A new race.
For me, the choice would Vrykul.
Let me dream.
A new race.
For me, the choice would Vrykul.
Let me dream.
10.2.5 - From the Ashes (placeholder)
- Help Keeper Tyr uncover the truth about the ancient horrors buried underneath Tirisfal.
- Horde and Alliance unite against a foe returning to claim Lordaeron: the Scarlet Onslaught.
- Settle once and for all who's the legitimate heir to the throne of Lordaeron, and what becomes of its land.
- Unlock the Paladin class for all races.
- Get ready for the upcoming expansion. What is the Harbinger after?
- Revamp of the faction hub zones and cities at least.
- Paladins for all
- Dragonriding for older mounts including gryphons and Wyverns
- No new continent, but a gradual updating and rediscovery of the old world.
By the last one I mean Eastern Kingdoms, Kalimdor, Northrend. Later on perhaps Pandaria and even Outland.
Last edited by Sebashtian; 2023-10-21 at 11:50 PM.
Yeah, people say Gamepass is dumb, but it could be very profitable and looking at it like this, makes sense.
Lets say a year from now they have 30m gamepass subs and raise the price to 20 dollars.
thats 7.2b a year.
If those 30m people buy 3 games or less a year, Microsoft is making more money with Gamepass. If they on average by more than 3, Microsoft is losing money. Id say on average they are gaining a small amount, but its reliable sustainable money.
So with 7b a year in gamepass sales in mind, it makes a lot more sense for WoW to come to gamepass in some form.
IMO they should do an mmo tier for 5 dollars more a month and let u have a sub to all mmos on gamepass.
Now, thats not entirely relevant to this thread, but with that logic, we very well may see WoW on gamepass in the next 2 or 3 years. Especially if subs continue to fall. They would still have a lucrative cash shop too.
Honestly, I don't know how that actually works... WoW has very rarely done a crossover event into another game, the only time they did a "crossover" was that one Plants vs Zombies quest in Hillsbrad that gave a flower from the game as a pet and even sang "There's a zombie on your lawn"
The only time that a WoW character crossed into another video game outside of Blizz's library (officially, not as a nod or reference) was in Crash Team Rumble with Doctor Boom in the game files.
Still.... there might be potential for a WoW Sea of Thieves crossover, but... /shrug
So, I have NEVER been a "revamp" supporter. Not because I don't want it, but because I never cared much for it. However, my mind has since changed over the last year or so.
The question: What do YOU (MMO-C) consider a "good revamp?" Like, how do YOU "envision" it?
Thanks! One is big enough to keep asking me if she can play on my computer because she likes running around and jumping in WoW =P
It's pretty impressive how good they still look compared to how bad the vanilla ones looked even compared to the TBC additions, but I agree with this because there are some I have never been satisfied with. The night elf female has a weird lopsided stance compared to the old one (maybe the old one was lopsided too but I didn't find it jarring enough to notice), human female faces have always been a bit iffy to me, and draenei female eyes are just wrong.
I still half-expect this during 10.x as it's already mostly implemented as of 10.1.7, not sure if they're keeping it until after the various cups are done, the pre-order comes out or for some other reason. If they want to introduce it in 11.0 it wouldn't make sense to have all that on the 10.x branch already, but not impossible. Although not sure they'd wait until the cups are done considering they're currently planned to go all the way through 2024 with more planned afterwards.
Catching up with the thread so I'm not sure if SoA discussion's died out, but SoA sounds like an odd expansion acronym. I know the original Diablo leak which people got it from claimed it was an acronym for the next wow expansion, but what are the odds of it just being SoA like SoM for vanilla? Instead of Season of Mastery, it's just Season of Adventure.
Both continents, with zone barriers fixed to actually be natural instead of arbitrary and hideous barriers. Cata damage fixed so nothing is on fire and anything that was broken is repaired. Landscape changes have been regrown and smoothed down to show they are many years old. Mountains should be like the ones in Kul Tiras where they can be climbed in certain areas and don't just take up space and make zones smaller. Evergreen systems that mesh low level with current content such as old mats being relevant in new recipes (but obviously the new recipes always include new high level mats as well) and certain zones having max level/higher level content that continues or builds on earlier stories. This can be used in the future as well because maybe only most of Lordaeron and a few zones in Kalimdor have relevant max level stories to tell for this expac, but maybe next expac has a few end game stories that need to be told in Southern Kalimdor or Stranglethorn Vale, who knows!
- - - Updated - - -
Right now she only knows how to jump and move around, and still says "mommy I need help!" every two minutes when she gets "stuck" and has to be told "just back up and turn." But when she is big enough, oh boy!!
- - - Updated - - -
My oldest is only three so it's gonna be a bit before we can play together but I cannot wait!!!
I've seen this idea of "mega zones" being floated around, and to me, that feels like the ideal way to go about it.
Either that or they'd have to recreate each zone from scratch and make them at least 2 times larger. The sizes of the old zones don't work for the modern game, they're way too small (especially if we get Dragon Riding in EK and Kalimdor).
The tricky part will be deciding which zones are appropriate to combine. Some fit together perfectly (e.g. SoS + Blasted Lands; Elwynn + Westfall + Duskwood; Burning Steppes + Searing Gorge; Loch Modan + Wetlands, etc.) but there will be some areas like Badlands or Redridge Mountains that don't have a good nearby pair.
-Each zone's aesthetic fits with its questing. (Some of that was lost in Cata for the sake of comedy.)
-The zones do not become irrelevant and uninteresting easily so they don't get deserted.
-There is satisfying and natural progression in the changes of zones. (Thousand Needles was not changed for the better in Cata. Western Plaguelands was.)
-The revamped world is default from level 1 and the Cataclysm version becomes accessible through a time travel spell which is unlocked once per account and can be used to teleport to a designated spot (graveyard of inn) in the Cata version of the zone one stands in. The spell is used again to go back to the revamp map.
-The leveling is changed so the player base is no longer extremely top heavy and leveling doesn't feel like a boring obstacle worth paying $60 to get around.
-New dungeons for zones that lacked them (e.g. Duskwood) that feel more like classic dungeons than M+ dungeons.
- - - Updated - - -
They're also incredibly flat compared to Legion onwards.
Oh god yes, I should add this to mine: shamans and druids managed to block up the hole in Thousand Needles and drain the water out so it can return to being a unique and interesting zone instead of a mostly unused abomination. And because you mentioned the Plaguelands, that reminds me: I absolutely HATED how lighthearted and goofy they made Eastern Plaguelands in Cata. They nerfed it from end of leveling experience territory and put that stupid caravan and "paladin pals" in it and I have despised it ever since. That zone used to be the one I found most intimidating when I first started playing. It was the end of the line, the most dangerous, the worst affected by the biggest/closest enemy, and it had my favourite dungeon. I'm just thankful the worst they did to Stratholme was splitting it where you cannot open the gate anymore.