
Referring to my earlier post; Big threat causes havoc on continents so the factions send us Champions through portals/gryphons/wind riders to hurry up to the zones to assist before the main armies can arrive. Focus on X zones for 11.0 then increase per patch.
Armistice makes it reasonable that the opposite faction Champions would assist as well. Have the zone stories use phasing, having say some unnatural storm be sweeping over the continents. We arrive at the zone and defeat the avatar of the storm to calm it, phase the storm out but it energised all the local problems in the zone giving us the more evergreen content where we get to see what's changed in the zone itself.
Hell, using storms since that's the most correct leak we have atm, make all of Azeroth's oceans become near impossible to traverse so both factions are forced to rely on eachothers' armies as the forces of SW/IF now has to assist the Forsaken and Blood Elves and those of Orgrimmar/Thunder Bluff has to assist the Draenei and Night Elves.
The champions are taught how to ride the storms so we (along with some named NPCs) are still able to travel between the oceans to help.
Oh yeah i can understand your friend because im in a social guild that mostly have returning players or some newer ones and they usually asks questions where they have to go do learn more stuff.
I love fast lvling as long time player, so i can lvl alts quickly but i think its also the problem for new players that can probably go from 1-50 or 60 in one expansion and then going to TOTALLY different theme than they played.
I would be afraid to start wow if i was new player right now.
About playing the RPG from beginning like you mentioned i think its one of the big problems that wow has when it comes to grabbing new blood, because when i returned to GW2 when i ditched wow in SL, i lvled new character through the base game(every race has different starting story campaigns) and i already knew more about my race and overall things than i would guess new wow player has after lvling to 60.
After that i wanted to see the whole story and i played in correct order until newest expansion because i was well informed where to start next.
This year i started playing ESO and played through the default base campaign and it also had much more "friendly" introduction, but not as great as GW2, because you have to look up reddit post that shows the correct order of expansions, so you don't accidentaly pickup quests from much further expansion based storyline, but once you picked the correct campaign, the game was giving you info about the world in a good pace so you don't feel overwhelmed.
Last edited by ImTheMizAwesome; 2023-10-22 at 09:43 AM.
A person who started in Legion and never leveled in those old zones A) has no investment in "going back" to them and B) has no context for the updates in the first place. See: the ever useful Redridge bridge example. If you didn't play through redridge in Vanilla-Wrath, and showed up there in Cata, the fact that the bridge is complete means absolutely nothing. It's just a bridge.
Zones being revamped have to build on the existing context of the zone, not just throw in random new stories. Is that not what you're asking for? Genuine question. I don't think people who want a revamp want to go to EPL to hear about... a random group of Kul Tirans hunting a kraken off the coast of Scarlet Enclave. They want to go see what the Argents are up to, and what the status of Stratholme is, and see Corin's Crossing rebuilt by the Forsaken and Silver Hand.
Revamps aren't for people who didn't experience the original. Being effectively "a new place" for those people isn't an argument for a revamp, because you're just making a "new place" that they lack crucial context and understanding for when instead they could be getting an actual new place they're getting the whole picture of.
Okay but you can agree that no matter when you started there are always "new zones" you experience and "old zones", yes?
No matter in which xpac you started the contrast between new and old is jarring. Trust me I did this with one of my daughters. She really asked if there were errors in the graphics. The difference is jarring. And the "guide" through the content is just not there.
No? Why do you respond to things you don't bother to read.
For those players a revamp is ostensibly the same as a new continent, not something they'd love, except that unlike a new continent, this "new" place is full of in-jokes, references and ongoing storylines that they don't understand because they require having played through two other versions of that zone that existed prior.Being effectively "a new place" for those people isn't an argument for a revamp, because you're just making a "new place" that they lack crucial context and understanding for when instead they could be getting an actual new place they're getting the whole picture of.
I mean that's kinda false, because they will too lack the crucial context and understanding of another island/planet too in your presented scenario.
New places are also based on established lore that were mentioned slightly or mentioned a lot through the stuff that happened in the game.
Revamp is for everyone really, because after experiencing the story there, they would probably have better understading of basic Warcraft narrative, by better established current factions position and main azeroth races in that story, the faction you are in, the race you play as.
Just say that you don't like revamp to happen, it's pretty simple and easy, it like how i can just say that i don't want a new planet cosmic expansion or undeground expansion.
Last edited by ImTheMizAwesome; 2023-10-22 at 09:36 AM.
If you started in Cata, then Duskwood is a "new zone".
Except you have zero context for Abercrombie. And you have zero context for Stalvan's brother investigating him, and you have zero context for Morbent Fel's switch to an actual Lich, and you have zero context for Sven Yorgen being furious at Jitters, or who either of those characters are.
So it's a "new zone" where you're stuck in the middle of a bunch of shit you don't get because it's all based on having already played through the old zone.
I am indifferent to a revamp. I just also have some measure of understanding for what does or doesn't have widespread appeal. I like the idea of an underground expansion, and also recognize that the average player doesn't. The average player isn't real jazzed about trees being added to Durotar or Loch Modan having water again.
WoD's surge is identical to every expansions. We have the box sales, we have the ambiguous engagement statements. That's why I said, to begin with, that every expansion does that bounce. They all jump up before an expansion and then fall down after, the only actual exception being BC, because there was still such an influx of new players that it didn't drop.
If you really think WoD did well because of WC2 nostalgia (lol) I don't know what to tell you. The entire expansion was explicitly made because Blizzard was aware that the average player had never touched WC2. Not because it was some "going back" thing.
Sure, but you also don't need the context to really get it. Going there and stopping the big abomination makes just as much sense even without the added context. I started playing in Cataclysm, and I never really felt I was missing anything. There were references, sure. But nothing beyond what I would have expected from a long standing franchise.
Besides, what a world revamp should do, and why we desperately need one is to give players that firm understanding of the race they play, and the world they inhabit.
A new Forsaken player would have no idea what their race is about unless they play the Cata opening, Stormheim, BfA, and Shadowlands. Which is an absurd amount to put on a new player just to understand a single race.
This is context that would've required even if you go to an entirely new area.
The world revamp dream will never die!

She didn't swap sides, it's Firakk doing a table-flip what she ants to avoid.
My prediction is that she will go to a pact with Alex: all dragonkin are under her protection, but the ones that want to transform into titan-empowered are free to go.
She will enforce the freedom of choice that Alex promised her in the past. And the aspects will have to accept because they can't reproduce anymore.
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Fyrakk is not trying to burn the tree or the world. He's trying to transform Azeroth into a sort of fire elemental plane.