Mechanic and kinda sets up the next expansion.
I think it's possible now that they don't need to created a new progression system from scratch for every expansion. That leaves them more time and freedom to put work on new classes instead of borrowed power that will throw away 2 years later.
Depending on theme:
- Undermine / Goblin vs Gnome: Tinker
- Death (unlikely so soon): Dark Ranger or Necromancer
- Elemental: Blademaster
- Life / Void: Night Warrior
If 11.0 is not a world revamp, they must have a lot of confidence in whatever 11.0 turns out to be. It truly has to be something really amazing, because I cannot see the remaining playerbase being happy about losing a 10.3 patch and not getting a world revamp in 11.0 just for another few new zones that no one cares about.
When Blizzcon happens, and players see this mess, 10.2 will probably not be even out yet. The risk of thousands of players leaving the game for good would be high IMO.
I am hoping that they have put some thought into how they are dealing with their most important franchise, because I am a little bit concerned as of now.
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I don't want tinker because i know that blizzard again might just go for 2 races class - Gnomes and goblins..
I prefer new specs unloaded in next expansions that you can at least play with races you like the most.
It would be cool, but I personally doubt it.
The only way I’d see it happening would be if the new class was something that was already worked on & was cut (which according to some theories based on datamining, Tinker was supposed to be in BfA but was cut), or was something they’ve been slowly working on for a while.
Let’s not act they did a great job with Evoker at first. While Preservation was and is an outright stellar spec, Devastation was an afterthought that played terrible and still is one of the most boring DPS specs out there. Augmentation is well done, but they needed months and months to introduce a third spec and make Devastation remotely interesting. I don’t trust them with new classes because they are pretty devoid of design ideas at this point (most WoW specs are rather unique and already fulfill enough roles). Another support class would be cool though.
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