1. #31421
    Quote Originally Posted by Santandame View Post
    Goblins and Gnomes aside, there’s a few races that would be strong contenders for playable Tinkers.

    - Humans
    - Dwarves
    - Dark Iron
    - Draenei
    - Lightforged
    - Orcs
    - Mag’har
    - Vulpera
    - Blood Elves

    You could probably justify Nightborne, Forsaken and Kul Tirans too.
    If they ever introduce Tinkers as a class it would playable for all races. There is no reason to limit them, especially with their recent approach of all classes for all races.

    It would be a nice change if they let us be tinkers plus our current class.
    Do not take life too seriously. You will never get out of it alive.


  2. #31422
    Quote Originally Posted by matijwow View Post
    They've also used them to represent Alliance and Horde leaders working together since WCIII. Both of them were the respective leaders Medivh led to Kalimdor, and after Jaina stopped hating the Horde at the end of BfA, they had them side-by-side again in Shadowlands.
    Yep. Actually you know what I bet one of the big features/announcements is gonna end up being that factions are gone entirely from a gameplay perspective and only exist in the story and for a bit of personal choice of which one you feel fits best with your vibe.

  3. #31423
    Quote Originally Posted by pacotaco View Post
    They could take ETC (tank) and Lucio (healer) as base concepts for Bard. They'd just need to figure out a DPS or support spec and made all of it cohesive and fit into WoW lore.
    Atramedes/Imperial Vizier zor'lok/Murmur. Already a pretty established sound magic damage in the game.

  4. #31424
    Quote Originally Posted by matijwow View Post
    They've been progressively adding in more painter NPCs in different zones since at least WoD.

    Must be foreshadowing the Crayon expansion.
    Paintmaster hinted!
    https://www.youtube.com/watch?v=15zuQ-VcRlk

  5. #31425
    Quote Originally Posted by Santandame View Post
    Which is a shame as there are plenty of unique machinery themed aesthetics they can pull from such as Draenei Articifers, blood golems, Vulpera scavenging parts together, Kul Tiran harvester technology, the Nightborne with their constructs and I’m sure the Forsaken could cool up some really cool, gothic, Frankenstein esque inventions.
    Yeah but that requires making individual racial themed spells on the level druid+paladin+shaman combined. Pretty unlikely. Hard to really get a cohesive class identity going if your Belf version is using dark anima golems but then turning around and using goblin-y oversized rockets and gnome healing bots.

  6. #31426
    Quote Originally Posted by Worldshaper View Post
    Marlamin, what are you sitting on? Spill your secrets, birb.
    My chair properly for the first time in 2 days, I've been kind of sick.

  7. #31427
    Scarab Lord ercarp's Avatar
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    Quote Originally Posted by Hitei View Post
    "tinker" technology in wow is heavily tied into gnome and goblin aesthetic, which just isn't popular in my opinion.
    Fixed that for you.

    Mechagon was wildly popular despite its gnome aesthetic. Probably one of the most successful patch zones Blizzard has ever made.

    As for goblins... I think Motherlode is the most recent goblin-themed addition to the game. I didn't mind the aesthetic personally (and didn't see anyone else complaining about it either to be fair), but I hated the dungeon regardless for completely different reasons—at least until Season 4 of BfA when you could skip most of the trash.

    The goblin starting zone I will say I'm not a fan of. It looks depressing.

  8. #31428
    Quote Originally Posted by ercarp View Post
    Fixed that for you.

    Mechagon was wildly popular despite its gnome aesthetic. Probably one of the most successful patch zones Blizzard has ever made.
    Yes. Exactly.

  9. #31429
    Scarab Lord ercarp's Avatar
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    Quote Originally Posted by Hitei View Post
    Yes. Exactly.
    I don't think you're making the point you think you're making, but okay. Moving on!

  10. #31430
    Quote Originally Posted by ercarp View Post
    Fixed that for you.

    Mechagon was wildly popular despite its gnome aesthetic. Probably one of the most successful patch zones Blizzard has ever made.

    As for goblins... I think Motherlode is the most recent goblin-themed addition to the game. I didn't mind the aesthetic personally (and didn't see anyone else complaining about it either to be fair), but I hated the dungeon regardless for completely different reasons—at least until Season 4 of BfA when you could skip most of the trash.

    The goblin starting zone I will say I'm not a fan of. It looks depressing.
    Motherlode is definitely one of the cooler dungeons vibe/aesthetic wise. The bosses are cool too. I just hated the trash in M+.

  11. #31431
    Brewmaster flan1337's Avatar
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    Quote Originally Posted by Worldshaper View Post
    Man, I can't believe this thread is losing steam the closer to BlizzCon we get.

    We need a new controlled leak!

    Marlamin, what are you sitting on? Spill your secrets, birb.
    To be honest I think there isn't a lot of hype around 11.0 could be that the DF story still feels like we just started.

  12. #31432
    Quote Originally Posted by Marlamin View Post
    My chair properly for the first time in 2 days, I've been kind of sick.
    Sorry to hear that, my dude.

    Stay well hydrated!

  13. #31433
    Quote Originally Posted by matijwow View Post
    They've also used them to represent Alliance and Horde leaders working together since WCIII. Both of them were the respective leaders Medivh led to Kalimdor, and after Jaina stopped hating the Horde at the end of BfA, they had them side-by-side again in Shadowlands.
    That's a good point.

    Avaloren could be a huge callback to the days of "The Exodus", actually.

    Kalimdor and Eastern Kingdoms in trouble, because of the Void this time instead of the Burning Legion. Two groups representing the Horde and Alliance travel west, for whatever reason. Settle, explore, find help, discover the root of their problems, find a solution, what have you.

    What better leaders to represent them than Thrall and Jaina.

    We arrive on Avaloren, and face a similar situation to when the Horde and Alliance first discovered Kalimdor. Ancient forests and vast plains. Hardened people that have lived there for thousands of years already. Elun'ahir could represent the Mount Hyjal of the past, with Eremithria's brood of green dragons being its defenders.

    Instead of stopping Archimonde from reaching Nordrassil, we stop Xal'atath from claiming Elun'Ahir.

    - - - Updated - - -

    Quote Originally Posted by Marlamin View Post
    My chair properly for the first time in 2 days, I've been kind of sick.
    Hope you're feeling better.

  14. #31434
    Scarab Lord ercarp's Avatar
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    Quote Originally Posted by PotHockets View Post
    Motherlode is definitely one of the cooler dungeons vibe/aesthetic wise. The bosses are cool too. I just hated the trash in M+.
    Yeah, I like the kind of retrofuturistic vibe they have going on in Motherlode. It gave me some Bioshock/Fallout vibes. If they add more goblin zones, that's the vibe they should be going for, not whatever the goblin starting zone was.

  15. #31435
    Quote Originally Posted by flan1337 View Post
    To be honest I think there isn't a lot of hype around 11.0 could be that the DF story still feels like we just started.
    You might be right and the DF story really does feel like we're only half way through it tops but I also think DF being the most well received to actually play expansion since Legion is part of it. It's the old adage of people that are enjoying themselves aren't online complaining they're just in the game having fun.

  16. #31436
    Scarab Lord ercarp's Avatar
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    Quote Originally Posted by Marlamin View Post
    My chair properly for the first time in 2 days, I've been kind of sick.
    Get better soon!

  17. #31437
    Quote Originally Posted by Hitei View Post
    It was less about being locked into specific races and more about general aesthetics. See: Monk. Monk suffers because regardless of what you are playing it on, it's still extremely pandaren/august celestial in aesthetic. "tinker" technology in wow is heavily tied into gnome and goblin aesthetic, which just isn't popular.
    Monks aren't limited to Pandaren, there was that one Scarlet Monk (Brother Korloff) who learned the ways of a monk from the Pandaren, but incorporated his own style to it by adding flames and fire into the mix. If someone wanted to, they could replace Xuen with another powerful feral tiger like Shalamayne or Kimbul... or replace Niuzao with Ursoc (this is only an example, I know Ursoc is dead for good) or some other Wild God.

    It is possible to not have it be tethered to just Pandaren/August Celestial aesthetics.. the problem is due to the game's code and because of Blizzard trying to not let players customize their moves because of "visual cues" like how Beholder can't be used in place of the Fel-Hunter for warlocks because it would "confuse pvp players."

  18. #31438
    The Lightbringer Valysar's Avatar
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    2 "Beats to Chill To | Journey to BlizzCon" videos ... Hum

    Bards confirmed.

  19. #31439
    Quote Originally Posted by flan1337 View Post
    To be honest I think there isn't a lot of hype around 11.0 could be that the DF story still feels like we just started.
    I.. don't really think that is it, but I DO feel that there is a pretty good reason things aren't really "hyped" as it were.

    The simple truth is, this is the first Expansion in a hot minute where we don't really know where we are going next. We knew the Legion was after WoD. We knew BFA/Old Gods was after Legion. We knew Shadowlands was after BFA.

    We didn't know the exact details, but we had an inkling of where we were going.

    I don't think the next expansion build up/hints are going to be from books. Right now, the biggest hint we have is everyone is talking about renewal and the World Tree being good for everyone on Azeroth. That makes me thing world revamp with a side of Void.

    But honestly, we just don't have a way of knowing.

  20. #31440
    Quote Originally Posted by ercarp View Post
    Yeah, I like the kind of retrofuturistic vibe they have going on in Motherlode. It gave me some Bioshock/Fallout vibes. If they add more goblin zones, that's the vibe they should be going for, not whatever the goblin starting zone was.
    It's almost entirely the same assets. It's just nighttime and there's azerite stuff around.

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