Seeing as we are on the topic of chicken tenders. The way I like to do them is paneed in flour, egg, and spiced breadcrumbs. Them shallow fried in olive oil.
Tastes amazing, and takes very little effort beyond the initial prep.
Seeing as we are on the topic of chicken tenders. The way I like to do them is paneed in flour, egg, and spiced breadcrumbs. Them shallow fried in olive oil.
Tastes amazing, and takes very little effort beyond the initial prep.
The world revamp dream will never die!
See here is the thing. Zaralek is a Horizontal zone. The different subzones can still be projected and mapped in a single plane.
You can however make an underground zone that is VERTICAL. You effectively have a central shaft and the subzones are accessible to different sides of said shaft. This creates a situation where you can travel down very easily with dynamic flight but traveling up will be much more complex but that can be resolved with air streams.
A vertical zone does not need a skybox.
https://twitter.com/MrGMYT/status/1712787207520411821
Guess no Game Pass leak.
I had a full expansion idea earlier in this thread that worked like this. Have a 4-5 zone area with the other half of the continent somehow sealed. Second expac you explore the other half but you still have the entire area available and perhaps you can even go back and forth during questing. You could even have two expansions share a capital and then expand and alter the capital with the second release (if the capital lies at the middle of whatever barrier is sealing the other half of the continent, it effectively will be in the middle of the continent for both expacs.
That sounds good in theory, though I imagine it would be a nightmare for more casual players.
Far too many compromises would need to be made to make it playable to everyone, which would probably make it less interesting and instead just a reminder of how much better it could have been. Similar to how Nazjatar removing the water is a compromise that only reminds players how much lesser the zone feels because of it.
The world revamp dream will never die!
But the problem with your first suggestion is the zones you’ve proposed. If Dragonriding is here to stay, then it’s pretty likely we continue with the larger than usual zones. Which means in all likelihood, we’re getting four zones at launch, maybe five if we’re lucky. Azjol Nerub, Undermine and an EK Khaz Algar are extremely far away from each other. That’s 3 out of 4, maybe 5 zones.
How are you going to separate them? If we have 4, 2 together and then another 2 separated by loading screen? Just 2 zones together is going to feel shit, it’s not going to feel very cohesive either. Even if you do use the argument that KT and Zandalar were only 3 zones each and and are smaller than what we currently get - how are you going to group them together so they do feel cohesive like KT and Zandalar? None of the zones you suggested are anywhere near each other.
Still annoyed that Dragonriding is primarily made easier by giving you effectively infinite vigor. And not like I hoped, by filling the map with updrafts and vigor refill orbs.
In practice you still do the same movement with Dragonriding that you did with regular flying. Whereas i think it would have been much more interesting if great dragonriding organically made it look impressive.
The speed boost things you see in easy dragonriding races, but hidden under bridges for instance. Or abilities that let you refill vigor by swopping down and eating sheep.
I somehow doubt we will see changes like these in the future, but maybe
The world revamp dream will never die!
I don't like the idea of vigor refill orbs, it's too gamey. But updrafts should have been more common (and used in a way that makes sense).
The only thing dragonriding changed was that you don't hover any more. But the need for altitude so that it works also means that every area has multiple places for you to safely perch instead. You can skip everything just like you did with flying and now you can do it at vastly greater speed. At least with normal flight I could stop and appreciate details by hovering.
Also a vertical cavern would naturally breathe and have a strong updraft.
I'll be honest, I hope they get rid of the Vigor systems as it's just a pure hindrance and unfun the buff you get from picking flowers or mining just feels negligible when you're on a farming round.
Fam, we part of Xbox now. I love it! Imagine what Blizzard could do with the unlimited resources at their disposal.