
Originally Posted by
Sondrelk
The problem isnt the existence of cosmic stuff. That part is inevitable when you are dealing with such a large and expansive series. The issue is spending large amount of time close by, or worse still within it.
The problem with Shadowlands wasnt the cosmic implications of an afterlife created by higher beings. The problem was that we started inside the Shadowlands, which left us nowhere to escalate but to reveal even more stuff about it, which removed the mystery.
Comparatively we could have started in a revamped Northrend, where the Shadowlands is an important factor, but we don't see much of it beyond what potential visitors form beyond the veil tells us. That way we could have then naturally escalated to going inside the Shadowlands, where the weird workings would have added to the mystery, rather than detracted from it.
Imagine if Legion started on Argus. It would have started out fine, but by the time you get to the final oatch the only way to truly escalate would have been to involve ourselves heavily into the Titan stuff, possibly going to different Titan planets and learned how they work and what have you.
Instead Legion did the right thing by distancing the players from the cosmic stuff long enough that by the time we got to the finale the ending could be full dive into the theme, and then end before we got really sick of it, or had to overexplain to give new patches any weight.