1. #30581
    I am Murloc! Wangming's Avatar
    5+ Year Old Account
    Join Date
    Apr 2019
    Location
    Not Azeroth
    Posts
    5,389
    Quote Originally Posted by Azalar View Post
    This has been a frequent piece criticism over the years. I'm not against the use of cinematics, my biggest issue is lore decisions and events should have an effect in the world
    Well most of the world is stuck at 10 years ago, so that is kinda hard. Also one of the reasons I want a revamp.

  2. #30582
    The Unstoppable Force Chickat's Avatar
    10+ Year Old Account
    Join Date
    Mar 2011
    Location
    Orgrimmar
    Posts
    20,814
    Quote Originally Posted by milkmustache View Post
    I think the ending of 10.2 will probably be a little less related to whatever brings us to 11.0 if Iridikron continues to be the main villain. It seems that 10.2 is focused on wrapping up Fyrakk, which seems to be Iridikron's distraction for us. It also seems that there doesn't have to be a huge in-game reference to the next expansion. Dragon Isles started by Ebyssian and Wrathion going to the capitals and just saying "help".
    Yeah imo 10.2.5 will be the main thread pulling us to 11.0.

  3. #30583
    I am Murloc! Wangming's Avatar
    5+ Year Old Account
    Join Date
    Apr 2019
    Location
    Not Azeroth
    Posts
    5,389
    Quote Originally Posted by Azalar View Post
    BfA had quite the bangers! The maritime tracks, Mechagon and Motherlode had amazing OSTs.
    Drustvar. That one is sooo goood.

  4. #30584
    Quote Originally Posted by KyleEverett View Post
    I'm not expecting amazingly motion captured cutscenes, I just want the story IN GAME.
    And is that not happening? Of course, this means more cutscenes with just dialog, or NPCs talking e.g. after a quest turnin. Imho DF has moved the "action twists" mostly to gameplay instead of cutscenes, with exceptions such as the fight between Alexstrasza and Raszageth, but moments like Sendrax sacrificing herself for the eggs or the defense of Vakthros (very cool cinematography for a playable sequence in an MMO) involve us, the heroes, ourselves.

    Sometimes it's just hints in ingame books, like the apparent setup for 11.0 we've seen. It's not very in-your-face and most of us will learn about that via external websites anyway, but it is in the game.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  5. #30585
    The Patient
    7+ Year Old Account
    Join Date
    Oct 2015
    Location
    Romania
    Posts
    247
    Quote Originally Posted by Azalar View Post
    Uhhhh am I the only one who's finding the new Emerald Dream music a bit too generic RPG sounding? I'm struggling to find any memorable parts.
    I agree
    DF music is extremely mid and un-memorable. It feels AI generated

  6. #30586
    Quote Originally Posted by Nathanyel View Post
    And is that not happening? Of course, this means more cutscenes with just dialog, or NPCs talking e.g. after a quest turnin. Imho DF has moved the "action twists" mostly to gameplay instead of cutscenes, with exceptions such as the fight between Alexstrasza and Raszageth, but moments like Sendrax sacrificing herself for the eggs or the defense of Vakthros (very cool cinematography for a playable sequence in an MMO) involve us, the heroes, ourselves.

    Sometimes it's just hints in ingame books, like the apparent setup for 11.0 we've seen. It's not very in-your-face and most of us will learn about that via external websites anyway, but it is in the game.
    Dialog is great, it lets you get to know the characters better. Having the important dialog be while you're mid combat or doing quest objectives lead to so much being missed. I can't tell you how many times dialog that is voiced gets clipped by just moving.

  7. #30587
    Just to put an idea out there, but this picture of the 10.2 PTR oddly reminds me of Zaralek Cavern, when your camera bugs out to show empty space. A similar phenomenon seems to apply here, with enough space to fit an entrance to some cavernous zone below!

    Could this very well be how we travel to Khaz'Algar?!

    https://www.reddit.com/media?url=htt...92y1e39sb1.png
    Last edited by Annihilas; 2023-10-18 at 07:53 AM.
    Quote Originally Posted by FelPlague View Post

    Sword...
    Not a glaive...
    Mate come the fuck on.

  8. #30588
    That's how every zone works, no model (landscape or character) is truly "solid", if you glitch the camera or even your character through the ground, you see the skybox extending below.

  9. #30589
    Quote Originally Posted by Annihilas View Post
    Just to put an idea out there, but this picture of the 10.2 PTR oddly reminds me of Zaralek Cavern, when your camera bugs out to show empty space. A similar phenomenon seems to apply here, with enough space to fit an entrance to some cavernous zone below!

    Could this very well be how we travel to Khaz'Algar?!

    https://www.reddit.com/media?url=htt...92y1e39sb1.png
    Or it could mean they are giving us a visual update for Undercity

    - - - Updated - - -

    Quote Originally Posted by Nathanyel View Post
    That's how every zone works, no model (landscape or character) is truly "solid", if you glitch the camera or even your character through the ground, you see the skybox extending below.
    True pretty much everything is just a texture on a polygon.

  10. #30590
    Quote Originally Posted by Annihilas View Post
    Just to put an idea out there, but this picture of the 10.2 PTR oddly reminds me of Zaralek Cavern, when your camera bugs out to show empty space. A similar phenomenon seems to apply here, with enough space to fit an entrance to some cavernous zone below!

    Could this very well be how we travel to Khaz'Algar?!

    https://www.reddit.com/media?url=htt...92y1e39sb1.png
    It would just be a weird place for Khaz Algar. Most importantly because that and Uldaman were supposedly separated by a great distance. The Titan facility under Bael Modan would make more sense and assuming the Khaz Algar report is post-sundering would qualify for great distance.

    Not that I think Khaz Algar is under Bael Modan - I think everything points to it being on a new unexplored landmass.
    Samin
    Quote Originally Posted by Ashrana View Post
    So, what would be your reaction, if you found out, that come cata release first patch, blizzard were planning to kill everyone by sending a bear through the mail?

  11. #30591
    Quote Originally Posted by Darkarath View Post
    I think that it is about time that every quest in WoW is voiced. They should really improve how quests are handled. The wall of text that has not change since Vanilla just does not work anymore.

    I think that ESO is the MMO that handles this better.
    If i have a choice between reading for 10 seconds or listening to VO for 30, i'm going to read. VO isn't an improvement.

  12. #30592
    That's a lot of new pages that suddenly showed up here. Anything new that happened in the last 10 hours?
    The world revamp dream will never die!

  13. #30593
    Quote Originally Posted by Nathanyel View Post
    That's how every zone works, no model (landscape or character) is truly "solid", if you glitch the camera or even your character through the ground, you see the skybox extending below.
    Well this is sort of just stuck that way though, weird to see it happen in the first place. Surely if this was some mistake, then the PTR would have been taken back a build in order to reverse it? It at least seems as if somebody was being extra careful as to keep their alterations especially quiet here, wouldn't you say?

  14. #30594
    Quote Originally Posted by Sondrelk View Post
    That's a lot of new pages that suddenly showed up here. Anything new that happened in the last 10 hours?
    Everyone is getting grumpy and needs a nap

  15. #30595
    Quote Originally Posted by Lazarel View Post
    I agree
    DF music is extremely mid and un-memorable. It feels AI generated
    The only ones I remember are the 2 from the races, and just from repetition.
    The centaur ones are cool though.

  16. #30596
    Quote Originally Posted by Samin View Post
    It would just be a weird place for Khaz Algar. Most importantly because that and Uldaman were supposedly separated by a great distance. The Titan facility under Bael Modan would make more sense and assuming the Khaz Algar report is post-sundering would qualify for great distance.

    Not that I think Khaz Algar is under Bael Modan - I think everything points to it being on a new unexplored landmass.
    Technically speaking, you could consider this to be a great distance as far as lore accurate depictions would have us believe, as opposed to the relatively tiny in-game representation we're accustomed to.
    Quote Originally Posted by FelPlague View Post

    Sword...
    Not a glaive...
    Mate come the fuck on.

  17. #30597
    Quote Originally Posted by Annihilas View Post
    Well this is sort of just stuck that way though, weird to see it happen in the first place. Surely if this was some mistake, then the PTR would have been taken back a build in order to reverse it? It at least seems as if somebody was being extra careful as to keep their alterations especially quiet here, wouldn't you say?
    There are many different explanations. Zaralek isn't 'below' the dragon isles, when you fly through the tunnels, the dragon isles map is unloaded, and the caverns map is loaded.

    Possible explanations:
    - They could be rebuilding the undercity with Zaralek tech
    - Dragon riding needs something set up
    - Someone missed a nudge to the map collision
    - Some new expansion feature requires the old world to be on a modern framework
    - They added a feature recently to add depth based fog, which could require the map set up in a specific way
    - They changed something completely unrelated with transmog in pandaria, and some hack a developer made a decade ago finally gave way

    PTR builds aren't meant to be reverted unless something or someone actually explodes. The PTR would be at least 5-6 builds behind what they are currently working on, and is just what they need monkeys to break. Builds are also non-linear, and they are most likely able to bring in and out certain branches depending on what they need testing (front or behind the scenes), or just whatever is good enough to meet the internal testing deadline.
    Last edited by Woke it Up; 2023-10-18 at 08:26 AM.

  18. #30598
    Elemental Lord
    15+ Year Old Account
    Join Date
    Aug 2009
    Posts
    8,831
    Quote Originally Posted by Wangming View Post
    Unfortunately I can't comment on that. I haven't played enough ESO. The most playtime I have is in WoW, FFXIV and SWTOR.
    Such a shame swtor failed with their engine and eso suffers from these very typical lag situations as well.

    Both reason me and many people quit at the vanilla stage.

    I loved swtor tho, the combat was next level compared to wow imo. It was fun, how is the game now? Do you still play?

  19. #30599
    Scarab Lord Polybius's Avatar
    10+ Year Old Account
    Join Date
    Dec 2010
    Location
    Under Your Bed
    Posts
    4,548
    Quote Originally Posted by Revamp Man View Post
    DID SHE JUST USE LOTHRAXION!?!?
    the same guy hinted at being a double agent
    LESS THAN 2 YEARS AGO!!!

    yeah I'm done
    The writing seemed off for a bit but I always held out hope...until now

    - - - Updated - - -



    What about the next couple years because that's how long it took for Chronicles (the book that was supposed to be the go to lore Bible) to become outdated
    You don't need Lorthraxion. You have Tyrant Velhari as an example.

    And I'm going to say this in the nicest way possible, because I keep seeing a lot of gatekeeping by self-proclaimed lore aficionados shitting on new customization options: know your lore or you'll look silly. Man'ari paladins are a minority in lore, player-character population will never reflect that. It's an unrealistic expectation.

  20. #30600
    Quote Originally Posted by Go Woke View Post
    There are many different explanations. Zaralek isn't 'below' the dragon isles, when you fly through the tunnels, the dragon isles map is unloaded, and the caverns map is loaded.

    Possible explanations:
    - They could be rebuilding the undercity with Zaralek tech
    - Dragon riding needs something set up
    - Someone missed a nudge to the map collision
    - Some new expansion feature requires the old world to be on a modern framework
    - They added a feature recently to add depth based fog, which could require the map set up in a specific way

    PTR builds aren't meant to be reverted unless something or someone actually explodes. The PTR would be at least 5-6 builds behind what they are currently working on, and is just what they need monkeys to break. Builds are also non-linear, and they are most likely able to bring in and out certain branches depending on what they need testing (front or behind the scenes), or just whatever is good enough to meet the internal testing deadline.
    Could be many things, I'm just betting on it *not* being a one off mistake.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •