Similar with Suramar, except there are people who likely built it still there, but some of the others who may have built it, no longer there, because you know, the whole resistance and defeating Azshara then the sundering and losing everything.... one would have loved them to get at least one back. or if not , build one even nicer and more majestic than all the old ones.
I do expect night elf architecture to be stunning because of their racial concepts - they tried to carve nature through stone and went for beauty to honour the goddess - Elune is the inspiration for their beauty.. if you notice the best buildings are the temples to Elune, and the palaces seem to try and emulate the temples.
But the Shen'dralar have commissioned adventurers from both factions to clear out the corrupt Prince, the ogres and the demons. We just don't know what happened.
so they have 3 options: Suramar, Eldre'thalas or a brand new city.
He kinda went back at his words at the start and that coud be just his poor memory but.... also he talked too much, 95% of the time Real Leakers dont have that much knowledge.
What he talks do make sense and not outright deniable so i'm giving him some points and the benefit of doubt.

Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Yes, and they are the ones that commission players from both factions to kill the evil Prince, and get rid of the ogres and the Satyrs in all the wings.
Question is would they re build Eldre'thalas.
I guess best case scenario for night elves would be an updated and pristine Eldre'thalas along with a new city in or around Amir'drassil. Have new Feralas quests with the Highborne faction having secured their city, preventing invasion and securing Feralas, while Amirdrassil would be peaceful new home. Unless Amirdrassil shows up in Feralas instead. Well, as long as the city is stunning and the tree is stunning.
Hahah I meant a double thank you for letting me know as well as thanking Blizz for doing that, but you know what? Yes. Thank you Cheezits for making Blizz give me the dragon! You're the best!
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So far the only thing that makes him seem better at this than other "leakers" is acknowledging he hasn't seen everything. People who stay to chat like to get caught up in the attention and answer every question. Acting like you're not totally certain what you saw and just not knowing all that much overall seems more genuine even if it is bullshit.
Blizzard devs themselves stated that we've only seen a tiny part of Kezan.
It wasn't officially canon, but it was always regarded as the place where the dragons of WoW originated from. Blizzard simply made that official in the current expansion.The Dragon Isles was never a “major lore location” prior to DF.
The only “lore” we got was concept art of the old god temple.
Again, Shadowlands in 9.0, Kul'Tiras and Zandalar in 8.0, Broken Isles and Suramar in 7.0, Draenor in 6.0, Pandaria in 5.0 etc. says otherwise.Never said they WEREN’T (in fact i gave examples of what they used) I said they prefer to use new locations probably because they can actually expand on them more.
LOL, haha. I liked the Jailer cinematic actually, it's a nice foreshadowing of a (far) future expansion storyline, and also how cool was using the Forge of Souls to extract Azeroth's power/soul? This reminds me how I liked 9.2 and the cosmic theme it offered. Looking forward to more cosmic stuff done well (so nothing like 9.0-9.1.5 or the hyper-mega-super-ultra-4d chess of Zovaal story), I'd even visit other Zereths, gladly.
Goblins are playable, and the Venture company is part of the same race as our playable Goblins.
I do believe the point is that Stratholme was built and controlled by Humans until the undead overran it. Dire Maul was built and controlled by Night Elves until Demons and Ogres overran parts of it. Grim Batol was ruled by Dwarves until Dragons and N'Zoth's minions overran it.and said necromancers weren’t the ruler of the city and then started feeding them to there people to keep them healthy.
The Goblins built and still control Undermine.
But they weren't. They were conceived to be hostile locations from the beginning.no none of there lore starts with “this is a hostile location” they were all city’s they could have been easily added to the game neutral just like undermine.
Again, it has never been conceived that way in any lore, and the Goblin race in general is neutral to players.Just as undermine can be added to the game as hostile.
Except the original concept is still applicable in modern WoW since Goblins as a whole are still a neutral race and Goblin holdings are open to both factions (Booty Bay and Gadgetzhan). There is nothing justify or indicate that the whole of Undermine will suddenly become a hostile location. It's nonsense to argue that the location is going to be hostile when nothing in lore or concept points it in that direction.the original concept doesn’t matter just like the dragon isle isn’t a random island based around ah old god temple or the eradar are no longer all evil and Suamar isn’t at the bottom of the sea.
Except Grim Batol is a hostile location largely controlled by monsters and Shadowforge is an Alliance location hostile to the Horde. Undermine on the other hand is a neutral location that is both located underground and isn't hostile to either faction. How is that location less relevant than the examples you gave?and even in that context it isn’t relevant as there’s been no hints of it, hell Grim Batol and shadow forge are more relevant already because the actual hints points toward dwarf involvement.
Last edited by Teriz; 2023-10-25 at 06:17 PM.
where are the leaks
BRING BACK CORRUPTION GEAR
BRING BACK TWILIGHT DEVESTATION