Expectations - Avaloren. 4 zones - Arthurian zone where Tyr's Guard will operate, dwarfen Khaz Algar (with big underground segment), some darker zone for Xalatath cultists and Vol'Dun like zone with native foxes.. moles.. ok this time squirrels race.
What I actually want - Kalimdor or EK as full expansion continent. Amirdrassil/Orgrimmar capitals for Kalimdor, Silvermoon/Stormwind for EK.
As for design, more account-wide stuff, more happy I will be. Especially reputations, professions, transmog (not wearing, getting it - I hate when I get some ultra rare transmog from source I didn't know about but it goes straight to bin cause wrong armor type or weapon model).
Also expac will need some new game mode to not feel like glorified patch, cause most important fixes are done already. Housing would take lot of resources, but it's almost risk free. More bold would be trying Torghast like mode second time, but with all feedback taken to heart.
It is my understanding that the pictures he got a hold of are suspected to be faked used by Blizzard to flush out leakers. And he has no reason to post things that aren't confirmed real to destroy the clout he built up with DF.
Between you and me, Blizzard being this careful is not a good idea. Rumors are a good way to build hype. Granted we will surely find a lot of hints in hindsight.
I'm expecting Khaz Algar... No Primalists, No elementals... No Cult of Ragnaros... No actual change to the old world and more mediocre stagnation without much explanation... Smolderon being dead and Tyr gets hit with the idiot-stick and turns into a bad guy that leads us into Khaz Algar while we're not sharp enough to realize Iridikron is doing stuff in the background.
What I'm hoping for... I just want a revamp of the old world and re-introduce the old world as a fresh start for players rather than have them play through X amount of expansions to be caught up. I also want to see more development about the Cult of Ragnaros, the Scarlet Crusade, the Venture Company...The Botani and Saberon in the Barrens. And please...stop overcomplicating the plot.
World of Warcraft: Storms of Avaloren
lvl cap raised to 80
New neutral race: Algaren. tall dwarves made of stone but have colored hair.
New continent: Avaloren.
4 zones. Art looked like jungle, desert, snowy peaks and rocky peaks.
Khaz algar capital city partially underground. Like IF if half of it was above ground.
No new specs. Some specs turned into support specs.
lightbound titan keepers
storm dreadlords
fancy dragon/moth hybrid things
Saw what looked to be a boat piloted by a player character.
Image of Silvermoon with a harbor and a lot of nightborne asthetics around as well.
gilneas repaired with night elf asthetics around and a harbor where the worgen starting zone is.
Honestly, the addition to the game that would make me praise any expansion with it to high heavenswouldbe the removal of armor restrictions on Transmog.
If I gathered the Antorus mage tier pieces, I want to be able to Transmog them on my warrior.
So many cool pieces only available to select classes, and so many sets unavailable to other classes when the raid only has a short list of off-set pieces.
I want a reason to level a monk to max level, gear him up, and collect the full set. I want a reason to run all the old raids again on a priest so I can collect specific pieces of Transmog that look uniquely good on my worgen druid. I want to learn how to play paladin so I can get the Mage Tower set because it looks fantastic on my Evoker.
The world revamp dream will never die!
I love barbarian, savage stuff and warrior as plate certainly doesnt have many of HQ mogs when it comes to that department, loincloths, leather harnesses, fur boots, gloves etc. And there are some pieces under leather stuff that would work great on my char.
Keep armor type and class sets for progression and gearing, but unlock all for transmog.
If you get tusks of mannoroth on your druid for example, you can still add it to your collection.
The systems were intended to be abandoned, but the tech itself was reused for future expansions. The farm became the garrison became class halls became covenant sanctum. Deaths of Chromie became Horrific Visions became Torghast.
Ion talks about this in the documentary Preach did leading up to DF.