this
is
nutz
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Last edited by vintage79; 2023-10-12 at 06:34 PM.
@Ferlion
Yes, raiding is the primary content. Of the small people who you retain at higher rates, raiders are the primary ones. People who play for the one-off zone invasions aren't the reliable repeat players you're after in your business model. But even if we pretend less raid tiers are good actually because of a nebulous dip in line with the general dip in player base, no major patches means also no new dungeons and no new zones.
@Sondrelk
Basically, only unfinished expansions have taken this approach. Being in the same line as SL and WoD and setting those as the new baseline is a losing proposition, especially if your primary goal is to keep the players you have. There's a reason the roadmap was such a major addition and why they're even keeping tight-lipped about there not being a 10.3. They know that coming outright with it is going to put a damper on any further WoW announcement because it's a promise of each expansion having comparable content to the most widely disliked expansions.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
There's merit to the discussion of whether raids are becoming less important as the game has gone on. Regardless of how both stories turned out, people were remarking that the megadungeon felt more pivotal to the main storyline than the raid for 10.1. M+'s popularity hasn't really fallen off the way raiding has (that Youtube video that started the whole debate of M+ dying was largely based around the video creator not noticing that the 10.1 data he was referencing was cut off on June 14th and wasn't up to date, I don't know how many people are aware of this).
The problem with how it's played out this expansion is that you can only point to a new zone in 10.1, which is historically atypical, and a bevy of world content as being a 'replacement' for a 10.3 raid, and it will be immediately pointed out that Zaralek was not received incredibly well by the community and that a lot of the world content in DF has just been a group mosh pit around a rare or group of mobs. It feels very quantity over quality.
But I'll reiterate what I said before, "content cadence" is no longer a positive for DF if they're largely ditching the expansion a year in as usual and it's more or less a year long drought yet again. The roadmap is no longer a positive if the whole point of it was to instill community confidence in a firm plan for how the expansion will play out and a year later everyone is confused as to how the expansion will play out.
Last edited by Murlocos; 2023-10-12 at 06:42 PM.
Don't forget the large amount of cosmetics that are offered by a new raid. Class sets and recolours for every class. And while DF has been amazing in terms of giving that quality of set from open world content as well as a raid, that doesnt make it less of a hit to have one less raid to look forward to, and for that matter return to later on alts.
I have to agree on the WoD and SL thing. Future expansions might be able to get away with it if 10.2.5 is absolutely stellar, and truly gives a new life to the entire previous expansion. But we are not there yet, and we can't expect players to believe that is the case without proof.
The world revamp dream will never die!
If all this things must occur (new zone, new rep, new questline, new raid), DF has 2 major patches, same SL, BfA 1 major patch (2 if zone revamp counts), Legion 1 major patch (2 if zone revamp counts), MoP 2 major patches, WoD 1 major patch, Cata 1 major patch, Wrath 1 major patch, TBC 1 major patch. So doesn't sound like good definition.
But it's ridicolous to even compare expansion just by they major patches. In DF two of small patches (so far) are pretty big, in BfA, WoD and Legion (if we count out delayed raid from previous big patch) they were small, in most expansions they simply didn't exists.
Only way to really compare 2 expansions support is to sum up all content from patches and also pay attention how this content is "spread" on the timeline. Something that many people here conveniently avoid.
When I do this, it's pretty obvious for me that DF has similar content added that biggest expansions: Legion and BfA, only 1 new raid is traded for 1 new zone. Love it, hate it, but that's reality.
Didn't I pointed out for you that only expansion when 1st and 2nd tier (or rather tier 0 and tier 1 back then) didn't share cosmetics was BfA? You know, back when there when instead 3x13=39 sets we got 6x4=24 sets (4 tiers, 2 warfronts, I also exclude basic ones from each expac).
Btw, transmog isn't really good hill to die on, cause arguably now maybe there is even too much of it raining from the sky every patch, similar like SL had diarrhea of mounts.
Last edited by Dracullus; 2023-10-12 at 06:54 PM.
i.imgur. com/l0bY8VP .jpg
Yea, you're right. Dragonflight seems to be a new development direction from Blizzard, which is really encouraging in terms of consistent content even on a smaller patch scale. I guess the biggest question mark here is how long will it be between the final DF cadence patch and 11.0 release. Does a fated season bring anything other than just fated raids? It's a really interesting point we're at.