This color discussion reminds me if a muse I had about Fel Magic having another color, Red. Basically more hardcore then Fel green. Not relevant to Dragonflight but.... we get off topic often so >.>
This color discussion reminds me if a muse I had about Fel Magic having another color, Red. Basically more hardcore then Fel green. Not relevant to Dragonflight but.... we get off topic often so >.>
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Like when Orcs or Eredar turn red under sustained Fel influence.
While games and especially Warcraft use a lot of color-coding, devs and artists also want a good bit of contrast in character designs, so unusual colors on individual* characters* don't have to mean too much.
* weird to use these words to describe an Old God.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
I know the logic behind it. But it is called the EMERALD nightmare, yet has a very distinct red colour. If you can't find humour in that, I don't think I can help with words.
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I'm not saying you don't have a point, but for me presentation wins by default because the story is actually present in the game. Now it is okay to just hide some cool lore tidbits in other places for you to hunt, but when important parts of the story are delegated to tie-in books, I grow resentful.
"Black and neon green means Fel" is a WoD and Legion invention, before that the Legion also used a lot of red. It's WoD and Legion that spammed green everywhere. Notice how everyone was complaining about "Green" fatigue in WoD and Legion but no one gave a shit in TBC? Maybe it's because back then the Legion wasn't so Green-coded.
Furthermore, I don' see any green on their actual leader and creator:
You are objectively proven wrong by Sargeras, master and creator of the Legion, not having even one shade of green on his body. Not even his eyes are green. And we know that Sargeras, like all his servants, was infused and transformed by the Fel.
Green is also typically associated with Life, most of the Wild Gods are Green, the Titan Eonar is also Green, the Emerald Dream is Green, so No, Fel does not have a monopoly on the colour "Green".
Beyond that, it's possible that the Old Gods, in their power, learned how to manipulate Fel. We already know for a fact that Yogg-Saron, despite being a puppet of the Void, dubbed himself the "God of Death", and his blood (created by the Void Lords) was used by the Undead Scourge as building material. But it's yet to be proven that the energy coming from Y'Shaarj is Fel. Even if it was, there's nothing in the lore that says Old Gods can't use Fel. Void elves can be Warlocks and even Demon Hunters (Hearthstone) despite being Void-infused, so there's no reason why an Old God couldn't use Fel.
Last edited by Varodoc; 2023-03-31 at 08:51 AM.
This guy seems allergic to speaking clearly, but it is still nice to have all of the playable areas revisited in terms of rebuilding from the Cataclysm and possible Old God Threats.
https://www.youtube.com/watch?v=87Lv...l=Doronsmovies EK
https://www.youtube.com/watch?v=C5ti...l=Doronsmovies Kalimdor
https://www.youtube.com/watch?v=eKf5...l=Doronsmovies Northrend
https://www.youtube.com/watch?v=e173...l=Doronsmovies Outland
https://www.youtube.com/watch?v=vXMU...l=Doronsmovies Pandaria
Since we are already on the topic fo Y'shaarj. It would interesting if the "Revamp" Ended up being Old God Related. Granted even I don't think revamping all five continents at once is remotely possible (although it would make for a great new player experience). But if all of them end up being stirred back, we could at least see action in Southern Kalimdor (Silithus, Tanaris, Un'Goro, Uldum) Northrend (Storm Peaks and extending into Icecrown and/or Zul'Drak), Pandaria (At least the Dread Wastes) and Lordaeron (Tirisfal and at least Silverpine, but I wouldn't mind if the revamp affected Gilneas as well. And if we finally added Quel'Thalas). The latter mostly because that has had some interesting developments these days and should be reflected in the zone, but also because that was where we found Xal'atath.
There is an even easier solution, why not simply make a Time Travel expansion set in Ancient Kalimdor, during the Black Empire days? The Ny'alotha raid already gives us a very small fraction of what the Black Empire could have looked like, and Dragonflight called back to that ancient era, and many documents from Dragonflight document the truth of that era and the lies of the Titans. Why not have Dragonflight end with the return of Murozond, leading to an Infinite Dragonflight/Old God/Time Travel expansion set in Ancient Kalimdor?
And inb4 "BUT WOD WAS HATED!!!"; It was hated because all the time travel stuff was explained in a book that only 1000 people bought.
This is is a much better and simpler solution to conciliate an expansion about the Old God return and a possible "world revamp" (it wouldn't be a world revamp, but it would be a version of Azeroth set in the past).
Maaaybe, but a time travel expansion where we go back to events that already took place, isn't really a compelling story if you think about it. You can't affect change. I mean, if it is JUST that.
Not to bring THAT game up again, but Final Fantasy XIV did time travel well. Twice.
The backstory of Shadowbringers would require a novella-length explanation, but the TL;DR is that events on an alternate plane of existence spilled over and killed everyone, so the good guys traveled back in time and place to the spot where this can be undone..
And again in Endwalker we travel back into our distance past. We can't undo anything that happened, but it helps us learn the nature of the threat we were dealing with in the present. But that was one zone in the entire expansion.
Funnily enough the good time travel in WoW was in Cataclysm where you go back in time to get the Dragon Soul so that you can fight Deathwing in the present. Something like that would actually be cool. But we need a good reason to go there. And a reason why what we do does not cause change on Main Azeroth. IIF it does not.
A Time travel Black Empire expansion that leads to a revamp of the present would be wiiiiild.
The Old Gods have always meddled with time, their corruption of Nozdormu and creation of Infinite Dragonflight is proof of that, and the Old Gods are able to see all time-flows. Another Time Travel expansion centred around the Old Gods is very likely, and since alternate timelines always have ramifications in the main history (see WoD and Legion), what happens in the alternate past will have ramifications on the main present.
Old Gods love meddling with time and this is an objective fact, the point here is that the Old Gods will probably try to return through some Time travel shenanigans, by using their puppet Murozond.
Last edited by Varodoc; 2023-03-31 at 10:50 AM.
Time travel has already become too important to be ignored and you'll have to accept that.
The Old Gods created an entire Dragonflight whose sole purpose is disrupting the timelines and usher in the Hour of Twilight timeline. Plenty of dungeons and raids are centred around the Infinite Dragonflight and their attempts to disrupt timeline.
Dragonflight introduces a questline where the ancient Black Empire is revisited, and the Past incarnation of N'Zoth speaks to the player, revealing that he has seen their past, present, and future. Indeed, all Old Gods perceive all futures. The end of that questline reminds the player that Nozdormu is doomed to become Murozond, the future is already set in stone.
You cannot ignore the massive time travel aspect of Warcraft, it is too late to bury that and even Dragonflight has an entire questline centred around time travel (and it's the most iconic questline from Dragonflight).
I wish time travel was used even more in this expansion and i hope it will be in patches beyond 10.1.
The lvling questline where you go fast through different timelines saving chromie & eternus was awesome and far more interesting than any of these primalist antagonists.
Nozdormu disagrees with you, right after the End Times version of Murozond was defeated, he acknowledged that his fate is sealed and he tells the players that they will have to fight him eventually:
The cycle of Nozdormu-Murozond continues and cannot be broken; at the end of the Chromie questline, the Infinite Dragon Eternus even reminds Nozdormu of his fate:Nozdormu says: Still, in time, I will... fall to madness. And you, heroes... will vanquish me. The cycle will repeat. So it goes.
And the final cutscene of that questline, once again, reminds the player that Nozdormu is doomed:Eternus says: We will bring you to your ultimate fate.
Eternus says: You cannot deny what is to come.
Eternus walks away.
Eternus says: When we meet again, do not expect clemency for what has transpired.
She flies off, and exits through a time portal.
Beyond that, Murozond is a fan-favourite villain who is constantly brought up in theories online, you have to admit that the idea of a Void-corrupted Dragon who seeks to disrupt time itself is badass. Surely you cannot believe that Murozond will never return?
The cycle of corruption of Nozdormu continues, so long as Murozond exists in the time megaverse, the Old Gods have an opportunity to return via time travel shenanigans.
Last edited by Varodoc; 2023-03-31 at 11:08 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Honestly, the execution with Chromie was fine enough and didn't feel obtrusive. I would personally say there's more to complain about regarding her in the way of her insufferably saccharine personality—she's the model of everything that I dislike about this expansion and its tone.
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The primary issue is that every Bronze Dragon save for Chromie and Nozdormu has received effectively no characterization in the game's entire history, meaning that we have the option of either a character whose presence makes me want to vomit rainbows and a character who is hardly less bland than the sand he lives in. At the very least, Anachronos' few defined personality traits could be further built on for a character that's a tad refreshingly abrasive and gruff.
Between Chromie and Anachronos, I'd prefer Anachronos, since Chromie just would be impossible to take seriously as a Dragon Aspect. She's a perfectly fine character in her proper time and place, but elevating her to such a role would be quite destructive.
Last edited by AOL Instant Messenger; 2023-03-31 at 02:31 PM.
Isn't it a bit funny that you try to insist on a "we already did that" for a creature existing out of the "already" continuum entirely?
Murozond is Nozdormu and more, any plan Nozdormu could have ever conceived of Murozond already knows. Practically this means Nozdormu can never "outsmart" Murozond, practically meaning Nozdormu cannot truly kill him or cause him to be killed, because Murozond knows exactly what will be done and can, knowing his past's actions, avert it. If Murozond is to be genuinely killed it has to be done by someone not affiliated to Nozdormu at all.
Practically his end in the endtime was as even less convincing than N'zoth's, in spite of some people effectively going "But i looted him so he's gone FOREVER!!1!", in a setting where we literally just came back from the land of dead and had our asses handed to us by an alternate timeline version of Gul'dan. Nevermind that the void / old gods' whole schtick is that they literally just do not die (as in they just continue to do their thing in spite of their "death"), which is why the titans concluded that imprisonment was the better option.
Last edited by loras; 2023-03-31 at 02:41 PM.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.