1. #28281
    Seeing as we are on the topic of chicken tenders. The way I like to do them is paneed in flour, egg, and spiced breadcrumbs. Them shallow fried in olive oil.
    Tastes amazing, and takes very little effort beyond the initial prep.
    The world revamp dream will never die!

  2. #28282
    Quote Originally Posted by Nebron View Post
    What would be the idea for skyboxes in the underground zones? This seems to be tricky to pull-off I think. It needs to be implemented the way, you are barely able to recognize being underground. Otherwise, it's pretty claustrophobic, and as far as a single location, i.e. Deepholm or Zaralek, it might work, but as an overall theme, it's a risky thing from the environmental and artistic point of view.

    When I think of "the other side of Azeroth" I want them to avoid the idea of collection of islands, but adapt the huge continent of Kalimdor / EK vibe, somehow blocking parts of the continent for future expansions. With dragonriding it might be difficult, but I guess it's doable - magical barrier / mist / void blockade, massive mountain range, higher than the dragonriding is able to go for, etc. Islands make the world feel disjointed, and it simply looks stupid
    See here is the thing. Zaralek is a Horizontal zone. The different subzones can still be projected and mapped in a single plane.
    You can however make an underground zone that is VERTICAL. You effectively have a central shaft and the subzones are accessible to different sides of said shaft. This creates a situation where you can travel down very easily with dynamic flight but traveling up will be much more complex but that can be resolved with air streams.

    A vertical zone does not need a skybox.

  3. #28283

  4. #28284
    Ogrila + Chicken fingers = 20 letters = 20th wow anniversary = ogres playable race at the end of 2024.

  5. #28285
    Quote Originally Posted by Nebron View Post
    When I think of "the other side of Azeroth" I want them to avoid the idea of collection of islands, but adapt the huge continent of Kalimdor / EK vibe, somehow blocking parts of the continent for future expansions. With dragonriding it might be difficult, but I guess it's doable - magical barrier / mist / void blockade, massive mountain range, higher than the dragonriding is able to go for, etc. Islands make the world feel disjointed, and it simply looks stupid
    I had a full expansion idea earlier in this thread that worked like this. Have a 4-5 zone area with the other half of the continent somehow sealed. Second expac you explore the other half but you still have the entire area available and perhaps you can even go back and forth during questing. You could even have two expansions share a capital and then expand and alter the capital with the second release (if the capital lies at the middle of whatever barrier is sealing the other half of the continent, it effectively will be in the middle of the continent for both expacs.

  6. #28286
    Quote Originally Posted by Nymrohd View Post
    See here is the thing. Zaralek is a Horizontal zone. The different subzones can still be projected and mapped in a single plane.
    You can however make an underground zone that is VERTICAL. You effectively have a central shaft and the subzones are accessible to different sides of said shaft. This creates a situation where you can travel down very easily with dynamic flight but traveling up will be much more complex but that can be resolved with air streams.

    A vertical zone does not need a skybox.
    That sounds good in theory, though I imagine it would be a nightmare for more casual players.
    Far too many compromises would need to be made to make it playable to everyone, which would probably make it less interesting and instead just a reminder of how much better it could have been. Similar to how Nazjatar removing the water is a compromise that only reminds players how much lesser the zone feels because of it.
    The world revamp dream will never die!

  7. #28287
    Quote Originally Posted by ImTheMizAwesome View Post
    Ogrila + Chicken fingers = 20 letters = 20th wow anniversary = ogres playable race at the end of 2024.
    This is the numerological insanity we are missing!

  8. #28288
    Quote Originally Posted by Sondrelk View Post
    I would caution against buying a fryer unless you use it constantly. It's a nightmare to clean unless you specifically go looking for ones that are easier to clean.

    If you just fry stuff occasionally I would stick to a regular pan.
    I'm looking at getting a decent one thats abit cleaner and uses less oil than regular fryers, I'd rather spend the extra pennies.



    Quote Originally Posted by Arafal View Post
    Could have been interesting.
    Last edited by Kiria; 2023-10-13 at 12:54 PM.

  9. #28289
    Quote Originally Posted by Sondrelk View Post
    That sounds good in theory, though I imagine it would be a nightmare for more casual players.
    Far too many compromises would need to be made to make it playable to everyone, which would probably make it less interesting and instead just a reminder of how much better it could have been. Similar to how Nazjatar removing the water is a compromise that only reminds players how much lesser the zone feels because of it.
    I will say this. I am not against flight, I did not cheer for them to remove flight in WoD. But I absolutely saw how problematic it was for zone and quest design and dynamic flying is EVEN WORSE.

  10. #28290
    Quote Originally Posted by Teriz View Post
    And that’s exactly what I’m proposing; two underground continents the size of KT and Zandalar; disconnected from each other, but having connected zones within themselves with more zones coming in each patch, just like every expansion.

    Conversely, “hollow earth” works as well.
    But the problem with your first suggestion is the zones you’ve proposed. If Dragonriding is here to stay, then it’s pretty likely we continue with the larger than usual zones. Which means in all likelihood, we’re getting four zones at launch, maybe five if we’re lucky. Azjol Nerub, Undermine and an EK Khaz Algar are extremely far away from each other. That’s 3 out of 4, maybe 5 zones.

    How are you going to separate them? If we have 4, 2 together and then another 2 separated by loading screen? Just 2 zones together is going to feel shit, it’s not going to feel very cohesive either. Even if you do use the argument that KT and Zandalar were only 3 zones each and and are smaller than what we currently get - how are you going to group them together so they do feel cohesive like KT and Zandalar? None of the zones you suggested are anywhere near each other.

  11. #28291
    Quote Originally Posted by Nymrohd View Post
    I will say this. I am not against flight, I did not cheer for them to remove flight in WoD. But I absolutely saw how problematic it was for zone and quest design and dynamic flying is EVEN WORSE.
    Still annoyed that Dragonriding is primarily made easier by giving you effectively infinite vigor. And not like I hoped, by filling the map with updrafts and vigor refill orbs.
    In practice you still do the same movement with Dragonriding that you did with regular flying. Whereas i think it would have been much more interesting if great dragonriding organically made it look impressive.
    The speed boost things you see in easy dragonriding races, but hidden under bridges for instance. Or abilities that let you refill vigor by swopping down and eating sheep.

    I somehow doubt we will see changes like these in the future, but maybe
    The world revamp dream will never die!

  12. #28292
    The Undying Teriz's Avatar
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    Quote Originally Posted by Santandame View Post
    But the problem with your first suggestion is the zones you’ve proposed. If Dragonriding is here to stay, then it’s pretty likely we continue with the larger than usual zones. Which means in all likelihood, we’re getting four zones at launch, maybe five if we’re lucky. Azjol Nerub, Undermine and an EK Khaz Algar are extremely far away from each other. That’s 3 out of 4, maybe 5 zones.

    How are you going to separate them? If we have 4, 2 together and then another 2 separated by loading screen? Just 2 zones together is going to feel shit, it’s not going to feel very cohesive either. Even if you do use the argument that KT and Zandalar were only 3 zones each and and are smaller than what we currently get - how are you going to group them together so they do feel cohesive like KT and Zandalar? None of the zones you suggested are anywhere near each other.
    I never said those had to be the zones. I was merely giving examples of the concept; That there are vast underground areas and even civilizations on Azeroth that are beneath established areas.

  13. #28293
    Quote Originally Posted by Sondrelk View Post
    Still annoyed that Dragonriding is primarily made easier by giving you effectively infinite vigor. And not like I hoped, by filling the map with updrafts and vigor refill orbs.
    I don't like the idea of vigor refill orbs, it's too gamey. But updrafts should have been more common (and used in a way that makes sense).

    The only thing dragonriding changed was that you don't hover any more. But the need for altitude so that it works also means that every area has multiple places for you to safely perch instead. You can skip everything just like you did with flying and now you can do it at vastly greater speed. At least with normal flight I could stop and appreciate details by hovering.

    Also a vertical cavern would naturally breathe and have a strong updraft.

  14. #28294
    I'll be honest, I hope they get rid of the Vigor systems as it's just a pure hindrance and unfun the buff you get from picking flowers or mining just feels negligible when you're on a farming round.

  15. #28295
    The Lightbringer Worldshaper's Avatar
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    Fam, we part of Xbox now. I love it! Imagine what Blizzard could do with the unlimited resources at their disposal.

  16. #28296
    Quote Originally Posted by Worldshaper View Post


    Fam, we part of Xbox now. I love it! Imagine what Blizzard could do with the unlimited resources at their disposal.
    Bethesda had the same thing and made Starfield lmao.

  17. #28297
    Quote Originally Posted by Kereberus View Post
    Bethesda had the same thing and made Starfield lmao.
    Bethesda been washed since Skyrim.

  18. #28298
    Quote Originally Posted by lanerios View Post
    No.. stop twisting every discussion towards SA. Make your own thread for that. Not every vague reference means it is a link to that..
    don't tell me what to do. I shall mention SA everytime someone glorifies old blizz XD pls get back to the topic we are talking about tempest or voidstorm some shit

  19. #28299
    Quote Originally Posted by Hyde View Post
    don't tell me what to do. I shall mention SA everytime someone glorifies old blizz XD pls get back to the topic we are talking about tempest or voidstorm some shit
    Old blizzard created great games, current blizzard doesn't. That's the reality

  20. #28300
    Quote Originally Posted by Hyde View Post
    don't tell me what to do. I shall mention SA everytime someone glorifies old blizz XD pls get back to the topic we are talking about tempest or voidstorm some shit
    damn, you're kinda toxic.

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